select收数据

本文介绍了解决服务器端无法接收客户端数据的问题,通过设置socket接收数据缓冲区大小,成功实现了数据的正常接收。并提供了完整的服务器端和客户端代码实现。

之前写的服务器端 表示都无法收到client发的数据,找不到原因,原来是有个socket接收数据缓冲木有设置,现在设置后就可以正常收到数据啦!

server端:

#include <winsock.h>
#include <stdio.h>

#include <string>

#pragma comment(lib, "ws2_32.lib")

#define MYPORT 1234    // the port users will be connecting to
#define BACKLOG 5     // how many pending connections queue will hold
#define BUF_SIZE 200
int fd_A[BACKLOG];    // accepted connection fd
int conn_amount;    // current connection amount

void showclient()
{
    int i;
    printf("client amount: %d\n", conn_amount);
    for (i = 0; i < BACKLOG; i++) 
    {
    printf("[%d]:%d  ", i, fd_A[i]);
    }
    printf("\n\n");
}

int main(void)
{
    WSADATA     wsaData;
    WSAStartup(0x0202, &wsaData);
    int sock_fd, new_fd;  // listen on sock_fd, new connection on new_fd

    struct sockaddr_in server_addr;    // server address information
    struct sockaddr_in client_addr; // connector's address information
    int sin_size;
    int yes = 1;
    char buf[BUF_SIZE];
    int ret;
    int i;

    if ((sock_fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {

        perror("socket");
        exit(1);
    }

    //这一步很重要,不然数据可能收不到
    int nRecvBuf = 32 * 1024; //设置为32K
    if (setsockopt(sock_fd,SOL_SOCKET,SO_RCVBUF,(const char*)&nRecvBuf,sizeof(int)) == -1) {
        perror("setsockopt");
        exit(1);
    }

    server_addr.sin_family = AF_INET;         // host byte order
    server_addr.sin_port = htons(MYPORT);     // short, network byte order
    server_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP
    memset(server_addr.sin_zero, '\0', sizeof(server_addr.sin_zero));

    if (bind(sock_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) == -1) 
    {
        perror("bind");
        exit(1);
    }

    if (listen(sock_fd, BACKLOG) == -1) 
    {
        perror("listen");
        exit(1);
    }

    printf("listen port %d\n", MYPORT);

    fd_set fdsr;
    int maxsock;
    struct timeval tv;
    conn_amount = 0;
    sin_size = sizeof(client_addr);
    maxsock = sock_fd;

    while (1) 
    {
        FD_ZERO(&fdsr);

        FD_SET(sock_fd, &fdsr);
        // timeout setting
        tv.tv_sec = 10;
        tv.tv_usec = 0;
        // add active connection to fd set
        for (i = 0; i < BACKLOG; i++) 
        {
            if (fd_A[i] != 0)
            {
                FD_SET(fd_A[i], &fdsr);
            }
        }

        ret = select(maxsock + 1, &fdsr, NULL, NULL, &tv);
        if (ret < 0)
        {
            perror("select");
            break;

        } 
        else if (ret == 0) 
        {
            printf("timeout\n");
            continue;
        }

