apache mpm

Apache MPM 模块解析
本文详细介绍了 Apache 的三种主要 MPM (多处理模块):prefork、worker 和 event。这些模块通过不同的方式处理并发请求,从而影响服务器的性能。prefork 适合单线程模块,worker 利用线程提高并发能力,而 event 更适用于处理长连接请求。

There are a number of MPM modules, but by far the most widely used (at least on *nix platforms) are the three main ones: prefork, worker, and event. Essentially, they represent the evolution of the Apache web server, and the different ways that the server has been built to handle HTTP requests within the computing constraints of the time over its long (in software terms) history.

prefork

mpm_prefork is.. well.. it's compatible with everything. It spins of a number of child processes for serving requests, and the child processes only serve one request at a time. Because it's got the server process sitting there, ready for action, and not needing to deal with thread marshaling, it's actually faster than the more modern threaded MPMs when you're only dealing with a single request at a time - but concurrent requests suffer, since they're made to wait in line until a server process is free. Additionally, attempting to scale up in the count of prefork child processes, you'll easily suck down some serious RAM.

It's probably not advisable to use prefork unless you need a module that's not thread safe.

Use if: You need modules that break when threads are used, like mod_php. Even then, consider using FastCGI and php-fpm.

Don't use if: Your modules won't break in threading.

worker

mpm_worker uses threading - which is a big help for concurrency. Worker spins off some child processes, which in turn spin off child threads; similar to prefork, some spare threads are kept ready if possible, to service incoming connections. This approach is much kinder on RAM, since the thread count doesn't have a direct bearing on memory use like the server count does in prefork. It also handles concurrency much more easily, since the connections just need to wait for a free thread (which is usually available) instead of a spare server in prefork.

Use if: You're on Apache 2.2, or 2.4 and you're running primarily SSL.

Don't use if: You really can't go wrong, unless you need prefork for compatibility.

However, note that the treads are attached to connections and not requests - which means that a keep-alive connection always keeps ahold of a thread until it's closed (which can be a long time, depending on your configuration). Which is why we have..

event

mpm_event is very similar to worker, structurally; it's just been moved from 'experimental' to 'stable' status in Apache 2.4. The big difference is that it uses a dedicated thread to deal with the kept-alive connections, and hands requests down to child threads only when a request has actually been made (allowing those threads to free back up immediately after the request is completed). This is great for concurrency of clients that aren't necessarily all active at a time, but make occasional requests, and when the clients might have a long keep-alive timeout.

The exception here is with SSL connections; in that case, it behaves identically to worker (gluing a given connection to a given thread until the connection closes).

Use if: You're on Apache 2.4 and like threads, but you don't like having threads waiting for idle connections. Everyone likes threads!

Don't use if: You're not on Apache 2.4, or you need prefork for compatibility.

In today's world of slowloris, AJAX, and browsers that like to multiplex 6 TCP connections (with keep-alive, of course) to your server, concurrency is an important factor in making your server scale and scale well. Apache's history has tied it down in this regard, and while it's really still not up to par with the likes of nginx or lighttpd in terms of resource usage or scale, it's clear that the development team is working toward building a web server that's still relevant in today's high-request-concurrency world.

转载于:https://my.oschina.net/louxin/blog/330506

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值