sliverlight:按点击移动的连续跑马灯

演示效果如下: 鼠标点击一次,所有方块向左移动一格

Get Microsoft Silverlight

思路:
1.利用StoryBoard产生移动,每次点击时,该动画播放一次(即移动一格)
2.关键:动画播放完毕后,调用Stop方法,以回到初始位置,同时利用代码重新填充数据,造成"保留移动后位置"的视觉假象

Xaml代码:
ContractedBlock.gif ExpandedBlockStart.gif Xaml
 1<UserControl.Resources>
 2        <Storyboard x:Name="sb_move" >
 3            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="b1" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
 4                <EasingDoubleKeyFrame KeyTime="00:00:00.2000000" Value="-80"/>
 5            </DoubleAnimationUsingKeyFrames>
 6            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="b2" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
 7                <EasingDoubleKeyFrame KeyTime="00:00:00.2000000" Value="-80"/>
 8            </DoubleAnimationUsingKeyFrames>
 9            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="b3" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
10                <EasingDoubleKeyFrame KeyTime="00:00:00.2000000" Value="-80"/>
11            </DoubleAnimationUsingKeyFrames>
12            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="b4" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
13                <EasingDoubleKeyFrame KeyTime="00:00:00.2000000" Value="-80"/>
14            </DoubleAnimationUsingKeyFrames>
15            <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="b5" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
16                <EasingDoubleKeyFrame KeyTime="00:00:00.2000000" Value="-80"/>
17            </DoubleAnimationUsingKeyFrames>
18        </Storyboard>
19    </UserControl.Resources>
20
21    <Canvas Height="100" Width="310" Background="Gray" MouseLeftButtonDown="Canvas_MouseLeftButtonDown" x:Name="c" ToolTipService.ToolTip="点击我试试看" Cursor="Hand">
22        <Border Height="100" Name="b1" Width="70" Canvas.Left="0" Canvas.Top="0" RenderTransformOrigin="0.5,0.5">
23            <Border.RenderTransform>
24                <TransformGroup>
25                    <ScaleTransform/>
26                    <SkewTransform/>
27                    <RotateTransform/>
28                    <TranslateTransform/>
29                </TransformGroup>
30            </Border.RenderTransform>
31            <TextBlock x:Name="txt1" TextAlignment="Center" VerticalAlignment="Center" FontSize="36" FontFamily="Arial Black"/>
32        </Border>
33        <Border Height="100" Name="b2" Width="70" Canvas.Left="80" Canvas.Top="0" RenderTransformOrigin="0.5,0.5">
34            <Border.RenderTransform>
35                <TransformGroup>
36                    <ScaleTransform/>
37                    <SkewTransform/>
38                    <RotateTransform/>
39                    <TranslateTransform/>
40                </TransformGroup>
41            </Border.RenderTransform>
42            <TextBlock x:Name="txt2" TextAlignment="Center" VerticalAlignment="Center" FontSize="36" FontFamily="Arial Black"/>
43        </Border>
44        <Border Height="100" Name="b3" Width="70" Canvas.Left="160" Canvas.Top="0" RenderTransformOrigin="0.5,0.5">
45            <Border.RenderTransform>
46                <TransformGroup>
47                    <ScaleTransform/>
48                    <SkewTransform/>
49                    <RotateTransform/>
50                    <TranslateTransform/>
51                </TransformGroup>
52            </Border.RenderTransform>
53            <TextBlock x:Name="txt3" TextAlignment="Center" VerticalAlignment="Center" FontSize="36" FontFamily="Arial Black"/>
54        </Border>
55        <Border Height="100" Name="b4" Width="70"  Canvas.Left="240" Canvas.Top="0" RenderTransformOrigin="0.5,0.5">
56            <Border.RenderTransform>
57                <TransformGroup>
58                    <ScaleTransform/>
59                    <SkewTransform/>
60                    <RotateTransform/>
61                    <TranslateTransform/>
62                </TransformGroup>
63            </Border.RenderTransform>
64            <TextBlock x:Name="txt4" TextAlignment="Center" VerticalAlignment="Center" FontSize="36" FontFamily="Arial Black"/>
65        </Border>
66        <Border Height="100" Name="b5" Width="70" Canvas.Left="320" Canvas.Top="0" RenderTransformOrigin="0.5,0.5">
67            <Border.RenderTransform>
68                <TransformGroup>
69                    <ScaleTransform/>
70                    <SkewTransform/>
71                    <RotateTransform/>
72                    <TranslateTransform/>
73                </TransformGroup>
74            </Border.RenderTransform>
75            <TextBlock x:Name="txt5" TextAlignment="Center" VerticalAlignment="Center" FontSize="36" FontFamily="Arial Black"/>
76        </Border>
77        
78        <Canvas.Clip>
79        <RectangleGeometry Rect="0,0,310,100"></RectangleGeometry>
80    </Canvas.Clip>
81    
82    </Canvas>

