Interfaces vs Abstract Classes
feature
interface
abstract class
multiple inheritance
A class may implement several interfaces.
A class may extend only one abstract
class.
default implementation
An interface
cannot provide any code at all, much less default code.
An abstract
class can provide complete code, default code, and/or just
stubs that have to be overridden.
constants
Static final constants only, can use them without qualification in classes that implement the
interface
. On the other paw, these unqualified names pollute the namespace.
You can use them and it is not obvious where they are coming from since the qualification is optional.
Both instance and static constants are possible. Both static and instance intialiser code are also
possible to compute the constants.
third party convenience
An interface
implementation may be added to any existing third party
class.
A third party class must be rewritten to extend only from the abstract
class.
is-a vs -able or can-do
Interfaces are often used to describe the peripheral abilities of a class, not its central identity,
e.g. An Automobile
class might implement the Recyclable
interface
, which could apply to many otherwise
totally unrelated objects.
An abstract
class defines the core identity of its descendants. If you
defined a Dog abstract
class then Dalmatian descendants are
Dogs,
they are not merely dogable. Implemented interfaces enumerate the general things a class can do, not the
things a class is.
In a Java context, users should typically implement the Runnable interface
rather than extending Thread
, because they’re
not really interested in providing some new Thread
functionality, they
normally just want some code to have the capability of running independently. They want to create
something that can be run in a thread, not a new kind of thread.The similar is-a vs has-a debate comes up
when you decide to inherit or delegate.
multiple inheritance
for further discussion of is-a vs has-a
plug-in
You can write a new replacement module for an interface
that contains not
one stick of code in common with the existing implementations. When you implement the interface, you start
from scratch without any default implementation. You have to obtain your tools from other classes; nothing
comes with the interface
other than a few constants. This gives you freedom to
implement a radically different internal design.
You must use the abstract
class as-is for the code base, with all its
attendant baggage, good or bad. The abstract
class author has imposed
structure on you. Depending on the cleverness of the author of the abstract
class, this may be good or bad.
homogeneity
If all the various implementations share is the method signatures, then an interface
works best.
If the various implementations are all of a kind and share a common status and behaviour, usually an
abstract
class works best. Another issue that’s important is what I call
"heterogeneous vs. homogeneous." If implementors/subclasses are homogeneous, tend towards an
abstract
base class. If they are heterogeneous, use an interface
. (Now all I have to do is come up with a good definition of hetero/homo-geneous
in this context.) If the various objects are all of-a-kind, and share a common state and behavior, then
tend towards a common base class. If all they share is a set of method signatures, then tend towards an
interface
.
maintenance
If your client code talks only in terms of an interface
, you can easily
change the concrete implementation behind it, using a factory method
.
Just like an interface
, if your client code talks only in terms of an
abstract
class, you can easily change the concrete implementation behind it,
using a factory method
.
speed
Slow, requires extra indirection to find the corresponding method in the actual class. Modern JVMs are
discovering ways to reduce this speed penalty.
Fast
terseness
The constant declarations in an interface
are all presumed public static final
, so you may leave that part out. You can’t call any methods to
compute the initial values of your constants. You need not declare individual methods of an interface
abstract
. They are all presumed so.
You can put shared code into an abstract
class, where you cannot into an
interface
. If interfaces want to share code, you will have to write other
bubblegum to arrange that. You may use methods to compute the initial values of your constants and
variables, both instance and static. You must declare all the individual methods of an abstract
class abstract
.
adding functionality
If you add a new method to an interface
, you must track down all
implementations of that interface
in the universe and provide them with a
concrete implementation of that method.
If you add a new method to an abstract
class, you have the option of
providing a default implementation of it. Then all existing code will continue to work without change.