访问者模式
在访问者模式(Visitor Pattern)中,我们使用了一个访问者类,它改变了元素类的执行算法。通过这种方式,元素的执行算法可以随着访问者改变而改变。这种类型的设计模式属于行为型模式。根据模式,元素对象已接受访问者对象,这样访问者对象就可以处理元素对象上的操作。
介绍
意图:主要将数据结构与数据操作分离。
主要解决:稳定的数据结构和易变的操作耦合问题。
何时使用:需要对一个对象结构中的对象进行很多不同的并且不相关的操作,而需要避免让这些操作"污染"这些对象的类,使用访问者模式将这些封装到类中。
如何解决:在被访问的类里面加一个对外提供接待访问者的接口。
关键代码:在数据基础类里面有一个方法接受访问者,将自身引用传入访问者。
应用实例:您在朋友家做客,您是访问者,朋友接受您的访问,您通过朋友的描述,然后对朋友的描述做出一个判断,这就是访问者模式。
优点: 1、符合单一职责原则。 2、优秀的扩展性。 3、灵活性。
缺点: 1、具体元素对访问者公布细节,违反了迪米特原则。 2、具体元素变更比较困难。 3、违反了依赖倒置原则,依赖了具体类,没有依赖抽象。
使用场景: 1、对象结构中对象对应的类很少改变,但经常需要在此对象结构上定义新的操作。 2、需要对一个对象结构中的对象进行很多不同的并且不相关的操作,而需要避免让这些操作"污染"这些对象的类,也不希望在增加新操作时修改这些类。
注意事项:访问者可以对功能进行统一,可以做报表、UI、拦截器与过滤器。
实现
我们将创建一个定义接受操作的 ComputerPart 接口。Keyboard、Mouse、Monitor 和 Computer 是实现了 ComputerPart 接口的实体类。我们将定义另一个接口 ComputerPartVisitor,它定义了访问者类的操作。Computer 使用实体访问者来执行相应的动作。
VisitorPatternDemo,我们的演示类使用 Computer、ComputerPartVisitor 类来演示访问者模式的用法。
裸指针版本
步骤 1
定义一个表示元素的接口。
class ComputerPart{
protected:
std::string name;
public:
explicit ComputerPart(const std::string &name):_name(std::move(_name)){}
virtual ~ComputerPart() = default ;
std::string getName(){ return this->_name;}
virtual void accept(ComputerPartVisitor * visitor) = 0;
};
步骤 2
创建扩展了上述类的实体类。
class Mouse : public ComputerPart{
public:
explicit Mouse(const std::string &name):ComputerPart(name){}
void accept(ComputerPartVisitor *visitor) override {
visitor->visit(this);
}
};
class Monitor : public ComputerPart{
public:
explicit Monitor(const std::string &name):ComputerPart(name){}
void accept(ComputerPartVisitor *visitor) override {
visitor->visit(this);
}
};
class Keyboard : public ComputerPart{
public:
explicit Keyboard(const std::string &name):ComputerPart(name){}
void accept(ComputerPartVisitor *visitor) override {
visitor->visit(this);
}
};
class Computer : public ComputerPart{
private:
std::vector<ComputerPart *> _computer_parts;
public:
explicit Computer(const std::string & name):ComputerPart(name){
_computer_parts.push_back(new Mouse("Mouse"));
_computer_parts.push_back(new Keyboard("Keyboard"));
_computer_parts.push_back(new Monitor("Monitor"));
}
~Computer(){
std::vector<ComputerPart*>::iterator iter;
for(iter = _computer_parts.begin();iter != _computer_parts.end();iter++){
delete(*iter);
}
}
void accept(ComputerPartVisitor *visitor) override {
std::vector<ComputerPart *>::iterator iter;
for(iter = _computer_parts.begin();iter != _computer_parts.end();iter++){
(*iter)->accept(visitor);
}
visitor->visit(this);
}
};
步骤 3
定义一个表示访问者的接口。
class ComputerPartVisitor{
public:
virtual ~ComputerPartVisitor() = default ;
virtual void visit(Computer * part) = 0;
virtual void visit(Mouse * part) = 0;
virtual void visit(Keyboard * part) = 0;
virtual void visit(Monitor * part) = 0;
};
步骤 4
创建实现了上述类的实体访问者
class ComputerPartDisplayVisitor: public ComputerPartVisitor{
public:
void visit(Computer *part) override {
std::cout << "dispaly " << part->getName() << std::endl;
}
void visit(Mouse *part) override {
std::cout << "dispaly " << part->getName() << std::endl;
}
void visit(Keyboard *part) override {
std::cout << "dispaly " << part->getName() << std::endl;
}
void visit(Monitor *part) override {
std::cout << "dispaly " << part->getName() << std::endl;
}
};
为了便于凸显该模式的特点,这里再多定义一种访问者
class ComputerPartOutputVisitor: public ComputerPartVisitor{
public:
void visit(Computer *part) override {
std::cout << "Output " << part->getName() << std::endl;
}
void visit(Mouse *part) override {
std::cout << "Output " << part->getName() << std::endl;
}
void visit(Keyboard *part) override {
std::cout << "Output " << part->getName() << std::endl;
}
void visit(Monitor *part) override {
std::cout << "Output " << part->getName() << std::endl;
}
};
步骤 5
使用 ComputerPartDisplayVisitor 和 ComputerPartOutputVisitor 来访问 Computer 的组成部分。
int main() {
ComputerPartVisitor * displayVisitor = new ComputerPartDisplayVisitor();
ComputerPartVisitor * outputVisitor = new ComputerPartOutputVisitor();
