html写简易游戏,JS实现简易版贪吃蛇小游戏

5268f80b9b1e01f982625ef6fac83ca1.png

新建网页

//① 绘制地图

function Map() {

//私有成员(不会随便发生变化)

var w = 800;

var h = 400;

//成员方法,绘制地图

this.showmap = function () {

//创建p、设置css样式、追加给body

var tu = document.createElement('p');

tu.style.width = w + "px";

tu.style.height = h + "px";

tu.style.backgroundImage = "url(./12.jpg)";

document.body.appendChild(tu);

}

}

//② 绘制食物

function Food() {

var len = 20;

//把食物(权值)坐标声明为公开的,以便在外部访问

this.xFood = 0;

this.yFood = 0;

this.piece = null; //页面上唯一的食物对象

//绘制

this.showfood = function () {

//创建p、设置css样式、追加给body

if (this.piece === null) {

this.piece = document.createElement('p');

this.piece.style.width = this.piece.style.height = len + "px";

this.piece.style.backgroundColor = "green";

this.piece.style.position = "absolute";

document.body.appendChild(this.piece);

}

//食物设置绝对定位(position/left/top)

//食物位置“随机”摆放

//移动步进值:20px

//食物“权值”坐标: X轴(0-39) Y轴(0-19)

//食物真实坐标:权值坐标 * 步进值

this.xFood = Math.floor(Math.random() * 40); //0-39的随机数

this.yFood = Math.floor(Math.random() * 20); //0-19的随机数

this.piece.style.left = this.xFood * len + "px";

this.piece.style.top = this.yFood * len + "px";

}

}

//③ 小蛇

function Snake() {

var len = 20;

this.redirect = "right"; //默认向右边移动

//后期snakebody要变化,因此声明为公开的(每个蛇节:[x坐标,y坐标,颜色,蛇节对象])

this.snakebody = [[0, 1, 'green', null], [1, 1, 'green', null], [2, 1, 'green', null], [3, 1, 'red', null]];

//a.绘制小蛇

this.showsnake = function () {

//遍历小蛇的各个蛇节,并依次创建即可

for (var i = 0; i < this.snakebody.length; i++) {

//this.snakebody[i]//代表每个蛇节

//创建蛇节p

if (this.snakebody[i][3] === null) {//判断没有创建对应的蛇节

this.snakebody[i][3] = document.createElement('p');

//设置css样式(宽度、高度、颜色)

this.snakebody[i][3].style.width = this.snakebody[i][3].style.height = len + "px";

this.snakebody[i][3].style.backgroundColor = this.snakebody[i][2];

//绝对定位及位置

this.snakebody[i][3].style.position = "absolute";

//把蛇节追加给body

document.body.appendChild(this.snakebody[i][3]);

}

this.snakebody[i][3].style.left = this.snakebody[i][0] * len + "px";

this.snakebody[i][3].style.top = this.snakebody[i][1] * len + "px";

}

}

//b.移动小蛇

this.movesnake = function () {

//非蛇头蛇节(当前蛇节的新坐标 是"下个蛇节"的旧坐标)

for (var i = 0; i < this.snakebody.length - 1; i++) {

this.snakebody[i][0] = this.snakebody[i + 1][0];

this.snakebody[i][1] = this.snakebody[i + 1][1];

}

if (this.redirect == "right") {

//蛇头x坐标递增

this.snakebody[this.snakebody.length - 1][0] += 1;

}

if (this.redirect == "left") {

//蛇头x坐标递减

this.snakebody[this.snakebody.length - 1][0] -= 1;

}

if (this.redirect == "up") {

//蛇头y坐标递减

this.snakebody[this.snakebody.length - 1][1] -= 1;

}

if (this.redirect == "down") {

//蛇头y坐标递增

this.snakebody[this.snakebody.length - 1][1] += 1;

}

//判断蛇头碰到食物

//蛇头坐标

var xSnake = this.snakebody[this.snakebody.length - 1][0];

var ySnake = this.snakebody[this.snakebody.length - 1][1];

//食物坐标food.xFood/food.yFood;

if (xSnake == food.xFood && ySnake == food.yFood) {

//吃食物增加蛇节

var newjie = [this.snakebody[0][0], this.snakebody[0][1], 'green', null];

this.snakebody.unshift(newjie);//把newjie放到数组的第一个位置去

//原食物消失,重新生成一个食物

food.showfood();

}

//控制小蛇在地图范围内移动

if (xSnake < 0 || xSnake > 39 || ySnake < 0 || ySnake > 19) {

alert('game over');

clearInterval(mytime);

return false;

}

//吃到自己判断(蛇头坐标与其他蛇节坐标一致)

for (var k = 0; k < this.snakebody.length - 1; k++) {

if (this.snakebody[k][0] == xSnake && this.snakebody[k][1] == ySnake) {

alert('game over kill you by yourself');

clearInterval(mytime);

return false;

}

}

//根据新坐标绘制小蛇

this.showsnake();

}

}

window.onload = function () {

var map = new Map();

map.showmap();

food = new Food();//声明为全局的以便在该加载事件函数外部访问

food.showfood();

snake = new Snake();//声明为全局的snake对象

snake.showsnake();

//移动小蛇

//setInterval(全局变量,时间)

mytime = setInterval("snake.movesnake()", 200);

//设置键盘事件,控制器小蛇移动方向

document.onkeydown = function (evt) {

var num = evt.keyCode;//通过事件对象获得数值码,进而知道被触发键子

if (num == 38) {

snake.redirect = "up";

}

if (num == 40) {

snake.redirect = "down";

}

if (num == 37) {

snake.redirect = "left";

}

if (num == 39) {

snake.redirect = "right";

}

}

}

body {

margin: 0;

}

本文展示了JS实现简易版贪吃蛇小游戏的相关代码,更多相关内容请关注喷绘Gxl网。

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