1.前言
前几天随着flappy bird这样的小游戏的火爆,使我这种也曾了解过html5技术的js业余爱好者也开始关注游戏开发。研究过两个个比较成熟的html5游戏引擎,感觉用引擎还是要方便一些。所以决定从今天正式开始研究html5游戏引擎,并且将从看官网demo的学习整理成博客和大家一起分享。
我了解过cocos-2d for html5和phaser.js这两个引擎,其中前者比较复杂,对于有过cocos-2d平台开发经验的人来说可能学习的较为容易一些,如果是纯入门汉又不想研究c++版本(因为c++版本的网上资料较多)的,感觉学习难度较大。而第二种则相对来说demo详细,虽然没有文档是一大遗憾,但是感觉相对还是比较容易,所以就作为自己的今天的学习方向了。。所不定以后哪一天要是开发出flappy bird这样的游戏,那就真的逆袭了。。。
自己也是初学者,主要的学习方式就是去github的项目主页(https://github.com/photonstorm/phaser)下载demo进行学习,开发工具是装了aptana插件的eclipse for jee的最新版。
好了,现在开始demo学习第一课。
2.引入插件
把src拷贝进项目就可以了,如果发布的话就用phaser.min.js一个文件就行了,


1 <!DOCTYPE html>
2 <html>
3 <head>
4 <meta charset="UTF-8">
5 <title>phaser demo</title>
6 <!-- <script src="libs/jquery-2.0.3.min.js" type="text/javascript"></script> -->
7 <!-- <script src="libs/purl.js" type="text/javascript"></script>
8 <script src="libs/gamecontroller.js" type="text/javascript"></script> -->
9 <!--
10 If you're wondering why we embed each script separately, and not just the single-file phaser lib
11 it's because it makes debugging *significantly* easier for us. Feel free to replace all the below
12 with just a call to ../dist/phaser.js instead if you prefer.
13 -->
14 <script src="libs/phasersrc/Intro.js"></script>
15 <script src="libs/phasersrc/pixi/Pixi.js"></script>
16 <script src="libs/phasersrc/Phaser.js"></script>
17 <script src="libs/phasersrc/utils/Utils.js"></script>
18
19 <script src="libs/phasersrc/pixi/core/Matrix.js"></script>
20 <script src="libs/phasersrc/pixi/core/Point.js"></script>
21 <script src="libs/phasersrc/pixi/core/Rectangle.js"></script>
22 <script src="libs/phasersrc/pixi/core/Polygon.js"></script>
23
24 <script src="libs/phasersrc/pixi/display/DisplayObject.js"></script>
25 <script src="libs/phasersrc/pixi/display/DisplayObjectContainer.js"></script>
26 <script src="libs/phasersrc/pixi/display/Sprite.js"></script>
27 <script src="libs/phasersrc/pixi/display/Stage.js"></script>
28
29 <script src="libs/phasersrc/pixi/extras/CustomRenderable.js"></script>
30 <script src="libs/phasersrc/pixi/extras/Strip.js"></script>
31 <script src="libs/phasersrc/pixi/extras/Rope.js"></script>
32 <script src="libs/phasersrc/pixi/extras/TilingSprite.js"></script>
33
34 <script src="libs/phasersrc/pixi/filters/AbstractFilter.js"></script>
35 <script src="libs/phasersrc/pixi/filters/FilterBlock.js"></script>
36
37 <script src="libs/phasersrc/pixi/primitives/Graphics.js"></script>
38
39 <script src="libs/phasersrc/pixi/renderers/canvas/CanvasGraphics.js"></script>
40 <script src="libs/phasersrc/pixi/renderers/canvas/CanvasRenderer.js"></script>
41
42 <script src="libs/phasersrc/pixi/renderers/webgl/PixiShader.js"></script>
43 <script src="libs/phasersrc/pixi/renderers/webgl/PrimitiveShader.js"></script>
44 <script src="libs/phasersrc/pixi/renderers/webgl/StripShader.js"></script>
45 <script src="libs/phasersrc/pixi/renderers/webgl/WebGLBatch.js"></script>
46 <script src="libs/phasersrc/pixi/renderers/webgl/WebGLFilterManager.js"></script>
47 <script src="libs/phasersrc/pixi/renderers/webgl/WebGLGraphics.js"></script>
48 <script src="libs/phasersrc/pixi/renderers/webgl/WebGLRenderer.js"></script>
49 <script src="libs/phasersrc/pixi/renderers/webgl/WebGLRenderGroup.js"></script>
50 <script src="libs/phasersrc/pixi/renderers/webgl/WebGLShaders.js"></script>
51
52 <script src="libs/phasersrc/pixi/text/BitmapText.js"></script>
53 <script src="libs/phasersrc/pixi/text/Text.js"></script>
54
55 <script src="libs/phasersrc/pixi/textures/BaseTexture.js"></script>