Xaml.cs
ContractedBlock.gif ExpandedBlockStart.gif Xaml.cs
 1using System;
 2using System.Collections.Generic;
 3using System.Windows.Controls;
 4using System.Windows.Media;
 5
 6namespace ClipTest
 7ExpandedBlockStart.gifContractedBlock.gif{
 8    public partial class Marquee : UserControl
 9ExpandedSubBlockStart.gifContractedSubBlock.gif    {
10
11        public List<MarqueeItem> listSrc;
12
13        int _currentIndex = 0;//初次加载时,从listSrc的第几项开始
14
15        public Marquee()
16ExpandedSubBlockStart.gifContractedSubBlock.gif        {           
17            InitializeComponent();
18            this.sb_move.Completed += new EventHandler(sb_move_Completed);
19            LoadData();
20            SetData();
21        }

22
23
24ExpandedSubBlockStart.gifContractedSubBlock.gif        /**//// <summary>
25        /// 加载源数据(需要调用外部数据的朋友,可自行修改本函数为远程加载xml之类)
26        /// </summary>

27        public void LoadData()
28ExpandedSubBlockStart.gifContractedSubBlock.gif        {
29            this.listSrc = new List<MarqueeItem>();
30ExpandedSubBlockStart.gifContractedSubBlock.gif            this.listSrc.Add(new MarqueeItem() { ItemColor = Color.FromArgb(0xFF0x9A0xCD0x32), ItemText = "1" });
31ExpandedSubBlockStart.gifContractedSubBlock.gif            this.listSrc.Add(new MarqueeItem() { ItemColor = Color.FromArgb(0xFF0xFF0xFF0x00), ItemText = "2" });
32ExpandedSubBlockStart.gifContractedSubBlock.gif            this.listSrc.Add(new MarqueeItem() { ItemColor = Color.FromArgb(0xFF0xF50xF50xF5), ItemText = "3" });
33ExpandedSubBlockStart.gifContractedSubBlock.gif            this.listSrc.Add(new MarqueeItem() { ItemColor = Color.FromArgb(0xFF0xF50xF50xDC), ItemText = "4" });
34ExpandedSubBlockStart.gifContractedSubBlock.gif            this.listSrc.Add(new MarqueeItem() { ItemColor = Color.FromArgb(0xFF0xFF0x200xFF), ItemText = "5" });
35        }

36
37
38        public void SetData()
39ExpandedSubBlockStart.gifContractedSubBlock.gif        {
40            int _start = _currentIndex % listSrc.Count;
41
42            for (int i = 1; i <= 5; i++)
43ExpandedSubBlockStart.gifContractedSubBlock.gif            {
44ExpandedSubBlockStart.gifContractedSubBlock.gif                if (_start >= listSrc.Count) { _start = 0; }
45                (c.FindName("b" + i.ToString()) as Border).Background = new SolidColorBrush(listSrc[_start].ItemColor);
46                (c.FindName("txt" + i.ToString()) as TextBlock).Text = listSrc[_start].ItemText;
47                _start++;
48            }

49        }

50
51        void sb_move_Completed(object sender, EventArgs e)
52ExpandedSubBlockStart.gifContractedSubBlock.gif        {
53           
54            this.sb_move.Stop();
55            _currentIndex++;
56            SetData();
57            
58        }

59
60        private void Canvas_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
61ExpandedSubBlockStart.gifContractedSubBlock.gif        {
62            // TODO: Add event handler implementation here.
63            this.sb_move.Begin();
64        }

65    }

66
67
68ExpandedSubBlockStart.gifContractedSubBlock.gif    /**//// <summary>
69    /// 自定义Item类
70    /// </summary>

71    public class MarqueeItem
72ExpandedSubBlockStart.gifContractedSubBlock.gif    {
73ExpandedSubBlockStart.gifContractedSubBlock.gif        public Color ItemColor setget; }
74ExpandedSubBlockStart.gifContractedSubBlock.gif        public String ItemText setget; }
75    }

76
77}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值