//声明:
PolyBezier(
DC: HDC; {设备环境句柄}
const Points; {点数组}
Count: DWORD {数组元素个数}
): BOOL;
//一条贝塞尔线最少要有 4 个点
procedure TForm1.FormPaint(Sender: TObject);
var
ps: array[0..3] of TPoint;
begin
ps[0].X := 10;
ps[0].Y := 50;
ps[1].X := 40;
ps[1].Y := 90;
ps[2].X := 80;
ps[2].Y := 10;
ps[3].X := 110;
ps[3].Y := 50;
PolyBezier(Canvas.Handle, ps, 4);
Ellipse(Canvas.Handle, ps[0].X, ps[0].Y, ps[0].X+4, ps[0].Y+4);
Ellipse(Canvas.Handle, ps[1].X, ps[1].Y, ps[1].X+4, ps[1].Y+4);
Ellipse(Canvas.Handle, ps[2].X, ps[2].Y, ps[2].X+4, ps[2].Y+4);
Ellipse(Canvas.Handle, ps[3].X, ps[3].Y, ps[3].X+4, ps[3].Y+4);
end;
//效果图:
//连续的贝塞尔线会把前一个终止点当作起始点
procedure TForm1.FormPaint(Sender: TObject);
var
ps: array[0..6] of TPoint;
begin
ps[0].X := 10;
ps[0].Y := 50;
ps[1].X := 40;
ps[1].Y := 90;
ps[2].X := 80;
ps[2].Y := 10;
ps[3].X := 110;
ps[3].Y := 50;
ps[4].X := 140;
ps[4].Y := 10;
ps[5].X := 180;
ps[5].Y := 90;
ps[6].X := 210;
ps[6].Y := 50;
PolyBezier(Canvas.Handle, ps, 7);
end;
//效果图: