魔兽 1.24E 作弊内存地址全公开

本文详细揭露了魔兽争霸1.24E版本的作弊内存地址,包括资源、单位状态等关键信息,旨在帮助玩家理解游戏内部机制。

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///////////1.24E   
  ////////////////////////////////////////////////////////////////////////大地图去除迷雾   
  patch(0x74D1B9,"/xB2/x00/x90/x90/x90/x90");   
    ////////////////////////////Reveal units map   
  patch(0x39EBBC,"/x75");   
    patch(0x3A2030,"/x90");   
    patch(0x3A2031,"/x90");   
    patch(0x3A20DB,"/x90");   
    patch(0x3A20DC,"/x90");   
    //show invisible   
    patch(0x362391,"/x3B");   
    patch(0x362394,"/x85");   
    patch(0x39A51B,"/x90");   
    patch(0x39A51C,"/x90");   
    patch(0x39A51D,"/x90");   
    patch(0x39A51E,"/x90");   
    patch(0x39A51F,"/x90");   
    patch(0x39A520,"/x90");   
    patch(0x39A52E,"/x90");   
    patch(0x39A52F,"/x90");   
    patch(0x39A530,"/x90");   
    patch(0x39A531,"/x90");   
    patch(0x39A532,"/x90");   
    patch(0x39A533,"/x90");   
    patch(0x39A534,"/x90");   
    patch(0x39A535,"/x90");   
    patch(0x39A536,"/x33");   
    patch(0x39A537,"/xC0");   
    patch(0x39A538,"/x40");   
    //show illusions   
    patch(0x28357C,"/x40");   
    patch(0x28357D,"/xC3");   
    //show items   
    patch(0x3A201B,"/xEB");   
    patch(0x40A864,"/x90");   
    patch(0x40A865,"/x90");   
    ////////////////////////////////////////////小地图 去除迷雾   
    patch(0x357065,"/x90/x90");   
    //Reveal units map minimap   
    patch(0x361F7C,"/x00");   
    /////////////////////////////////////////////小地图显示隐形   
    /////////////////////////////////////////////敌方信号   
    patch(0x43F9A6,"/x3B");   
        patch(0x43F9A9,"/x85");   
        patch(0x43F9B9,"/x3B");   
        patch(0x43F9BC,"/x85");   
    /////////////////////////////////////////////他人提示   
    patch(0x3345E9,"/x39/xC0/x0F/x85");   
    //enemy hero icons   
    patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x85/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");   
    /////////////////////////////////////盟友头像   
  patch(0x371700,"/xE8/x3B/x28/x03/x00/x85/xC0/x0F/x84/x8F/x02/x00/x00/xEB/xC9/x90/x90/x90/x90");   
    ////////////////////////////////////////////////////////////数显攻速   
    patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");   
        patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");   
        DWORD tmp=0x87EA63+GameAddr;   
        memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);   
        patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");   
        patch(0x339DF4,"/xE8/x77/x4C/x54/x00");   
    //////////////////////////////////////////////////////////数显移速   
        patch(0x87EA63,"/x25/x30/x2E/x32/x66/x7C/x52/x00");   
        patch(0x87EA70,"/x8D/x4C/x24/x18/xD9/x44/x24/x60/x83/xEC/x08/xDD/x1C/x24/x68");   
        DWORD tmp=0x87EA63+GameAddr;   
        memcpy(LPVOID(GameAddr+0x87EA7F),&tmp,4);   
        patch(0x87EA83,"/x57/x51/xE8/xBC/xD2/xE6/xFF/x83/xC4/x14/x58/x57/x8D/x4C/x24/x18/xFF/xE0");   
        patch(0x339C54,"/xE8/x17/x4E/x54/x00");   
    //show resources   
    patch(0x36058A,"/x90");   
    patch(0x36058B,"/x90");   
    ///////////////////////////////////////////   
    //enable trade amount   
    patch(0x34E8E2,"/xB8");   
    patch(0x34E8E3,"/xC8");   
    patch(0x34E8E4,"/x00");   
    patch(0x34E8E5,"/x00");   
    patch(0x34E8E7,"/x90");   
    patch(0x34E8EA,"/xB8");   
    patch(0x34E8EB,"/x64");   
    patch(0x34E8EC,"/x00");   
    patch(0x34E8ED,"/x00");   
    patch(0x34E8EF,"/x90");   
    //show skills   
    patch(0x2031EC,"/x90");   
    patch(0x2031ED,"/x90");   
    patch(0x2031EE,"/x90");   
    patch(0x2031EF,"/x90");   
    patch(0x2031F0,"/x90");   
    patch(0x2031F1,"/x90");   
    patch(0x34FDE8,"/x90");   
    patch(0x34FDE9,"/x90");   
    //show cooldowns   
    patch(0x28ECFE,"/xEB");   
    patch(0x34FE26,"/x90");   
    patch(0x34FE27,"/x90");   
    patch(0x34FE28,"/x90");   
    patch(0x34FE29,"/x90");   
    //////////////////////////////////////////////资源条   
    //////////////////////////////////////////////野外显血   
    //clickable units   
    patch(0x285CBC,"/x90");   
    patch(0x285CBD,"/x90");   
    patch(0x285CD2,"/xEB");   
    //////////////////////////////////////////////////无限取消   
        patch(0x57BA7C,"/xEB");   
        patch(0x5B2D77,"/x03");   
        patch(0x5B2D8B,"/x03");   
    /////////////////////////////////////////////////////过-MH   
        patch(0x3C84C7,"/xEB/x11");   
        patch(0x3C84E7,"/xEB/x11");   
    ////////////////////////////////////////////////////反-AH   
        patch(0x3C6EDC,"/xB8/xFF/x00/x00/x00/xEB");   
        patch(0x3CC3B2,"/xEB");   
/////////////////////////////////////////////////////////// 


 

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