Computer * computer = new Computer("Computer");
computer->accept(displayVisitor);
computer->accept(outputVisitor);
delete(computer);
delete(displayVisitor);
delete(outputVisitor);
return 0;
}
步骤 6
验证输出。
dispaly Mouse
dispaly Keyboard
dispaly Monitor
dispaly Computer
Output Mouse
Output Keyboard
Output Monitor
Output Computer
智能指针版本
//
// Created by qudong on 2018/6/2.
//
#include <memory>
#include <string>
#include <iostream>
#include <vector>
namespace shared{
class Computer;
class Mouse;
class Keyboard;
class Monitor;
class ComputerPartVisitor{
public:
virtual void visit(std::shared_ptr<Computer> part) = 0;
virtual void visit(std::shared_ptr<Mouse> part) = 0;
virtual void visit(std::shared_ptr<Keyboard> part) = 0;
virtual void visit(std::shared_ptr<Monitor> part) = 0;
};
class ComputerPart{
private:
std::string _name;
public:
ComputerPart(const std::string & name):_name(name){}
std::string getName(){ return this->_name;}
virtual void accept(std::shared_ptr<ComputerPartVisitor> visitor) = 0;
};
class Mouse : public ComputerPart,public std::enable_shared_from_this<Mouse>{
public:
Mouse(const std::string & name):ComputerPart(name){}
void accept(std::shared_ptr<ComputerPartVisitor> visitor) override {
visitor->visit(shared_from_this());
}
};
class Monitor : public ComputerPart ,public std::enable_shared_from_this<Monitor>{
public:
Monitor(const std::string & name):ComputerPart(name){}
void accept(std::shared_ptr<ComputerPartVisitor> visitor) override {
visitor->visit(shared_from_this());
}
};
class Keyboard : public ComputerPart ,public std::enable_shared_from_this<Keyboard>{
public:
Keyboard(const std::string & name):ComputerPart(name) {}
void accept(std::shared_ptr<ComputerPartVisitor> visitor) override {
visitor->visit(shared_from_this());
}
};
class Computer : public ComputerPart ,public std::enable_shared_from_this<Computer>{
private:
std::vector<std::shared_ptr<ComputerPart>> _computer_parts;
public:
Computer(const std::string & name):ComputerPart(name) {
_computer_parts.push_back(std::make_shared<Mouse>("Mouse"));
_computer_parts.push_back(std::make_shared<Monitor>("Monitor"));
_computer_parts.push_back(std::make_shared<Keyboard>("Keyboard"));
}
void accept(std::shared_ptr<ComputerPartVisitor> visitor) override {
for(auto part:_computer_parts){
part->accept(visitor);
}
visitor->visit(shared_from_this());
}
};
class ComputerPartDisplayVisitor: public ComputerPartVisitor{
public:
void visit(std::shared_ptr<Computer> part) override {
std::cout << "Display " << part->getName() << std::endl;
}
void visit(std::shared_ptr<Mouse> part) override {
std::cout << "Display " << part->getName() << std::endl;
}
void visit(std::shared_ptr<Keyboard> part) override {
std::cout << "Display " << part->getName() << std::endl;
}
void visit(std::shared_ptr<Monitor> part) override {
std::cout << "Display " << part->getName() << std::endl;
}
};
class ComputerPartOutputVisitor: public ComputerPartVisitor{
public:
void visit(std::shared_ptr<Computer> part) override {
std::cout << "Output " << part->getName() << std::endl;
}
void visit(std::shared_ptr<Mouse> part) override {
std::cout << "Output " << part->getName() << std::endl;
}
void visit(std::shared_ptr<Keyboard> part) override {
std::cout << "Output " << part->getName() << std::endl;
}
void visit(std::shared_ptr<Monitor> part) override {
std::cout << "Output " << part->getName() << std::endl;
}
};
}
验证
using namespace shared;
std::shared_ptr<ComputerPartVisitor> displayVisitor = std::make_shared<ComputerPartDisplayVisitor>();
std::shared_ptr<ComputerPartVisitor> outputVisitor = std::make_shared<ComputerPartOutputVisitor>();
std::shared_ptr<Computer> computer = std::make_shared<Computer>("Computer");
computer->accept(displayVisitor);
computer->accept(outputVisitor);
输出
dispaly Mouse
dispaly Keyboard
dispaly Monitor
dispaly Computer
Output Mouse
Output Keyboard
Output Monitor
Output Computer
引用类型版本
//
// Created by qudong on 2018/6/2.