56 <script src="libs/phasersrc/pixi/textures/Texture.js"></script>
57 <script src="libs/phasersrc/pixi/textures/RenderTexture.js"></script>
58
59 <script src="libs/phasersrc/pixi/utils/EventTarget.js"></script>
60 <script src="libs/phasersrc/pixi/utils/Polyk.js"></script>
61
62 <script src="libs/phasersrc/core/Camera.js"></script>
63 <script src="libs/phasersrc/core/State.js"></script>
64 <script src="libs/phasersrc/core/StateManager.js"></script>
65 <script src="libs/phasersrc/core/LinkedList.js"></script>
66 <script src="libs/phasersrc/core/Signal.js"></script>
67 <script src="libs/phasersrc/core/SignalBinding.js"></script>
68 <script src="libs/phasersrc/core/Plugin.js"></script>
69 <script src="libs/phasersrc/core/PluginManager.js"></script>
70 <script src="libs/phasersrc/core/Stage.js"></script>
71 <script src="libs/phasersrc/core/Filter.js"></script>
72 <script src="libs/phasersrc/core/Group.js"></script>
73 <script src="libs/phasersrc/core/World.js"></script>
74 <script src="libs/phasersrc/core/Game.js"></script>
75
76 <script src="libs/phasersrc/input/Input.js"></script>
77 <script src="libs/phasersrc/input/Key.js"></script>
78 <script src="libs/phasersrc/input/Keyboard.js"></script>
79 <script src="libs/phasersrc/input/Mouse.js"></script>
80 <script src="libs/phasersrc/input/MSPointer.js"></script>
81 <script src="libs/phasersrc/input/Pointer.js"></script>
82 <script src="libs/phasersrc/input/Touch.js"></script>
83 <script src="libs/phasersrc/input/Gamepad.js"></script>
84 <script src="libs/phasersrc/input/SinglePad.js"></script>
85 <script src="libs/phasersrc/input/GamepadButton.js"></script>
86 <script src="libs/phasersrc/input/InputHandler.js"></script>
87
88 <script src="libs/phasersrc/gameobjects/Events.js"></script>
89 <script src="libs/phasersrc/gameobjects/GameObjectFactory.js"></script>
90 <script src="libs/phasersrc/gameobjects/BitmapData.js"></script>
91 <script src="libs/phasersrc/gameobjects/Sprite.js"></script>
92 <script src="libs/phasersrc/gameobjects/TileSprite.js"></script>
93 <script src="libs/phasersrc/gameobjects/Text.js"></script>
94 <script src="libs/phasersrc/gameobjects/BitmapText.js"></script>
95 <script src="libs/phasersrc/gameobjects/Button.js"></script>
96 <script src="libs/phasersrc/gameobjects/Graphics.js"></script>
97 <script src="libs/phasersrc/gameobjects/RenderTexture.js"></script>
98
99 <script src="libs/phasersrc/system/Canvas.js"></script>
100 <script src="libs/phasersrc/system/StageScaleMode.js"></script>
101 <script src="libs/phasersrc/system/Device.js"></script>
102 <script src="libs/phasersrc/system/RequestAnimationFrame.js"></script>
103
104 <script src="libs/phasersrc/math/RandomDataGenerator.js"></script>
105 <script src="libs/phasersrc/math/Math.js"></script>
106 <script src="libs/phasersrc/math/QuadTree.js"></script>
107
108 <script src="libs/phasersrc/geom/Line.js"></script>
109 <script src="libs/phasersrc/geom/Circle.js"></script>
110 <script src="libs/phasersrc/geom/Point.js"></script>
111 <script src="libs/phasersrc/geom/Rectangle.js"></script>
112
113 <script src="libs/phasersrc/net/Net.js"></script>
114
115 <script src="libs/phasersrc/tween/TweenManager.js"></script>
116 <script src="libs/phasersrc/tween/Tween.js"></script>
117 <script src="libs/phasersrc/tween/Easing.js"></script>
118
119 <script src="libs/phasersrc/time/Time.js"></script>
120 <script src="libs/phasersrc/time/Timer.js"></script>
