Material中的颜色的渐变
public float duration = 0.3F;
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
//透明度逐渐减少
meshRenderer.material.color = Color.Lerp(meshRenderer.material.color, Color.clear, duration * Time.deltaTime);
复制代码
Material中的颜色的渐变
public float duration = 0.3F;
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
//透明度逐渐减少
meshRenderer.material.color = Color.Lerp(meshRenderer.material.color, Color.clear, duration * Time.deltaTime);
复制代码
转载于:https://juejin.im/post/5b3ac7796fb9a024e86a7dca