//
#include <string>
#include <iostream>
#include <vector>
namespace ref {
class Mouse;
class Computer;
class Keyboard;
class Monitor;
class ComputerPartVisitor {
public:
virtual void visit( Mouse &part) = 0;
virtual void visit( Computer &part) = 0;
virtual void visit( Keyboard &part) = 0;
virtual void visit( Monitor &part) = 0;
};
class ComputerPart {
private:
std::string _name;
public:
explicit ComputerPart(const std::string &_name) : _name(_name) {}
virtual ~ComputerPart() = default;
std::string getName() { return _name; }
virtual void accept(ComputerPartVisitor &visitor) = 0;
};
class Mouse : public ComputerPart {
public:
explicit Mouse(const std::string &name) : ComputerPart(name) {}
void accept(ComputerPartVisitor &visitor) override {
visitor.visit(*this);
}
};
class Keyboard : public ComputerPart {
public:
explicit Keyboard(const std::string &name) : ComputerPart(name) {}
void accept(ComputerPartVisitor &visitor) override {
visitor.visit(*this);
}
};
class Monitor : public ComputerPart {
public:
explicit Monitor(const std::string &name) : ComputerPart(name) {}
void accept(ComputerPartVisitor &visitor) override {
visitor.visit(*this);
}
};
class Computer : public ComputerPart {
private:
std::vector<ComputerPart *> _computer_parts;//The c++ container cannot hold reference types
public:
explicit Computer(const std::string &name) : ComputerPart(name){
_computer_parts.push_back(new Mouse("Mouse"));
_computer_parts.push_back(new Monitor("Monitor"));
_computer_parts.push_back(new Keyboard("Keyboard"));
}
~Computer(){
for(auto part: _computer_parts){
delete(part);
}
}
void accept(ComputerPartVisitor &visitor) override {
for(auto part: _computer_parts){
part->accept(visitor);
}
visitor.visit(*this);
}
};
class ComputerPartDisplayVisitor : public ComputerPartVisitor {
public:
void visit( Mouse &part) override {
std::cout << "Display " << part.getName() << std::endl;
}
void visit( Computer &part) override {
std::cout << "Display " << part.getName() << std::endl;
}
void visit( Keyboard &part) override {
std::cout << "Display " << part.getName() << std::endl;
}
void visit( Monitor &part) override {
std::cout << "Display " << part.getName() << std::endl;
}
};
class ComputerPartOutputVisitor : public ComputerPartVisitor {
public:
void visit( Mouse &part) override {
std::cout << "Output " << part.getName() << std::endl;
}
void visit( Computer &part) override {
std::cout << "Output " << part.getName() << std::endl;
}
void visit( Keyboard &part) override {
std::cout << "Output " << part.getName() << std::endl;
}
void visit( Monitor &part) override {
std::cout << "Output " << part.getName() << std::endl;
}
};
}
验证
using namespace ref;
ComputerPartOutputVisitor outputVisitor;
ComputerPartDisplayVisitor displayVisitor;
Computer computer("Computer");
computer.accept(displayVisitor);
computer.accept(outputVisitor);
输出
Display Mouse
Display Monitor
Display Keyboard
Display Computer
Output Mouse
Output Monitor
Output Keyboard
Output Computer