using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class KongTiaoManager : MonoBehaviour {
public Image processBar;
public Button Add;
public Button Less;
public Text text;
//加减温度时,滑动条平滑速度
public float speed = 0.05f;
//加减温度时,FillMount变化值
public float curValue = 0.1f;
public float barBegin;
public float barEnd;
public bool isRun = false;
public bool isAdd = false;
void Awake()
{
Add.onClick.AddListener(OnAddBar);
Less.onClick.AddListener(OnLessBar);
//初始值
processBar.fillAmount = 0.7f;
}
private void OnAddBar()
{
Debug