前一章节我提到了在Windows,LINUIX内核已经有了完整的TCP/IP实现,只要会调用专用接口函数: Socket和TLI(传输层接口)就足够了,正好我最近在了解C#,所以便通过Socket实现简单的客户端/服务器模型,程序本身并不难,不过理解了之后对于认知TCP/IP有着良好的促进作用。
想要实现Socket通讯,具体实现参考标准的流程,如下图:
了解了上图,那么就可以开始C#的编程了(窗体设计等参考源码,我主要讲解核心代码):
客户端:
客户端的实现比较简单
1.建立tcp连接(等同于socket 和 connect),处理连接失败状态
2.对于建立成功的连接,发送数据,并等待服务器返回
3.接收数据,输出到编辑框
4.关闭连接
private void button1_Click(objectsender, EventArgs e)
{try{string s_ipaddress0 =textBox1.Text;string s_ipaddress1 =textBox2.Text;string s_ipaddress2 =textBox3.Text;string s_ipaddress3 =textBox4.Text;string s_port =textBox5.Text;//限定port的合法性
boolisPort;intport;
isPort= Int32.TryParse(s_port, outport);if (!(isPort && port >= 0 && port <= 65536))
{
OutToClient("Port is Invalid!");return;
}//限定ip地址的合法性
string host = s_ipaddress0 + "." + s_ipaddress1 + "." + s_ipaddress2 + "." +s_ipaddress3;if (!IsIpAdress(host))
{
OutToClient("IpAdress is invaild!");return;
}
IPAddress ip=IPAddress.Parse(host);
IPEndPoint ipe= new IPEndPoint(ip, port); //Ip端口绑定 如192.168.1.48:80//发送框不能为空, 不然会导致GetBytes出错
if (textBox6.Text == "")
{
OutToClient("Send Text is empty!");return;
}
OutToClient("Conneting...");int timeout = 1000;//tcpClient连接到指定端口,并处理超时
TcpClient NetworkClient =TimeOutSocket.Connect(ipe, timeout);
NetworkStream ntwStream=NetworkClient.GetStream();if (!ntwStream.CanWrite)
{
OutToClient("Data can not be write!");return;
}//向绑定地址端口发送数据
OutToClient("Client send:" +textBox6.Text);string sendStr =textBox6.Text;byte[] by_send =Encoding.ASCII.GetBytes(sendStr);
ntwStream.Write(by_send,0, by_send.Length);//等待服务器端返回数据
string recvStr = "";byte[] recvBytes = new byte[4096];int bytes = ntwStream.Read(recvBytes, 0, recvBytes.Length);//将接收到数据转发输出到Client编辑框
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
OutToClient(recvStr);//关闭连接, 一次发送完成
ntwStream.Close();
NetworkClient.Close();
OutToClient("Conneting Close!\r\n");
}catch(ArgumentNullException ii)
{
OutToClient("ArgumentNullException:"+ii);
}catch(SocketException ii)
{
OutToClient("Socket failed!");
}catch(Exception ii)
{
OutToClient("Conneting faild!" +ii);
}
}
服务器内的代码涉及到的知识多一些(因为初学C#,没有理解委托,所以用线程方式处理)
1.通过按键1开辟监听线程,用于接收
2.监听线程创建Socket套接字,绑定到指定端口并监听
3.监听线程堵塞在等带连接建立
4.连接建立后监听线程读取客户端数据并回送给客户端处理后数据,然后循环堵塞在连接建立
5.通过按键2删除Socket套接字触发异常,结束线程(不知道怎么处理,只能用比较low的方法)
按照上述的流程,程序如下:
//新建线程 开始监听
private void button1_Click(objectsender, EventArgs e)
{try{
isConnectExit= false;
button1.Enabled= false;
button2.Enabled= true;
Thread Listen_thread= newThread(ListenClientConnect);
Listen_thread.IsBackground= true;
Listen_thread.Start();
}catch(Exception ii)
{
OutToServer("Connet faild!" +ii);
}
}
//监听线程 主要处理数据接收发送
private void ListenClientConnect(objectobj)
{string s_ipaddress0 =textBox1.Text;string s_ipaddress1 =textBox2.Text;string s_ipaddress2 =textBox3.Text;string s_ipaddress3 =textBox4.Text;string s_port =textBox5.Text;//限定port的合法性
boolisPort;intport;
isPort= Int32.TryParse(s_port, outport);if (!(isPort && port >= 0 && port <= 65536))
{
OutToServer("Port is Invalid!");return;
}//限定ip地址的合法性
string host = s_ipaddress0 + "." + s_ipaddress1 + "." + s_ipaddress2 + "." +s_ipaddress3;if (!IsIpAdress(host))
{
OutToServer("IpAdress is invaild!");return;
}
IPAddress ip=IPAddress.Parse(host);
IPEndPoint ipe= newIPEndPoint(ip, port);//新建socket通讯 绑定指定IP+Port 并监听
server_socket = newSocket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
server_socket.Bind(ipe);
server_socket.Listen(10);
OutToServer("wait for connect...");while (isConnectExit == false)
{
Socket CurrentSocket;try{//等待连接 完成三次握手
CurrentSocket =server_socket.Accept();if(isConnectExit == true)
{
CurrentSocket.Close();//关闭Socket
server_socket.Close();break;
}
OutToServer("Get a Connect!");
ServerProcess(CurrentSocket);
}catch{
OutToServer("Connet exti!");
}
}
}
//断开连接
private void button2_Click(objectsender, EventArgs e)
{
isConnectExit= true;
button2.Enabled= false;
button1.Enabled= true;if (server_socket != null)
{
server_socket.Close();
}
}
如此就完成了简单的C/S服务器功能。
实际测试界面如下:
原文:http://www.cnblogs.com/zc110747/p/4905035.html