某项目需要输出一个数据文件,该文件由2部分组成,即文件头信息和数据。
项目是使用C#语言在.NET Framework 4上创建的。
拿到这个需求,首先想到的是定义一个Writer类,在写入方法中创建一个文件流,使用BinaryWriter封装,写入所需要的各种数据。看起来就像这样:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
public
void
Write()
{
using
(Stream stream = OpenFileStream())
using
(BinaryWriter writer =
new
BinaryWriter(stream))
{
WriteHeader(writer);
WriteData(writer);
}
}
private
void
WriteHeader(BinaryWriter writer)
{
// ......
}
private
void
WriteData(BinaryWriter writer)
{
// ......
}
|
不过随后需求就发生了变化,因为数据敏感,需要加密。于是想到对文件头部分使用BinaryWriter写入,而后面的数据部分,先使用CryptoStream包装流,再使用BinaryWriter写入。于是改成这样:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
public
void
Write()
{
using
(Stream stream = OpenFileStream())
{
using
(BinaryWriter headerWriter =
new
BinaryWriter(stream))
{
WriteHeader(headerWriter);
}
using
(CryptoStream cryptoStream
=
new
CryptoStream(stream, GetCryptoTransform(),
CryptoStreamMode.Write))
using
(BinaryWriter dataWriter =
new
BinaryWriter(cryptoStream))
{
WriteData(dataWriter);
}
}
}
|
改过之后,问题产生了——在使用headerWriter的using语句结束时,会自动调用headerWriter.Dispose(),而这个方法会调用BaseStream.Close(),也就是说,文件流被关闭了,那么后面尝试写入数据时就会抛出异常。
虽然BinaryWriter有一个构造方法可以申明不关闭流:
1
2
3
4
5
|
public
BinaryWriter(
Stream output,
Encoding encoding,
bool
leaveOpen
)
|
但这个构造方法是在.NET 4.5才加入的,项目是用的4.0的Framework,所以必须另外想办法。而且后面的CryptoStream也存在同样的问题,而它可没有提供不关闭流的构造。
这里可以想到两个办法来处理:
1. 在所有内容都写完之后再统一Dispose各种操作对象和流对象。
2. 定义一个从Stream继承的StreamWrapper,将Close和Dispose都重载并实现为空方法,再定义一个ReallyClose方法来真正关闭封装的流。
使用第1种方法,就像这样:
1
2
3
4
5
6
7
8
9
10
11
12
|
public
void
Write()
{
using
(Stream s = OpenFileStream())
using
(BinaryWriter headWriter =
new
BinaryWriter(s))
using
(CryptoStream cs =
new
CryptoStream(s, GetCryptoTransform(),
CryptoStreamMode.Write))
using
(BinaryWriter dataWriter =
new
BinaryWriter(cs))
{
WriterHeader(headWriter);
WriteData(dataWriter);
}
}
|
而且如果一个文件分成了很多很多段的话,这个using列表就太长了。但这不是问题,问题是如果WriteHeader中抛出异常,那么cs和dataWriter这两个对象就浪费了。所以,可以考虑使用try {...} finally {...} 来实现using,
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
public
void
Write()
{
Stream stream =
null
;
BinaryWriter headWriter =
null
;
CryptoStream cs =
null
;
BinaryWriter dataWriter =
null
;
try
{
stream = OpenFileStream();
headWriter =
new
BinaryWriter(stream);
WriterHeader(headWriter);
cs =
new
CryptoStream(stream, GetCryptoTransform(), CryptoStreamMode.Write);
dataWriter =
new
BinaryWriter(cs);
WriteData(dataWriter);
}
finally
{
if
(dataWriter !=
null
) { dataWriter.Dispose(); }
if
(cs !=
null
) { cs.Dispose(); }
if
(headWriter !=
null
) { headWriter.Dispose(); }
if
(stream !=
null
) { stream.Dispose(); }
}
}
|
解决问题,但代码量大,而且容易出错。比如,要记得在WriterHeader里面Flush,这个原本会在Dispose()自动执行的操作(对于CryptoStream,需要执行FlushFinalBlock())。
相对来说,写一个StreamWrapper靠谱多了。不过使用RealClose就失去了IDisposable的意义,所以稍稍改变一下,定义一个变量来允许Dispose时关闭流。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
class
StreamWrapper : Stream
{
private
readonly
Stream stream;
public
Stream Stream {
get
{
return
stream; } }
public
StreamWrapper(Stream stream)
{
this
.stream = stream;
IsLeavingOpen =
true
;
}
public
override
void
Flush()
{
stream.Flush();
}
public
override
long
Seek(
long
offset, SeekOrigin origin)
{
return
stream.Seek(offset, origin);
}
public
override
void
SetLength(
long
value)
{
stream.SetLength(value);
}
public
override
int
Read(
byte
[] buffer,
int
offset,
int
count)
{
return
stream.Read(buffer, offset, count);
}
public
override
void
Write(
byte
[] buffer,
int
offset,
int
count)
{
stream.Write(buffer, offset, count);
}
public
override
bool
CanRead {
get
{
return
stream.CanRead; } }
public
override
bool
CanSeek {
get
{
return
stream.CanSeek; } }
public
override
bool
CanWrite {
get
{
return
stream.CanWrite; } }
public
override
long
Length {
get
{
return
stream.Length; } }
public
override
long
Position
{
get
{
return
stream.Position; }
set
{ stream.Position = value; }
}
public
override
void
Close()
{
if
(IsLeavingOpen)
{
return
;
}
stream.Close();
base
.Close();
}
protected
override
void
Dispose(
bool
disposing)
{
if
(IsLeavingOpen)
{
return
;
}
if
(disposing)
{
stream.Dispose();
}
base
.Dispose(disposing);
}
public
bool
IsLeavingOpen {
get
;
set
; }
}
|
如果稍稍改变一下写入数据的接口,使用起来也非常方便
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
public
void
Write()
{
using (Stream fileStream = OpenFileStream())
using (StreamWrapper stream =
new
StreamWrapper(fileStream))
{
WriteHeader(stream);
WriteData(stream);
stream.IsLeavingOpen =
false
;
}
}
private
void
WriteHeader(Stream stream)
{
using (BinaryWriter writer =
new
BinaryWriter(stream))
{
// ......
}
}
private
void
WriteData(Stream stream)
{
using (CryptoStream cryptoStream =
new
CryptoStream(stream,
GetCryptoTransform(), CryptoStreamMode.Write))
using (BinaryWriter writer =
new
BinaryWriter(cryptoStream))
{
// ......
}
}
|