java中abstract类_Java中Abstract class与interface的差别

Interfaces vs Abstract Classes

feature

interface

abstract class

multiple inheritance

A class may implement several interfaces.

A class may extend only one abstract

class.

default implementation

An interface

cannot provide any code at all, much less default code.

An abstract

class can provide complete code, default code, and/or just

stubs that have to be overridden.

constants

Static final constants only, can use them without qualification in classes that implement the

interface

. On the other paw, these unqualified names pollute the namespace.

You can use them and it is not obvious where they are coming from since the qualification is optional.

Both instance and static constants are possible. Both static and instance intialiser code are also

possible to compute the constants.

third party convenience

An interface

implementation may be added to any existing third party

class.

A third party class must be rewritten to extend only from the abstract

class.

is-a vs -able or can-do

Interfaces are often used to describe the peripheral abilities of a class, not its central identity,

e.g. An Automobile

class might implement the Recyclable

interface

, which could apply to many otherwise

totally unrelated objects.

An abstract

class defines the core identity of its descendants. If you

defined a Dog abstract

class then Dalmatian descendants are

Dogs,

they are not merely dogable. Implemented interfaces enumerate the general things a class can do, not the

things a class is.

In a Java context, users should typically implement the Runnable interface

rather than extending Thread

, because they’re

not really interested in providing some new Thread

functionality, they

normally just want some code to have the capability of running independently. They want to create

something that can be run in a thread, not a new kind of thread.The similar is-a vs has-a debate comes up

when you decide to inherit or delegate.

multiple inheritance

for further discussion of is-a vs has-a

plug-in

You can write a new replacement module for an interface

that contains not

one stick of code in common with the existing implementations. When you implement the interface, you start

from scratch without any default implementation. You have to obtain your tools from other classes; nothing

comes with the interface

other than a few constants. This gives you freedom to

implement a radically different internal design.

You must use the abstract

class as-is for the code base, with all its

attendant baggage, good or bad. The abstract

class author has imposed

structure on you. Depending on the cleverness of the author of the abstract

class, this may be good or bad.

homogeneity

If all the various implementations share is the method signatures, then an interface

works best.

If the various implementations are all of a kind and share a common status and behaviour, usually an

abstract

class works best. Another issue that’s important is what I call

"heterogeneous vs. homogeneous." If implementors/subclasses are homogeneous, tend towards an

abstract

base class. If they are heterogeneous, use an interface

. (Now all I have to do is come up with a good definition of hetero/homo-geneous

in this context.) If the various objects are all of-a-kind, and share a common state and behavior, then

tend towards a common base class. If all they share is a set of method signatures, then tend towards an

interface

.

maintenance

If your client code talks only in terms of an interface

, you can easily

change the concrete implementation behind it, using a factory method

.

Just like an interface

, if your client code talks only in terms of an

abstract

class, you can easily change the concrete implementation behind it,

using a factory method

.

speed

Slow, requires extra indirection to find the corresponding method in the actual class. Modern JVMs are

discovering ways to reduce this speed penalty.

Fast

terseness

The constant declarations in an interface

are all presumed public static final

, so you may leave that part out. You can’t call any methods to

compute the initial values of your constants. You need not declare individual methods of an interface

abstract

. They are all presumed so.

You can put shared code into an abstract

class, where you cannot into an

interface

. If interfaces want to share code, you will have to write other

bubblegum to arrange that. You may use methods to compute the initial values of your constants and

variables, both instance and static. You must declare all the individual methods of an abstract

class abstract

.

adding functionality

If you add a new method to an interface

, you must track down all

implementations of that interface

in the universe and provide them with a

concrete implementation of that method.

If you add a new method to an abstract

class, you have the option of

providing a default implementation of it. Then all existing code will continue to work without change.

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