1 概念
Builder模式也叫建造者模式或者生成器模式,是由GoF提出的23种设计模式中的一种。Builder模式是一种对象创建型模式之一,用来隐藏复合对象的创建过程,
它把复合对象的创建过程加以抽象,通过子类继承和重载的方式,动态地创建具有复合属性的对象。
Builder模式是为对象的创建而设计的模式
- 创建的是一个复合对象:被创建的对象为一个具有复合属性的复合对象
- 关注对象创建的各部分的创建过程:不同的工厂(这里指builder生成器)对产品属性有不同的创建方法
2 创建者模式和工厂模式的区别
1 Factory模式不考虑对象的组装过程,而直接生成一个我想要的对象。
2 Builder模式先一个个的创建对象的每一个部件,再统一组装成一个对象。
3 Factory模式所解决的问题是,工厂生产产品。
4 Builder模式所解决的问题是工厂控制产品生成器组装各个部件的过程,然后从产品生成器中得到产品。
#include <iostream>
using namespace std;
#include "string"
class House
{
public:
void setDoor(string door)
{
this->m_door = door;
}
void setWall(string wall)
{
this->m_wall = wall;
}
void setWindow(string window)
{
this->m_window = window;
}
//--
string getDoor( )
{
cout << m_door << endl;
return this->m_door ;
}
string getWall()
{
cout << m_wall << endl;
return this->m_wall;
}
string getWindow()
{
cout << m_window << endl;
return m_window;
}
private:
string m_door;
string m_wall;
string m_window;
};
class Builder
{
public:
virtual void buildWall() = 0;
virtual void buildDoor() = 0;
virtual void buildWindow() = 0;
virtual House* getHouse() = 0;
};
//公寓工程队
class FlatBuilder : public Builder
{
public:
FlatBuilder()
{
m_house = new House;
}
virtual void buildWall()
{
m_house->setWall(" flat wall");
}
virtual void buildDoor()
{
m_house->setDoor("flat door");
}
virtual void buildWindow()
{
m_house->setWindow("flat window");
}
virtual House* getHouse()
{
return m_house;
}
private:
House *m_house;
};
//别墅 villa 工程队
class VillaBuilder : public Builder
{
public:
VillaBuilder()
{
m_house = new House;
}
virtual void buildWall()
{
m_house->setWall(" villa wall");
}
virtual void buildDoor()
{
m_house->setDoor("villa door");
}
virtual void buildWindow()
{
m_house->setWindow("villa window");
}
virtual House* getHouse()
{
return m_house;
}
private:
House *m_house;
};
//设计师(指挥者) 负责建造逻辑
//建筑队 干具体的活
class Director
{
public:
Director( Builder * build)
{
m_build = build;
}
void Construct()
{
m_build->buildWall();
m_build->buildWindow();
m_build->buildDoor();
}
private:
Builder * m_build;
};
void main()
{
House *house = NULL;
Builder *builder = NULL;
Director *director = NULL;
// 请一个建造别墅的工程队
builder = new VillaBuilder;
//设计师 指挥 工程队 干活
director = new Director(builder);
director->Construct();
house = builder->getHouse();
house->getWindow();
house->getDoor();
delete house;
delete builder;
//请 FlatBuilder 公寓
builder = new FlatBuilder;
director = new Director(builder);
director->Construct();
house = builder->getHouse();
house->getWindow();
house->getDoor();
delete house;
delete builder;
delete director;
system("pause");
return ;
}