一个用go写的模拟mp3文字界面播放程序

本文介绍了一个简单的音乐库管理系统的设计与实现,包括音乐条目的增删查改功能及播放接口。通过Go语言实现的数据结构操作和音乐播放流程展示了软件设计的基本原理。

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这里的技巧在于学习如何定义数据结构,更新数据结构,在哪里用指针或是地址来更新。

manger.go

package library

import "errors"

type MusicEntry struct {
	Id     string
	Name   string
	Artist string
	Source string
	Type   string
}

type MusicManager struct {
	musics []MusicEntry
}

func NewMusicManager() *MusicManager {
	return &MusicManager{make([]MusicEntry, 0)}
}

func (m *MusicManager) Len() int {
	return len(m.musics)
}

func (m *MusicManager) Get(index int) (music *MusicEntry, err error) {
	if index < 0 || index >= len(m.musics) {
		return nil, errors.New("Index out of range.")
	}
	return &m.musics[index], nil
}

func (m *MusicManager) Find(name string) *MusicEntry {
	if len(m.musics) == 0 {
		return nil
	}

	for _, m := range m.musics {
		if m.Name == name {
			return &m
		}
	}
	return nil
}

func (m *MusicManager) Add(music *MusicEntry) {
	m.musics = append(m.musics, *music)
}

func (m *MusicManager) Remove(index int) *MusicEntry {
	if index < 0 || index >= len(m.musics) {
		return nil
	}

	removedMusic := &m.musics[index]

	if index < len(m.musics)-1 {
		m.musics = append(m.musics[:index-1], m.musics[index+1:]...)
	} else if index == 0 {
		m.musics = make([]MusicEntry, 0)
	} else {
		m.musics = m.musics[:index-1]
	}

	return removedMusic
}

func (m *MusicManager) RemoveByName(name string) *MusicEntry {
	if len(m.musics) == 0 {
		return nil
	}

	for _, m := range m.musics {
		if m.Name == name {
			return &m
		}
	}
	return nil
}

  play.go

package mp

import "fmt"

type Player interface {
	Play(source string)
}

func Play(source, mtype string) {
	var p Player

	switch mtype {
	case "MP3":
		p = &MP3Player{}
	case "WAV":
		p = &WAVPlayer{}
	default:
		fmt.Println("Unsupported music type", mtype)
		return
	}
	p.Play(source)
}

  mp3.go

package mp

import (
	"fmt"
	"time"
)

type MP3Player struct {
	stat     int
	progress int
}

func (p *MP3Player) Play(source string) {
	fmt.Println("Playing MP3 music", source)

	p.progress = 0

	for p.progress < 100 {
		time.Sleep(100 * time.Millisecond)
		fmt.Print(".")
		p.progress += 10
	}

	fmt.Println("\nFinished playing", source)
}

  mplayer.go

// SMP project main.go
package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
	"strings"

	"SMP/mlib"
	"SMP/mp"
)

var lib *library.MusicManager
var id int = 1
var ctrl, signal chan int

func handleLibCommands(tokens []string) {
	switch tokens[1] {
	case "list":
		for i := 0; i < lib.Len(); i++ {
			e, _ := lib.Get(i)
			fmt.Println(i+1, ":", e.Name, e.Artist, e.Source, e.Type)
		}
	case "add":
		{
			if len(tokens) == 6 {
				id++
				lib.Add(&library.MusicEntry{strconv.Itoa(id),
					tokens[2], tokens[3], tokens[4], tokens[5]})
			} else {
				fmt.Println("USAGE: lib add <name><artist><source><type>")
			}
		}
	case "remove":
		if len(tokens) == 3 {
			lib.RemoveByName(tokens[2])
		} else {
			fmt.Println("USAGE: lib remove <name>")
		}
	default:
		fmt.Println("Unrecognized lib command: ", tokens[1])
	}
}

func handlePlayCommand(tokens []string) {
	if len(tokens) != 2 {
		fmt.Println("USAGE: play <name>")
		return
	}

	e := lib.Find(tokens[1])
	if e == nil {
		fmt.Println("The music ", tokens[1], " does not exist.")
		return
	}

	mp.Play(e.Source, e.Type)
}

func main() {
	fmt.Println(`
		Enter following commands to control the player:
		lib list -- View the existing music lib
		lib add <name><artist><source><type> -- Add a music to the music lib
		lib remove <name> -- Remove the specified music from the lib
		play <name> -- Play the specified music
	`)

	lib = library.NewMusicManager()
	r := bufio.NewReader(os.Stdin)

	for {
		fmt.Print("Enter command-> ")
		rawLine, _, _ := r.ReadLine()
		line := string(rawLine)
		if line == "q" || line == "e" {
			break
		}
		tokens := strings.Split(line, " ")
		if tokens[0] == "lib" {
			handleLibCommands(tokens)
		} else if tokens[0] == "play" {
			handlePlayCommand(tokens)
		} else {
			fmt.Println("Unrecognized command: ", tokens[0])
		}
	}
}

  

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