/*
* 状态模式
* 允许对象在内部状态改变时改变它的行为,
* 对象看起来好像修改了它的类
*/
public class StatePettern {
public static void main(String[] args) {
GumballMachine gumballMachine = new GumballMachine(6);
System.out.println(gumballMachine);
gumballMachine.insterQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
gumballMachine.insterQuarter();
gumballMachine.turnCrank();
gumballMachine.insterQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
}
}
//管家类,利用组合,将每个状态实现为一个类
class GumballMachine {
State soldOutState;
State noQuarterState;
State hasQuarterState;
State soldState;
State state = soldOutState;
int count = 0;
public GumballMachine(int numberGumballs) {
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldState = new SoldState(this);
this.count = numberGumballs;
if (numberGumballs > 0) {
state = noQuarterState;
}
}
public void insterQuarter() {
state.insertQuarter();
}
public void ejectQuarter() {
state.ejectQuarter();
}
public void turnCrank() {
state.turnCrank();
state.dispense();
}
public void setState(State state) {
this.state = state;
}
void releaseBall() {
System.out.println("A gumball comes rolling out the slot....");
if (count != 0) {
count = count - 1;
}
}
public State getNoQuarterState() {
return noQuarterState;
}
public State getHasQuarterState() {
return hasQuarterState;
}
public State getSoldState() {
return soldState;
}
public State getSoldOutState() {
return soldOutState;
}
public int getCount() {
return count;
}
public String toString() {
return "GumballMachine has " + count +" gumballs left";
}
}
//状态的抽象类,包含了各个状态的动作
interface State {
void insertQuarter();
void ejectQuarter();
void turnCrank();
void dispense();
}
//各个状态的具体实现,注意各个状态之间的转化,在不同的状态下,相同的动作会有不同的实现
//每个具体类都包含了一个管家类
class NoQuarterState implements State {
GumballMachine gumballMachine;
public NoQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You inserted a quarter");
gumballMachine.setState(gumballMachine.getHasQuarterState());
}
public void ejectQuarter() {
System.out.println("You haven't inserted a quarter");
}
public void turnCrank() {
System.out.println("You turned,but there's no quarter");
}
public void dispense() {
System.out.println("You need to pay first");
}
}
class HasQuarterState implements State {
GumballMachine gumballMachine;
public HasQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert another quarter");
}
public void ejectQuarter() {
System.out.println("Quarter returned");
gumballMachine.setState(gumballMachine.getNoQuarterState());
}
public void turnCrank() {
System.out.println("You turned....");
gumballMachine.setState(gumballMachine.getSoldState());
}
public void dispense() {
System.out.println("No gumball dispensed");
}
}
class SoldState implements State {
GumballMachine gumballMachine;
public SoldState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("Please wait,we're already giving you a gumball");
}
public void ejectQuarter() {
System.out.println("Sorry,you already turned the crank");
}
public void turnCrank() {
System.out.println("Turning twice doesn't get you anther gumball!");
}
public void dispense() {
gumballMachine.releaseBall();
if (gumballMachine.getCount() > 0) {
gumballMachine.setState(gumballMachine.getNoQuarterState());
} else {
System.out.println("Oops,out of gumballs");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
}
class SoldOutState implements State {
GumballMachine gumballMachine;
public SoldOutState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert a quarter,the mechine is sold out");
}
public void ejectQuarter() {
System.out.println("You haven't inserted a quarter");
}
public void turnCrank() {
System.out.println("You turned,but there's no quarter");
}
public void dispense() {
System.out.println("No gumball dispensed");
}
}
* 状态模式
* 允许对象在内部状态改变时改变它的行为,
* 对象看起来好像修改了它的类
*/
public class StatePettern {
public static void main(String[] args) {
GumballMachine gumballMachine = new GumballMachine(6);
System.out.println(gumballMachine);
gumballMachine.insterQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
gumballMachine.insterQuarter();
gumballMachine.turnCrank();
gumballMachine.insterQuarter();
gumballMachine.turnCrank();
System.out.println(gumballMachine);
}
}
//管家类,利用组合,将每个状态实现为一个类
class GumballMachine {
State soldOutState;
State noQuarterState;
State hasQuarterState;
State soldState;
State state = soldOutState;
int count = 0;
public GumballMachine(int numberGumballs) {
soldOutState = new SoldOutState(this);
noQuarterState = new NoQuarterState(this);
hasQuarterState = new HasQuarterState(this);
soldState = new SoldState(this);
this.count = numberGumballs;
if (numberGumballs > 0) {
state = noQuarterState;
}
}
public void insterQuarter() {
state.insertQuarter();
}
public void ejectQuarter() {
state.ejectQuarter();
}
public void turnCrank() {
state.turnCrank();
state.dispense();
}
public void setState(State state) {
this.state = state;
}
void releaseBall() {
System.out.println("A gumball comes rolling out the slot....");
if (count != 0) {
count = count - 1;
}
}
public State getNoQuarterState() {
return noQuarterState;
}
public State getHasQuarterState() {
return hasQuarterState;
}
public State getSoldState() {
return soldState;
}
public State getSoldOutState() {
return soldOutState;
}
public int getCount() {
return count;
}
public String toString() {
return "GumballMachine has " + count +" gumballs left";
}
}
//状态的抽象类,包含了各个状态的动作
interface State {
void insertQuarter();
void ejectQuarter();
void turnCrank();
void dispense();
}
//各个状态的具体实现,注意各个状态之间的转化,在不同的状态下,相同的动作会有不同的实现
//每个具体类都包含了一个管家类
class NoQuarterState implements State {
GumballMachine gumballMachine;
public NoQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You inserted a quarter");
gumballMachine.setState(gumballMachine.getHasQuarterState());
}
public void ejectQuarter() {
System.out.println("You haven't inserted a quarter");
}
public void turnCrank() {
System.out.println("You turned,but there's no quarter");
}
public void dispense() {
System.out.println("You need to pay first");
}
}
class HasQuarterState implements State {
GumballMachine gumballMachine;
public HasQuarterState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert another quarter");
}
public void ejectQuarter() {
System.out.println("Quarter returned");
gumballMachine.setState(gumballMachine.getNoQuarterState());
}
public void turnCrank() {
System.out.println("You turned....");
gumballMachine.setState(gumballMachine.getSoldState());
}
public void dispense() {
System.out.println("No gumball dispensed");
}
}
class SoldState implements State {
GumballMachine gumballMachine;
public SoldState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("Please wait,we're already giving you a gumball");
}
public void ejectQuarter() {
System.out.println("Sorry,you already turned the crank");
}
public void turnCrank() {
System.out.println("Turning twice doesn't get you anther gumball!");
}
public void dispense() {
gumballMachine.releaseBall();
if (gumballMachine.getCount() > 0) {
gumballMachine.setState(gumballMachine.getNoQuarterState());
} else {
System.out.println("Oops,out of gumballs");
gumballMachine.setState(gumballMachine.getSoldOutState());
}
}
}
class SoldOutState implements State {
GumballMachine gumballMachine;
public SoldOutState(GumballMachine gumballMachine) {
this.gumballMachine = gumballMachine;
}
public void insertQuarter() {
System.out.println("You can't insert a quarter,the mechine is sold out");
}
public void ejectQuarter() {
System.out.println("You haven't inserted a quarter");
}
public void turnCrank() {
System.out.println("You turned,but there's no quarter");
}
public void dispense() {
System.out.println("No gumball dispensed");
}
}
转载于:https://blog.51cto.com/sophi/66347