public
void
SetWindowRegion()
{
System.Drawing.Drawing2D.GraphicsPath FormPath;
FormPath = new System.Drawing.Drawing2D.GraphicsPath();
Rectangle rect = new Rectangle( 0 , 22 , this .Width, this .Height - 22 ); // this.Left-10,this.Top-10,this.Width-10,this.Height-10);
FormPath = GetRoundedRectPath(rect, 30 );
this .Region = new Region(FormPath);
}
private GraphicsPath GetRoundedRectPath(Rectangle rect, int radius)
{
int diameter = radius;
Rectangle arcRect = new Rectangle(rect.Location, new Size(diameter, diameter));
GraphicsPath path = new GraphicsPath();
// 左上角
path.AddArc(arcRect, 180 , 90 );
// 右上角
arcRect.X = rect.Right - diameter;
path.AddArc(arcRect, 270 , 90 );
// 右下角
arcRect.Y = rect.Bottom - diameter;
path.AddArc(arcRect, 0 , 90 );
// 左下角
arcRect.X = rect.Left;
path.AddArc(arcRect, 90 , 90 );
path.CloseFigure();
return path;
}
protected override void OnResize(System.EventArgs e)
{
this .Region = null ;
SetWindowRegion();
}
{
System.Drawing.Drawing2D.GraphicsPath FormPath;
FormPath = new System.Drawing.Drawing2D.GraphicsPath();
Rectangle rect = new Rectangle( 0 , 22 , this .Width, this .Height - 22 ); // this.Left-10,this.Top-10,this.Width-10,this.Height-10);
FormPath = GetRoundedRectPath(rect, 30 );
this .Region = new Region(FormPath);
}
private GraphicsPath GetRoundedRectPath(Rectangle rect, int radius)
{
int diameter = radius;
Rectangle arcRect = new Rectangle(rect.Location, new Size(diameter, diameter));
GraphicsPath path = new GraphicsPath();
// 左上角
path.AddArc(arcRect, 180 , 90 );
// 右上角
arcRect.X = rect.Right - diameter;
path.AddArc(arcRect, 270 , 90 );
// 右下角
arcRect.Y = rect.Bottom - diameter;
path.AddArc(arcRect, 0 , 90 );
// 左下角
arcRect.X = rect.Left;
path.AddArc(arcRect, 90 , 90 );
path.CloseFigure();
return path;
}
protected override void OnResize(System.EventArgs e)
{
this .Region = null ;
SetWindowRegion();
}
教你一招:构造圆角窗体
http://topic.youkuaiyun.com/t/20041128/19/3596094.html
增加命名空间:using System.Drawing.Drawing2D;
添加方法如下:当然各角的点可根据需要确定.


private
void
Type(Control sender,
int
p_1,
double
p_2)
{
GraphicsPath oPath = new GraphicsPath();
oPath.AddClosedCurve(
new Point[] {
new Point( 0 , sender.Height / p_1),
new Point(sender.Width / p_1, 0 ),
new Point(sender.Width - sender.Width / p_1, 0 ),
new Point(sender.Width, sender.Height / p_1),
new Point(sender.Width, sender.Height - sender.Height / p_1),
new Point(sender.Width - sender.Width / p_1, sender.Height),
new Point(sender.Width / p_1, sender.Height),
new Point( 0 , sender.Height - sender.Height / p_1) },
( float ) p_2);
sender.Region = new Region(oPath);
}
{
GraphicsPath oPath = new GraphicsPath();
oPath.AddClosedCurve(
new Point[] {
new Point( 0 , sender.Height / p_1),
new Point(sender.Width / p_1, 0 ),
new Point(sender.Width - sender.Width / p_1, 0 ),
new Point(sender.Width, sender.Height / p_1),
new Point(sender.Width, sender.Height - sender.Height / p_1),
new Point(sender.Width - sender.Width / p_1, sender.Height),
new Point(sender.Width / p_1, sender.Height),
new Point( 0 , sender.Height - sender.Height / p_1) },
( float ) p_2);
sender.Region = new Region(oPath);
}
在窗体的paint和resize事件中增加:Type(this,20,0.1);
参数20和0.1也可以根据自己的需要调整到最佳效