private IEnumerator Get(string path)
{
using (UnityWebRequest www = UnityWebRequest.Get(path))
{
yield return www.Send();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
UTF8Encoding utf8 = new UTF8Encoding();
Byte[] encodedBytes = utf8.GetBytes(www.downloadHandler.text);
data = utf8.GetString(encodedBytes);
}
}
}