Pay special
attention to memory management and learn about the tricks
that console developers have been using for years. Become
great friends with artists. Burn lighting effects into textures,
use shading on textures to hide a low poly count and use compressed
textures.
摘自:Ogre iphone port的访谈
http://www.3d-test.com/interviews/ogre3d_iphone_1.htm
摘自:Ogre iphone port的访谈
http://www.3d-test.com/interviews/ogre3d_iphone_1.htm
转载于:https://blog.51cto.com/sedge/240221