有时候需要让整个
BgEngine.h
#import <UIKit/UIKit.h>
@interface BGView : UIView
{
CGGradientRef gradient;
}
@end
BgEngine.m
#import "BgEngine.h"
@implementation BGView
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if(self != nil)
{
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGFloat colors[] =
{
243.0 / 255.0, 181.0 / 255.0, 206.0 / 255.0, 1.00,
207.0 / 255.0, 170.0 / 255.0, 185.0 / 255.0, 1.00,
};
gradient = CGGradientCreateWithColorComponents(rgb, colors, NULL, sizeof(colors)/(sizeof(colors[0])*4));
CGColorSpaceRelease(rgb);
}
return self;
}
- (void)dealloc{
CFRelease(gradient);
[super dealloc];
}
// Returns an appropriate starting point for the demonstration of a linear gradient
CGPoint demoLGStart(CGRect bounds)
{
return CGPointMake(bounds.origin.x, bounds.origin.y);
}
// Returns an appropriate ending point for the demonstration of a linear gradient
CGPoint demoLGEnd(CGRect bounds)
{
return CGPointMake(bounds.origin.x, bounds.origin.y + bounds.size.height);
}
- (void)drawRect:(CGRect)rect{
CGPoint start, end;
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextClipToRect(context, rect);
start = demoLGStart(rect);
end = demoLGEnd(rect);
CGContextDrawLinearGradient(context, gradient, start, end, 0);
CGContextRestoreGState(context);
}
@end
在每个需要使用的viewController里面veiwDidLoad函数里面添加如下代码:
使用的时候:
- (void)resetBGView{
CGRect appFrame = [UIScreen mainScreen].applicationFrame;
CGRect bgframe = CGRectMake(0, 44 + 20, appFrame.size.width, appFrame.size.height - 44 - 48);//按世纪需求来定
BGView *bgView = [[BGView alloc] initWithFrame:bgframe];
[window insertSubview:bgView atIndex:0];
[bgView release];
}