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unity中Inspector属性面板的扩展一
添加属性面板中的“选择贴图”和“窗口坐标”1.新建C#脚本ChangeInspectorusing System.Collections;using System.Collections.Generic;using UnityEngine;public class ChangeInspector : MonoBehaviour { public Texture textu...原创 2018-11-06 18:49:44 · 6893 阅读 · 0 评论 -
unity中Inspector属性面板的扩展二
紧接着上一节1.在属性面板中扩展进度值滑动条 其中ChangeInspector脚本中:public float slideValue = 0.8f;using System.Collections;using System.Collections.Generic;using UnityEngine;public class ChangeInspector : MonoB...原创 2018-11-06 19:50:24 · 2524 阅读 · 0 评论 -
unity中Inspector属性面板的扩展三
扩展自带的主键属性,比如说Main Camera1.新建C#脚本,命名为CameraEditorusing System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;[CustomEditor(typeof(Camera))]public class Cam...原创 2018-11-06 20:16:34 · 1009 阅读 · 0 评论 -
unity中自定义窗口的扩展
1,新建C#脚本命名为MyWindowEditor脚本内容如下:using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;public class MyWindowEditor : EditorWindow { [MenuItem("GameOb...原创 2018-11-06 21:29:47 · 658 阅读 · 0 评论 -
unity中菜单按钮的扩展
1.首先新建C#脚本,命名为MenuItemTool2.打开MenuItemTool脚本,编写代码如下:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class MenuItemTool : MonoBehaviour {...原创 2018-11-05 19:21:09 · 1020 阅读 · 0 评论