从源码中分析Handler, Looper, Message, MessageQueue之间的关系

本文深入分析了Android中Handler、Looper、Message及MessageQueue的工作原理。详细介绍了Looper如何在一个线程中监听MessageQueue中的消息,Handler如何发送消息以及Message作为数据载体的作用。

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 从源码中分析Handler, Looper, Message, MessageQueue之间的关系

        android 中耗时任务一般都放在子线程中执行,像数据存储, 文件读写, 网络访问下载等;而android中UI的更新须在主线程中执行,而Handler 则是解决方案之一;相信大家在平时开发中用的很熟练了。 那么本文将从源码中,分析一下其工作原理。

Handler 发送消息
Looper 检测MessageQueue中是否有Message的消息
Message 存放数据或标记的对象
MessageQueue 存放Message的管道,先进先出


一、 Looper :一个线程只有一个Looper, 由ThreadLocal保存

   1. 创建Looper对象有2种方式:

          (1)Looper.prepare()
   private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

           //application 的主线程中的looper, 由android environment创建, 无需我们创建
           (2)Looper.prepareMainLooper
    public static void prepareMainLooper() {
        prepare(false);    //此处false 在MessageQueue quit()方法中用到,主线程不能主动退出MessageQueue(移除等待的消息)
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

   2.返回主线程中的looper对象

    public static Looper getMainLooper() {
        synchronized (Looper.class) {
            return sMainLooper;
        }
    }


   3. 在prepare中创建Looper对象,并将其放入ThreadLocal中
  private static void prepare(boolean quitAllowed) {
       if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    } 

   4.  Looper私有构造方法中,创建了消息队列,并且获取当前线程
   private Looper(boolean quitAllowed) {
      mQueue = new MessageQueue(quitAllowed);
      mThread = Thread.currentThread();
   }

   5.使用ThreadLocal 存储looper的好处是, 在存储对象时,一个线程对应一个值, 不会影响其他线程.

   6. Looper是用来监听MessageQueue中 有无消息; 当Looper,MessageQueue准备就绪后,调用Looper.Loop() 开启死循环.
  /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();   //获取当前Looper是否为空
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;   //获得当前线程中的MessageQueue 消息队列


        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();


        for (;;) {  //开启死循环
            Message msg = queue.next(); // might block
            if (msg == null) {      //无消息时退出
                // No message indicates that the message queue is quitting.
                return;           
            }


            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }


            msg.target.dispatchMessage(msg);   // 此时会调用Handler 中的dispatchMessage, 2种情况post run 以及 handlerMessage


            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }


            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
            msg.recycle();  //释放消息,防止占用内存
        }
    }


二、 Handler  一般从子线程中发送,而Looper与MessageQueue为主线程的队列,从而可以更新ui
    1. 一般我们使用Handler 会new Handler(), 实现handleMessage方法.
   private Handler mainHandler = new MainHandler();
   private class MainHandler extends Handler {
        @Override
        public void handleMessage(Message msg) {
            Log.i(TAG, "handleMessage what=" + msg.what);
            switch (msg.what) {
            }
        }
   }

   2.Handler.java 中的构造方法
  public Handler(Callback callback, boolean async) {
     if (FIND_POTENTIAL_LEAKS) {  //代码中默认false  
         final Class<? extends Handler> klass = getClass();
         if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                 (klass.getModifiers() & Modifier.STATIC) == 0) {
             Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                 klass.getCanonicalName());
         }
     }


     mLooper = Looper.myLooper();  //返回当前Looper对象.按照顺序来讲,应该先创建Looper.prepare  最后调用Looper.Loop()
     if (mLooper == null) {
         throw new RuntimeException(
             "Can't create handler inside thread that has not called Looper.prepare()");
     }
     mQueue = mLooper.mQueue;  //获得Looper中创建的消息队列
     mCallback = callback;
     mAsynchronous = async;
  }

   3. Handler发送消息有2种方式
          (1)mHandler.post(new Runnable() {
                     @Override
                       public void run() {
                           //此run方法不是线程,仅仅是一个Runnable方法;实现内容,此处已经是主线程中,可更新UI
                     }
            });


              sendMessageDelayed(getPostMessage(r), long mm)    //此处将Runnable赋值给msg.callback 对象
              private static Message getPostMessage(Runnable r) {
                 Message m = Message.obtain();
                 m.callback = r;
                 return m;
              }
              sendMessageAtTime(Message msg, long mm)

       (2)mHandler.sendMessage(Message msg)                              sendEmptyMessage(int what)
               sendMessageDelayed(Message msg, long mm)              sendEmptyMessageDelayed(int what, long mm);
               sendMessageAtTime(Message msg, long mm)               sendMessageAtTime(Message msg, long mm)


     从上面方法的调用可以看出,不管post 还是send 都会走sendMessageAtTime(); 其他方法是对延时的处理
     public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue; //构造方法中通过looper获得的mQueue
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
     }
               
     private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);  //插入消息队列中
     }

       //此处就是最终返回给上层实现handler方法
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);  //调用开发者写的Runnable方法进行UI更新等操作
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);    //调用到开发者实现的handleMessage方法进行UI更新等操作
        }
    }

三、 Message  传递数据的载体
   Message msg = new Message();
   msg.what         //int   一般与switch连用
   msg.object       //传递对象 获得时要强转一下
   msg.arg1         //int
   msg.arg2         //int
   Handler target
   Runnable callback


四、 MessageQueue  消息队列,主要介绍存入enqueueMessage, 取出(next)       

       1.  enqueueMessage

       将消息插入链表中,消息链表是按时间进行排序的,所以主要是在比对Message携带的when信息。消息链表的首个节点对应着最先将被处理的消息,如果Message被插到链表的头部了,就意味着队列的最近唤醒时间也应该被调整了,因此needWake会被设为true,以便代码下方可以走进nativeWake()。

   
    boolean enqueueMessage(Message msg, long when) {
        if (msg.isInUse()) { //判断当前消息是否在使用
            throw new AndroidRuntimeException(msg + " This message is already in use.");
        }
        if (msg.target == null) {   //判断handler是否为空
            throw new AndroidRuntimeException("Message must have a target.");
        }


        synchronized (this) {
            if (mQuitting) {  //正在退出移除消息
                RuntimeException e = new RuntimeException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w("MessageQueue", e.getMessage(), e);
                return false;
            }


            msg.when = when;   //具体触发的时间    当前时间加延时时间
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {  //有新消息插入到链表的表头,这意味着队列需要调整唤醒时间
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;   //将链表指向下一个
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p;  //将新消息插入链表 // invariant: p == prev.next
                prev.next = msg;
            }


            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }


     2.  next

   Message next() {
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }


            // We can assume mPtr != 0 because the loop is obviously still running.
            // The looper will not call this method after the loop quits.
            nativePollOnce(mPtr, nextPollTimeoutMillis);


            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;  //将链表指向msg的下一个,重新设置消息队列的头部
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;    //此时msg为需为null,因为该msg要被处理
                        if (false) Log.v("MessageQueue", "Returning message: " + msg);
                        msg.markInUse();     //设置了正在使用该Message
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }


                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }


                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }


                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }
            // 处理idle handlers部分
            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler


                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf("MessageQueue", "IdleHandler threw exception", t);
                }


                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }


            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;


            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }





                
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