[Angular] Creating an Observable Store with Rx

本文介绍了一个简易的状态管理库实现,包括两个核心方法:set()用于更新状态,select()返回一个可观察对象来获取特定状态。通过Angular组件演示了如何使用此状态管理库。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

The API for the store is really simple:

/*
   set(name: string, state: any);

   select<T>(name: string): Observable<T> 
*/

There are two methods, set() & select(). 

 

Store:

import {Observable} from 'rxjs/Observable';
import {BehaviorSubject} from 'rxjs/BehaviorSubject';
import {IState} from './state';
import 'rxjs/add/operator/pluck';
import 'rxjs/add/operator/distinctUntilChanged';

const state: IState = {
  playList: undefined
};

export class Store {
  /*Because store usually has a default value, BehaviorSubject is suitable for that*/
  private subject = new BehaviorSubject<IState>(state);

  /*Create a observable store*/
  private store = this.subject
    .asObservable() // convert to an observable
    .distinctUntilChanged(); // performance improve

  /*Get value from subject*/
  get value() {
    return this.subject.value;
  }

  set(name: string, state: any) {
    const nextState = {
      ...this.value,
      [name]: state
    };
    this.subject.next(nextState);
  }

  select<T>(name: string): Observable<T> {
    // get prop value from observable
    return this.store.pluck(name);
  }

}

 

interface:

export interface IState {
  playList: any[]
}

 

Component:

import { Component } from '@angular/core';
import {Store} from './store';

@Component({
  selector: 'app-root',
  templateUrl: './app.component.html',
  styleUrls: ['./app.component.css']
})
export class AppComponent {
  todos$ = this.store.select<any[]>('todos');

  constructor(private store: Store) {
    this.store.set('todos', [
      {id: 1, name: 'Learning Angular'},
      {id: 2, name: 'Learning Redux'}
    ]);
  }
}
<div>
  <ul *ngFor="let todo of todos$ | async">
    <li>{{todo.name}}</li>
  </ul>
</div>

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值