unix哲学

XXX:

  1. Everything (including hardware) is a file(所有的事物(甚至硬件本身)都是一个的文件。)
  2. Configuration data stored in text(以文本形式储存配置数据)
  3. Small, single-purpose program(程序尽量朝向小而单一的目标设计)
  4. Avoid captive user interfaces(尽量避免令人困惑的用户接口)
  5. Ability to chain program together to perform complex tasks(将几个程序连结起来,处理大而复杂的工作)

Douglas McIlroy:

  1. Write programs that do one thing and do it well。
  2. Write programs to work together。
  3. Write programs to handle text streams, because that is a universal interface。

《The Art of Unix Programming》:

  1. Rule of Modularity: Write simple parts connected by clean interfaces.(模块化准则:编写简单的模块,并用清晰的接口连接它们)。
  2. Rule of Clarity:Clarity is better than cleverness.(清晰性准则:清晰胜于机巧)
  3. Rule of Composition: Design programs to be connected to other programs.(组合准则:设计可以相互连接的程序)
  4. Rule of Separation:Separate policy form mechanism; separate interfaces from engines.(分离准则:策略同机制分离;接口同引擎分离)
  5. Rule of Simplicity: Design for simplicity; add complexity only where you must.(简单性准则:设计要简单,必要时才添加复杂性)
  6. Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.(吝啬准则:除非确无它法,不要编写庞大的程序)
  7. Rule of Transparency: Design for visibility to make inspection and debug going easier.(透明性准则:设计要直白,使检查和调试更易容)
  8. Rules of Robustness:Robustness is the child of transparency and simplicity.(健壮性准则:健壮性源自于透明性与简单性)
  9. Rule of Representation:Fold knowledge into data so program logic can be stupid and robust.(表示准则:数据体现知识,让逻辑单纯而健壮)
  10. Rule of  Least Surprise:In interface design, always do the least surprising thing.(最小惊奇准则:在接口设计中,避免出乎意料)
  11. Rule of Silence: When a program has nothing surprising to say, it should say nothing.(沉默准则:如果程序没有什么好说的,就应该保持沉默)
  12. Rule of Repair:When you must fail, fail nosily and as soon as possible.(修复准则:如果注定失败,要尽早,要大声)
  13. Rule of Economy:Programmer time is expensive; conserve it in preference to machine time.(经济性准则:和机器的时间比较,程序员的时间是更宝贵的)
  14. Rule of Generation:Avoid hand-hacking, write programs to write programs when you can.(生成准则:避免手工编程,如果可能,编写程序去生成程序)
  15. Rule of Optimization:Prototype before polishing. Get it working before you optimize it.(优化准则:打磨前先成型,优化前先使它工作)
  16. Rule of Diversity:Distrust all claims for "one true way".(多样性准则:不相信“唯一正途”)
  17. Rule of Extensibility:Design for the future, because it will be here sooner than you think. (扩展性准则:为未来设计,因为它来的比你想得早)
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