Antialiasing with Transparency

Antialiasing with TransparencyFor a direct link to this sample, right-click and copy the URL (shortcut) of this link icon.

This sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primitives with transparent fragments. The problem with using alphatest to virtually simulate geometry is a hard edge that is produced where the test occurs. The conventional solution for dealing with this problem is to use alpha blending. Using a GeForce 7 Series GPU, you can enable super-sampling or multi-sampling per-primitive, yielding much higher image quality along the alpha tested edges.
 Minimum Required GPU

http://http.download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/Direct3D9/AntiAliasingWithTransparency.zip

 

转载于:https://www.cnblogs.com/kylegui/p/3844249.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值