话不多说,直接上代码。
Vispy加载STL模型
file_obj = open("Body4.stl", mode='rb')
mesh = vispy.io.stl.load_stl(file_obj)
vertices = (mesh['vertices'])
mesh_visual = scene.visuals.Mesh(vertices=vertices)
self.view.add(mesh_visual)
进行缩放+平移操作
file_obj = open("Body4.stl", mode='rb')
mesh = vispy.io.stl.load_stl(file_obj)
translation_vector = np.array([10.0, 0.0, 0.0]) # 在X轴上平移10个单位
vertices = (mesh['vertices'] * 0.1)+translation_vector
mesh_visual = scene.visuals.Mesh(vertices=vertices)
self.view.add(mesh_visual)
完整代码
class Canvas(scene.SceneCanvas):
def __init__(self):
scene.SceneCanvas.__init__(self, keys=None)
self.size = 800, 600
self.unfreeze()
self.view = self.central_widget.add_view()
self.radius = 2.0
self.view.camera = 'turntable'
file_obj = open("Body4.stl", mode='rb')
mesh = vispy.io.stl.load_stl(file_obj)
translation_vector = np.array([10.0, 0.0, 0.0]) # 在X轴上平移10个单位
vertices = (mesh['vertices'] * 0.1)+translation_vector
mesh_visual = scene.visuals.Mesh(vertices=vertices)
self.view.add(mesh_visual)
mesh = create_sphere(20, 20, radius=self.radius)
vertices = mesh.get_vertices()
tris = mesh.get_faces()
cl = np.linspace(-self.radius, self.radius, 6 + 2)[1:-1]
# self.iso = scene.visuals.Isoline(vertices=vertices, tris=tris,
# data=vertices[:, 2],
# levels=cl, color_lev='autumn',
# parent=self.view.scene)
scene.visuals.XYZAxis(parent=self.view.scene)
scene.visuals.GridLines(parent=self.view.scene)
self.freeze()
pos = np.random.normal(size=(100000, 3), scale=0.2)
# Add a 3D axis to keep us oriented
scatter = scene.visuals.Markers()
scatter.set_data(pos, edge_width=0, face_color=(0, 1, 1, .5), size=1)
self.view.add(scatter)
scene.visuals.Box(parent=self.view.scene,color=(1,0,0,0),edge_color=(1,1,1))
def set_data(self, n_levels, cmap):
pass
# self.iso.set_color(cmap)
# cl = np.linspace(-self.radius, self.radius, n_levels + 2)[1:-1]
# self.iso.levels = cl