dayz进服务器显示警告,DayZ服务器显示坐标和血量的参数

hostname = "Asia XiongTianQi.CN |Trade|PlayerCounter|KillFeed|VanillaPlusPlusMap|";  // Server name

password = "";              // Password to connect to the server

passwordAdmin = "";         // Password to become a server admin

maxPlayers = 127;            // Maximum amount of players

verifySignatures = 2;       // Verifies .pbos against .bisign files. (only 2 is supported)

forceSameBuild = 1;         // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)

disableVoN = 0;             // Enable/disable voice over network (value 0-1)

vonCodecQuality = 20;        // Voice over network codec quality, the higher the better (values 0-30)

disable3rdPerson=0;         // Toggles the 3rd person view for players (value 0-1)

disableCrosshair=0;         // Toggles the cross-hair (value 0-1)

serverTime="SystemTime";    // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .

serverTimeAcceleration=0;  // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.

serverNightTimeAcceleration=24;  // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.

serverTimePersistent=0;     // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.

guaranteedUpdates=1;        // Communication protocol used with game server (use only number 1)

loginQueueConcurrentPlayers=5;  // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.

loginQueueMaxPlayers=500;       // The maximum number of players that can wait in login queue

instanceId = 625777762;             // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files

storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence

storageAutoFix = 1;         // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)

enableDebugMonitor=1;

class Missions

{

class DayZ

{

template="dayzOffline.chernarusplus"; // Mission to load on server startup. .

};

};

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