设计模式

本文详细介绍了五种常用的设计模式:单例模式中的懒汉和饿汉形式、适配器模式的实现方式、装饰器模式的具体应用、代理模式的运作原理及观察者模式的设计思路。通过具体的Java代码示例,帮助读者更好地理解和掌握这些设计模式。

1.单例模式:懒汉和饿汉

2.适配器模式:依赖已有的对象,实现想要的目标接口。

public class MediaAdapter implements MediaPlayer {

   AdvancedMediaPlayer advancedMusicPlayer;

   public MediaAdapter(String audioType){
      if(audioType.equalsIgnoreCase("vlc") ){
         advancedMusicPlayer = new VlcPlayer();            
      } else if (audioType.equalsIgnoreCase("mp4")){
         advancedMusicPlayer = new Mp4Player();
      }    
   }

   @Override
   public void play(String audioType, String fileName) {
      if(audioType.equalsIgnoreCase("vlc")){
         advancedMusicPlayer.playVlc(fileName);
      }else if(audioType.equalsIgnoreCase("mp4")){
         advancedMusicPlayer.playMp4(fileName);
      }
   }
}

3.装饰器模式:

public interface Shape {
   void draw();
}

public class Rectangle implements Shape {

   @Override
   public void draw() {
      System.out.println("Shape: Rectangle");
   }
}
public class Circle implements Shape {

   @Override
   public void draw() {
      System.out.println("Shape: Circle");
   }
}
public abstract class ShapeDecorator implements Shape {
   protected Shape decoratedShape;

   public ShapeDecorator(Shape decoratedShape){
      this.decoratedShape = decoratedShape;
   }

   public void draw(){
      decoratedShape.draw();
   }    
}
public class RedShapeDecorator extends ShapeDecorator {

   public RedShapeDecorator(Shape decoratedShape) {
      super(decoratedShape);        
   }

   @Override
   public void draw() {
      decoratedShape.draw();           
      setRedBorder(decoratedShape);
   }

   private void setRedBorder(Shape decoratedShape){
      System.out.println("Border Color: Red");
   }
}
public class DecoratorPatternDemo {
   public static void main(String[] args) {

      Shape circle = new Circle();

      Shape redCircle = new RedShapeDecorator(new Circle());

      Shape redRectangle = new RedShapeDecorator(new Rectangle());
      System.out.println("Circle with normal border");
      circle.draw();

      System.out.println("\nCircle of red border");
      redCircle.draw();

      System.out.println("\nRectangle of red border");
      redRectangle.draw();
   }
}

4.代理模式

步骤 1
创建一个接口。
Image.java
public interface Image {
   void display();
}
步骤 2
创建实现接口的实体类。
RealImage.java
public class RealImage implements Image {

   private String fileName;

   public RealImage(String fileName){
      this.fileName = fileName;
      loadFromDisk(fileName);
   }

   @Override
   public void display() {
      System.out.println("Displaying " + fileName);
   }

   private void loadFromDisk(String fileName){
      System.out.println("Loading " + fileName);
   }
}
ProxyImage.java
public class ProxyImage implements Image{

   private RealImage realImage;
   private String fileName;

   public ProxyImage(String fileName){
      this.fileName = fileName;
   }

   @Override
   public void display() {
      if(realImage == null){
         realImage = new RealImage(fileName);
      }
      realImage.display();
   }
}
步骤 3
当被请求时,使用 ProxyImage 来获取 RealImage 类的对象。
ProxyPatternDemo.java
public class ProxyPatternDemo {
    
   public static void main(String[] args) {
      Image image = new ProxyImage("test_10mb.jpg");

      //图像将从磁盘加载
      image.display(); 
      System.out.println("");
      //图像将无法从磁盘加载
      image.display();     
   }
}

5.观察者模式

观察者接口:
public abstract class Observer {    
    public abstract void update(String msg);
}
第一个观察者:
public class F_Observer extends Observer {
    public void update(String msg) {
        System.out.println(F_Observer.class.getName() + " : " + msg);
    }
}
第二个观察者:
public class S_Observer extends Observer {
    public void update(String msg) {
        System.out.println(S_Observer.class.getName() + " : " + msg);
    }
}
第三个观察者:
public class T_Observer extends Observer {
    public void update(String msg) {
        System.out.println(T_Observer.class.getName() + " : " + msg);
    }
}
被观察者:
public class Subject {        
    private List<Observer> observers = new ArrayList<>();    //状态改变    
    public void setMsg(String msg) {        
        notifyAll(msg);    
    }   
     //订阅    
    public void addAttach(Observer observer) {        
        observers.add(observer);    
    }    
    //通知所有订阅的观察者    
    private void notifyAll(String msg) {        
        for (Observer observer : observers) {            
            observer.update(msg);        
        }   
    }
}
使用方法:
public class Main {    
    public static void main(String[] args) {        
        F_Observer fObserver = new F_Observer();        
        S_Observer sObserver = new S_Observer();        
        T_Observer tObserver = new T_Observer();                
        Subject subject = new Subject();        
        subject.addAttach(fObserver);        
        subject.addAttach(sObserver);        
        subject.addAttach(tObserver);                
        subject.setMsg("msg change");    
    }
}

 

 

 

 

 

 

 

转载于:https://my.oschina.net/u/3667353/blog/1626548

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