121 <script src="libs/phasersrc/time/TimerEvent.js"></script>
122
123 <script src="libs/phasersrc/animation/AnimationManager.js"></script>
124 <script src="libs/phasersrc/animation/Animation.js"></script>
125 <script src="libs/phasersrc/animation/Frame.js"></script>
126 <script src="libs/phasersrc/animation/FrameData.js"></script>
127 <script src="libs/phasersrc/animation/AnimationParser.js"></script>
128
129 <script src="libs/phasersrc/loader/Cache.js"></script>
130 <script src="libs/phasersrc/loader/Loader.js"></script>
131 <script src="libs/phasersrc/loader/LoaderParser.js"></script>
132
133 <script src="libs/phasersrc/sound/Sound.js"></script>
134 <script src="libs/phasersrc/sound/SoundManager.js"></script>
135
136 <script src="libs/phasersrc/utils/Debug.js"></script>
137 <script src="libs/phasersrc/utils/Color.js"></script>
138
139 <script src="libs/phasersrc/physics/arcade/SAT.js"></script>
140 <script src="libs/phasersrc/physics/arcade/ArcadePhysics.js"></script>
141 <script src="libs/phasersrc/physics/arcade/Body.js"></script>
142
143 <script src="libs/phasersrc/particles/Particles.js"></script>
144 <script src="libs/phasersrc/particles/arcade/ArcadeParticles.js"></script>
145 <script src="libs/phasersrc/particles/arcade/Emitter.js"></script>
146
147 <script src="libs/phasersrc/tilemap/Tile.js"></script>
148 <script src="libs/phasersrc/tilemap/Tilemap.js"></script>
149 <script src="libs/phasersrc/tilemap/TilemapLayer.js"></script>
150 <script src="libs/phasersrc/tilemap/TilemapParser.js"></script>
151 <script src="libs/phasersrc/tilemap/Tileset.js"></script>
152
153 <script src="libs/phasersrc/PixiPatch.js"></script>
154 <!-- 引入那么多文件是方便调试和查看源码,发布时只需要引入phaser.min.js就行了 -->
155 <!-- <script type="text/javascript" src="libs/phaser/phaser.min.js"></script> -->
156 <script type="text/javascript" src="js/main.js"></script>
157 </head>
158 <body>
159 <div id="phaser-example"></div>
160 </body>
161 </html>
3.加载一个图片,移动动画,响应点击事件


/**
*
*/
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('einstein', 'assets/pics/ra_einstein.png');
}
function create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen
var image=game.add.sprite(0, 0, 'einstein');
image.body.velocity.x=50;
image.inputEnabled=true;
image.events.onInputDown.add(listener,this);
}
function listener(){
alert('clicked');
}
01-03.js
4.尝试
设置断点查看生命周期。在生命周期方法中加上debugger;语句强制断点。


1 /**
2 *
3 */
4
5 var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,update:update,render:render });
6
7 function preload() {
8
9 // You can fill the preloader with as many assets as your game requires
10
11 // Here we are loading an image. The first parameter is the unique
12 // string by which we'll identify the image later in our code.
13
14 // The second parameter is the URL of the image (relative)
15 game.load.image('einstein', 'assets/pics/ra_einstein.png');
16
17 debugger;
18 }
19
20 function create() {
21
22 // This creates a simple sprite that is using our loaded image and
23 // displays it on-screen
24 var image=game.add.sprite(0, 0, 'einstein');
25 // image.body.velocity.x=50;
26 image.inputEnabled=true;
27
28 image.events.onInputDown.add(listener,this);
29
30 debugger;
31 }
32
33 function listener(){
34 alert('clicked');
35 }
36 function update(){
37 debugger;
38 }
39 function render () {
40 //debug helper
41 game.debug.renderInputInfo(32,32);
42 debugger;
43 }
经过实验可以看出调用方法:preload(加载资源),create(创建对象和其他初始化工作),update和render方法在每次渲染时都会调用
通过这个简单的例子可以让我们对phaser.js框架有个大概的了解,