Java定时器_Timer
1. Timer和TimerTask
-
Timer是jdk中提供的一个定时器工具,使用的时候会在主线程之外起一个单独的线程执行指定的计划任务,可以指定执行一次或者反复执行多次。
-
TimerTask是一个实现了Runnable接口的抽象类,代表一个可以被Timer执行的任务。
2. 一个Timer调度的例子
实现Task
package com.usoft.timer;
import java.util.TimerTask;
public class Task extends TimerTask {
public void run() {
System.out.println("定时任务执行,taskId=" + this.hashCode());
}
}
测试Timer
package com.usoft.timer;
import java.util.Calendar;
import java.util.Timer;
public class TimeTaskTest {
public static void main(String[] args) throws InterruptedException {
Timer timer = new Timer();
timer.schedule(new Task(), 10 * 1000); //10 秒延迟执行
timer.schedule(new Task(), 60 * 1000, 10 * 1000);//60 秒延迟执行,每隔十秒执行一次
Calendar c = Calendar.getInstance();
c.add(Calendar.MILLISECOND, 1000 * 60);
timer.schedule(new Task(), c.getTime()); //当前时间的60秒后执行
timer.schedule(new Task(), c.getTime(), 10 * 1000);
timer.scheduleAtFixedRate(new Task(), c.getTime(), 10 * 1000);
timer.scheduleAtFixedRate(new Task(), 60 * 1000, 10 * 1000);
Thread.sleep(1000 * 120);
timer.cancel();//定时器停止运行
}
}
3. 如何终止Timer线程
默认情况下,创建的timer线程会一直执行,主要有下面四种方式来终止timer线程:
-
调用timer的cancle方法
-
把timer线程设置成daemon线程,(new Timer(true)创建daemon线程),在jvm里,如果所有用户线程结束,那么守护线程也会被终止,不过这种方法一般不用。
-
当所有任务执行结束后,删除对应timer对象的引用,线程也会被终止。
-
调用System.exit方法终止程序
4. 关于cancle方式终止线程
这种方式终止timer线程,jdk的实现比较巧妙,稍微说一下。
首先看cancle方法的源码:
public void cancel() {
synchronized(queue) {
thread.newTasksMayBeScheduled = false;
queue.clear();
queue.notify(); // In case queue was already empty.
}
}
没有显式的线程stop方法,而是调用了queue的clear方法和queue的notify方法,clear是个自定义方法,notify是Objec自带的方法,很明显是去唤醒wait方法的。
再看clear方法:
void clear() {
// Null out task references to prevent memory leak
for (int i=1; i<=size; i++)
queue[i] = null;
size = 0;
}
clear方法很简单,就是去清空queue,queue是一个TimerTask的数组,然后把queue的size重置成0,变成empty.还是没有看到显式的停止线程方法,回到最开始new Timer的时候,看看new Timer代码:
public Timer() {
this("Timer-" + serialNumber());
}
public Timer(String name) {
thread.setName(name);
thread.start();
}
看看这个内部变量thread:
/**
* The timer thread.
*/
private final TimerThread thread = new TimerThread(queue);
不是原生的Thread,是自定义的类TimerThread.这个类实现了Thread类,重写了run方法,如下:
public void run() {
try {
mainLoop();
} finally {
// Someone killed this Thread, behave as if Timer cancelled
synchronized(queue) {
newTasksMayBeScheduled = false;
queue.clear(); // Eliminate obsolete references
}
}
}
最后是这个mainLoop方法,这方法比较长,
/**
* The main timer loop. (See class comment.)
