封装的一个套接字----服务端

using  System;
using  System.Collections.Generic;
using  System.Text;
using  System.Net.Sockets;
using  System.Threading;

namespace  EarlyServer
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{
    
public class ConnectClient : IDisposable
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{
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Member#region Member
        
private Socket m_Socket;

        
private string m_NetWorkName;

        
private Thread m_Thread;
        
private bool disposed = false;
        
private bool m_IsRuning = false;

        
public event CommandReceiveEventHandler CommandReceived;
        
#endregion


        
public ConnectClient(Socket socket, string netWorkName)
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{
            m_Socket 
= socket;
            m_NetWorkName 
= netWorkName;
        }


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Public Methods#region Public Methods

        
public void Start()
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{
            m_Socket 
= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            m_Thread 
= new Thread(new ThreadStart(ThreadFunction));
            m_Thread.IsBackground 
= true;
            m_Thread.Start();
        }




        
#endregion

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Private Methods#region Private Methods

        
private void ThreadFunction()
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{
            m_IsRuning 
= true;

            
while (m_IsRuning)
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{
                
byte[] byteMessage = null; ;
                
string tmpStr = string.Empty;
                
while (ServiceStartFlag)
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{
                    
try
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{
                        
if (m_Socket.Connected)
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{

                            byteMessage 
= new byte[1000];
                            
int len = m_Socket.Receive(byteMessage);
                            
if (len > 0)
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{

                                tmpStr 
= Encoding.UTF8.GetString(byteMessage);
                                
if (tmpStr.Length > 0)
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{
                                    
string[] ary = tmpStr.Split('|');
                                    
if (ary.Length > 3)
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{
                                        
//命令|发送者|目标|内容
                                        MsgCommand cmd = new MsgCommand(ary[0], ary[1], ary[2], tmpStr.Replace(ary[0+ "|" + ary[1+ "|" + ary[2+ "|"""));
                                        
this.OnCommandReceived(thisnew CommandEventArgs(cmd));
                                    }

                                }

                            }



                        }

                    }

                    
catch (SocketException ex)
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{

                        m_IsRuning 
= true;
                        ClientData.List.Remove(m_NetWorkName);
                    }

                }

            }

        }


        
#endregion


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event Methods#region event Methods
        
private void OnCommandReceived(object sender, CommandEventArgs e)
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{
            
if (CommandReceived != null)
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{
                CommandReceived(
this, e);
            }

        }

        
#endregion

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IDisposable 成员#region IDisposable 成员

        
public void Dispose()
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{
            Dispose(
true);
            GC.SuppressFinalize(
this);

        }

        
protected virtual void Dispose(bool disposing)
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{

            
if (!this.disposed)
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{

                
this.Close();
                
// 注意这里不是线程安全的
            }

            disposed 
= true;
        }


        
public void Close()
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{
            
if (disposed)
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{
                m_IsRuning 
= false;
                m_Thread.Abort();
            }

            MsgCommand cmd 
= new MsgCommand(CommandType.Outing, this.m_ServerIPAddress, this.m_NetWorkName);

            
this.SendToServer(cmd);

            
this.m_Socket.Close();
            
this.m_NetworkStream.Close();
        }


        
~ConnectClient()
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{
            Dispose(
false);
        }

        
#endregion

    }


    
public class ClientData
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{
        
public static Dictionary<string, ConnectClient> List = new Dictionary<string, ConnectClient>();
    }

    
public delegate void CommandReceiveEventHandler(object sender, CommandEventArgs eventArgs);

    
public class CommandEventArgs : EventArgs
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{
        
private MsgCommand m_MsgCommand;

        
public MsgCommand Command
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{
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get return m_MsgCommand; }
        }

        
public CommandEventArgs(MsgCommand msgCommand)
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{
            
this.m_MsgCommand = msgCommand;
        }

    }

    
public class MsgCommand
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{
        
private string commnadString;

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/**//// <summary>
        
/// 发送者名称
        
/// </summary>

        public string CommnadString
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{
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get return commnadString; }
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set { commnadString = value; }
        }


        
private string senderName;

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/**//// <summary>
        
/// 发送者名称
        
/// </summary>

        public string SenderName
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{
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get return senderName; }
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set { senderName = value; }
        }


        
private string targetName;

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/**//// <summary>
        
/// 目标名称
        
/// </summary>

        public string TargetName
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{
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get return targetName; }
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set { targetName = value; }
        }


        
private string commandBody;

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/**//// <summary>
        
/// 内容
        
/// </summary>

        public string MetaData
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{
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get return commandBody; }
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set { commandBody = value; }
        }


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Constructors#region Constructors

        
public MsgCommand(string commnadstring, string sendername, string targetName, string metaData)
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{
            
this.commnadString = commnadstring;
            
this.senderName = sendername;
            
this.commandBody = metaData;
            
this.targetName = targetName;
        }

        
#endregion

    }

}

二叉树的层序遍历是一种广度优先搜索算法,通过逐层地从左到右访问所有节点,返回节点值的顺序。可以使用队列来实现层序遍历。具体思路如下: 1. 创建一个空的结果数组res和一个队列que,将根节点root放入队列que中。 2. 当队列que不为空时,执行以下操作: - 定义一个变量size,用于记录队列que的长度。 - 创建一个空的一维数组vec,用于记录当前层的节点值。 - 遍历0到size-1,执行以下操作: - 弹出队列que的头节点cur。 - 将cur的值cur->val添加到一维数组vec中。 - 若cur的左子节点不为空,则将cur的左子节点压入队列que中。 - 若cur的右子节点不为空,则将cur的右子节点压入队列que中。 - 将一维数组vec添加到结果数组res中。 3. 返回结果数组res作为层序遍历的结果。 以下是一段C++代码示例,实现了二叉树的层序遍历: ``` vector<vector<int>> levelOrder(TreeNode* root) { vector<vector<int>> res; // 结果数组 queue<TreeNode*> que; if (root) que.push(root); while (!que.empty()) { int size = que.size(); // 记录队列的长度 vector<int> vec; for (int i = 0; i < size; i++) { TreeNode* cur = que.front(); que.pop(); vec.push_back(cur->val); if (cur->left) que.push(cur->left); if (cur->right) que.push(cur->right); } res.push_back(vec); } return res; } ``` 这段代码使用了一个队列que,利用队列的先进先出的特点,按照层序遍历的顺序将节点添加到结果数组res中。最后返回结果数组res即可得到二叉树的层序遍历结果。<span class="em">1</span><span class="em">2</span><span class="em">3</span> #### 引用[.reference_title] - *1* [力扣刷题 | 二叉树](https://download.youkuaiyun.com/download/weixin_38633083/13740772)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v92^chatsearchT0_1"}}] [.reference_item style="max-width: 50%"] - *2* *3* [力扣:102. 二叉树的层序遍历](https://blog.youkuaiyun.com/qq_46111138/article/details/124895548)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v92^chatsearchT0_1"}}] [.reference_item style="max-width: 50%"] [ .reference_list ]
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