        // check every fd in the set
        for (i = 0; i < conn_amount; i++) 
        {
            if(fd_A[i] > 0)
            {
                if (FD_ISSET(fd_A[i], &fdsr)) 
                {
                    ret = recv(fd_A[i], buf, sizeof(buf), 0);
                    if (ret <= 0) 
                    {        // client close
                        printf("client[%d] close\n", i);
                        --conn_amount;
                        closesocket(fd_A[i]);
                        FD_CLR(fd_A[i], &fdsr);
                        fd_A[i] = 0;
                    } 
                    else 
                    {
                        if (ret < BUF_SIZE)
                            memset(&buf[ret], '\0', 1);
                        printf("client[%d] send:%s\n", i, buf);
                    }
                }
            }
        }
        // check whether a new connection comes
        if (FD_ISSET(sock_fd, &fdsr)) 
        {
            new_fd = accept(sock_fd, (struct sockaddr *)&client_addr, &sin_size);
            if (new_fd <= 0) 
            {
                perror("accept");
                continue;
            }
            // add to fd queue
            if (conn_amount < BACKLOG) 
            {
                for (int j = 0; j < BACKLOG; ++j)
                {
                    if (fd_A[j] == 0)
                    {
                        fd_A[j] = new_fd;
                        printf("new connection client[%d] %s:%d\n", conn_amount,inet_ntoa(client_addr.sin_addr), ntohs(client_addr.sin_port));
                        if (new_fd > maxsock)
                        {
                            maxsock = new_fd;
                        }
                        ++conn_amount;
                        break;
                    }
                }
            }
            else 
            {
                printf("max connections arrive, exit\n");
                send(new_fd, "bye", 4, 0);
                closesocket(new_fd);
                break;
            }
        }
    }
    // close other connections
    for (i = 0; i < BACKLOG; i++) 
    {
        if (fd_A[i] != 0) 
        {
            closesocket(fd_A[i]);
        }
    }
    exit(0);

}
View Code

 

#include <stdio.h>
#include <WinSock2.h>
#pragma comment(lib, "ws2_32")

#define MYPORT 1234    // the port users will be connecting to

void CleanUpSocket( SOCKET clientSocket ) 
{
    printf("SocketError:%d\n",WSAGetLastError());
    closesocket(clientSocket);
    WSACleanup();
}

int BytesSum = 0;

int main() 
{
    int iResult;
    WORD wVersionRequested;
    WSADATA wsaData;
    SOCKET clientSocket;
    struct sockaddr_in clientService;

    wVersionRequested = MAKEWORD(2, 2);
    
    /* initialize windows socket */
    iResult = WSAStartup(wVersionRequested, &wsaData);
    if (iResult != 0) 
    {
        printf("WSAStartup failed with error: %d\n", iResult);
        return -1;
    } 
    else 
    {
        printf("WSAStartup succeeded!\n");
    }

    clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (clientSocket == INVALID_SOCKET) 
    {
        printf("create socket failed with error: %d\n", WSAGetLastError());
        WSACleanup();
        return -1;
    } 
    else 
    {
        printf("create socket(%d) succeeded!\n", clientSocket);
    }

    clientService.sin_family = AF_INET;
    clientService.sin_port = htons(MYPORT);
    clientService.sin_addr.s_addr = inet_addr("127.0.0.1");
    iResult = connect(clientSocket, (SOCKADDR *) &clientService, sizeof(clientService));
    if (iResult == SOCKET_ERROR) 
    {
        CleanUpSocket(clientSocket);
        return -1;
    } 
    else 
    {
        printf("connect succeed!\n");
    }

    char lBuf[100] = "Hello Kitty!";
    int i = 0;
    char lrecvbyf[1024];

    while(++i < 20)
    {
        int lResult = send(clientSocket, lBuf, strlen(lBuf)+1,0);
        if (SOCKET_ERROR == lResult)
        {
            CleanUpSocket(clientSocket);
            return 0;
        }
        else
        {
            BytesSum += lResult;
            printf("BytesSum(%d) Bytes Send:%d\n",BytesSum,lResult);
        }

        //lResult = recv(clientSocket, lrecvbyf, strlen(lrecvbyf)+1,0);
        //if (SOCKET_ERROR == lResult)
        //{
        //    CleanUpSocket(clientSocket);
        //    return 0;
        //}
        //else
        //{
        //    lrecvbyf[lResult] = '\0';
        //    printf("recv:%s\n",lrecvbyf);
        //    printf("BytesSum(%d) Bytes Send:%d\n",BytesSum,lResult);
        //}
        
    }

    closesocket(clientSocket);
    WSACleanup();

    return 0;
}
View Code

ok,继续努力,改进server端的缺点。

参考代码:http://www.cnblogs.com/faraway/archive/2009/03/06/1404449.html

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