*/
private void mainLoop() {
while (true) {
try {
TimerTask task;
boolean taskFired;
synchronized(queue) {
// Wait for queue to become non-empty
while (queue.isEmpty() && newTasksMayBeScheduled)
queue.wait();
if (queue.isEmpty())
break; // Queue is empty and will forever remain; die
// Queue nonempty; look at first evt and do the right thing
long currentTime, executionTime;
task = queue.getMin();
synchronized(task.lock) {
if (task.state == TimerTask.CANCELLED) {
queue.removeMin();
continue; // No action required, poll queue again
}
currentTime = System.currentTimeMillis();
executionTime = task.nextExecutionTime;
if (taskFired = (executionTime<=currentTime)) {
if (task.period == 0) { // Non-repeating, remove
queue.removeMin();
task.state = TimerTask.EXECUTED;
} else { // Repeating task, reschedule
queue.rescheduleMin(
task.period<0 ? currentTime - task.period
: executionTime + task.period);
}
}
}
if (!taskFired) // Task hasn't yet fired; wait
queue.wait(executionTime - currentTime);
}
if (taskFired) // Task fired; run it, holding no locks
task.run();
} catch(InterruptedException e) {
}
}
}
可以看到wait方法,之前的notify就是通知到这个wait,然后clear方法在notify之前做了清空数组的操作,所以会break,线程执行结束,退出。
5. 反复执行一个任务
通过调用三个参数的schedule方法实现,最后一个参数是执行间隔,单位毫秒。
6. schedule VS. scheduleAtFixedRate
/**
* Schedules the specified task for execution after the specified delay.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
*/
public void schedule(TimerTask task, long delay) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
sched(task, System.currentTimeMillis()+delay, 0);
}
/**
* Schedules the specified task for execution at the specified time. If
* the time is in the past, the task is scheduled for immediate execution.
*
* @param task task to be scheduled.
* @param time time at which task is to be executed.
*/
public void schedule(TimerTask task, Date time) {
sched(task, time.getTime(), 0);
}
/**
* Schedules the specified task for repeated <i>fixed-delay execution</i>,
* beginning after the specified delay. Subsequent executions take place
* at approximately regular intervals separated by the specified period.
*
* <p>In fixed-delay execution, each execution is scheduled relative to
* the actual execution time of the previous execution. If an execution
* is delayed for any reason (such as garbage collection or other
* background activity), subsequent executions will be delayed as well.
* In the long run, the frequency of execution will generally be slightly
* lower than the reciprocal of the specified period (assuming the system
* clock underlying <tt>Object.wait(long)</tt> is accurate).
*
* <p>Fixed-delay execution is appropriate for recurring activities
* that require "smoothness." In other words, it is appropriate for
* activities where it is more important to keep the frequency accurate
* in the short run than in the long run. This includes most animation
* tasks, such as blinking a cursor at regular intervals. It also includes
* tasks wherein regular activity is performed in response to human
* input, such as automatically repeating a character as long as a key
* is held down.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @param period time in milliseconds between successive task executions.
*/
public void schedule(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, -period);
}
/**
* Schedules the specified task for repeated <i>fixed-delay execution</i>,
* beginning at the specified time. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
*
* <p>In fixed-delay execution, each execution is scheduled relative to
* the actual execution time of the previous execution. If an execution
* is delayed for any reason (such as garbage collection or other
* background activity), subsequent executions will be delayed as well.
* In the long run, the frequency of execution will generally be slightly
* lower than the reciprocal of the specified period (assuming the system
* clock underlying <tt>Object.wait(long)</tt> is accurate). As a
* consequence of the above, if the scheduled first time is in the past,
* it is scheduled for immediate execution.
*
* <p>Fixed-delay execution is appropriate for recurring activities
* that require "smoothness." In other words, it is appropriate for
* activities where it is more important to keep the frequency accurate
* in the short run than in the long run. This includes most animation
* tasks, such as blinking a cursor at regular intervals. It also includes
* tasks wherein regular activity is performed in response to human
* input, such as automatically repeating a character as long as a key
* is held down.
*
* @param task task to be scheduled.
* @param firstTime First time at which task is to be executed.
* @param period time in milliseconds between successive task executions.
*/
public void schedule(TimerTask task, Date firstTime, long period) {
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), -period);
}
/**
* Schedules the specified task for repeated <i>fixed-rate execution</i>,
* beginning after the specified delay. Subsequent executions take place
* at approximately regular intervals, separated by the specified period.
*
* <p>In fixed-rate execution, each execution is scheduled relative to the
* scheduled execution time of the initial execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), two or more executions will occur in rapid succession to
* "catch up." In the long run, the frequency of execution will be
* exactly the reciprocal of the specified period (assuming the system
* clock underlying <tt>Object.wait(long)</tt> is accurate).
*
* <p>Fixed-rate execution is appropriate for recurring activities that
* are sensitive to <i>absolute</i> time, such as ringing a chime every
* hour on the hour, or running scheduled maintenance every day at a
* particular time. It is also appropriate for recurring activities
* where the total time to perform a fixed number of executions is
* important, such as a countdown timer that ticks once every second for
* ten seconds. Finally, fixed-rate execution is appropriate for
* scheduling multiple repeating timer tasks that must remain synchronized
* with respect to one another.
*
* @param task task to be scheduled.
* @param delay delay in milliseconds before task is to be executed.
* @param period time in milliseconds between successive task executions.
* @throws IllegalArgumentException if {@code delay < 0}, or
* {@code delay + System.currentTimeMillis() < 0}, or
* {@code period <= 0}
* @throws IllegalStateException if task was already scheduled or
* cancelled, timer was cancelled, or timer thread terminated.
* @throws NullPointerException if {@code task} is null
*/
public void scheduleAtFixedRate(TimerTask task, long delay, long period) {
if (delay < 0)
throw new IllegalArgumentException("Negative delay.");
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, System.currentTimeMillis()+delay, period);
}
/**
* Schedules the specified task for repeated <i>fixed-rate execution</i>,
* beginning at the specified time. Subsequent executions take place at
* approximately regular intervals, separated by the specified period.
*
* <p>In fixed-rate execution, each execution is scheduled relative to the
* scheduled execution time of the initial execution. If an execution is
* delayed for any reason (such as garbage collection or other background
* activity), two or more executions will occur in rapid succession to
* "catch up." In the long run, the frequency of execution will be
* exactly the reciprocal of the specified period (assuming the system
* clock underlying <tt>Object.wait(long)</tt> is accurate). As a
* consequence of the above, if the scheduled first time is in the past,
* then any "missed" executions will be scheduled for immediate "catch up"
* execution.
*
* <p>Fixed-rate execution is appropriate for recurring activities that
* are sensitive to <i>absolute</i> time, such as ringing a chime every
* hour on the hour, or running scheduled maintenance every day at a
* particular time. It is also appropriate for recurring activities
* where the total time to perform a fixed number of executions is
* important, such as a countdown timer that ticks once every second for
* ten seconds. Finally, fixed-rate execution is appropriate for
* scheduling multiple repeating timer tasks that must remain synchronized
* with respect to one another.
*
* @param task task to be scheduled.
* @param firstTime First time at which task is to be executed.
* @param period time in milliseconds between successive task executions.
*/
public void scheduleAtFixedRate(TimerTask task, Date firstTime,
long period) {
if (period <= 0)
throw new IllegalArgumentException("Non-positive period.");
sched(task, firstTime.getTime(), period);
}
这两个方法都是任务调度方法,他们之间区别是,schedule会保证任务的间隔是按照定义的period参数严格执行的,如果某一次调度时间比较长,那么后面的时间会顺延,保证调度间隔都是period,而scheduleAtFixedRate是严格按照调度时间来的,如果某次调度时间太长了,那么会通过缩短间隔的方式保证下一次调度在预定时间执行。举个例子:每隔3秒调度一次,那么正常就是0,3,6,9s这样的时间,如果第二次调度花了2s的时间,如果是schedule,就会变成0,3+2,8,11这样的时间,保证间隔,而scheduleAtFixedRate就会变成0,3+2,6,9,压缩间隔,保证调度时间。
7. 一些注意点
每一个Timer仅对应唯一一个线程。Timer不保证任务执行的十分精确。Timer类的线程安全的。
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