我目前正在为我的一个小“油漆”程序编码;到目前为止,您可以使用笔在其上绘图,放大至100倍,然后选择一种颜色.接下来我要添加的是(或者是)拖动JPanel子类的可能性,在该子类上选择要编辑的图像.基本上,通过按住鼠标右键,可以更改JPanel子类的位置,该子类位于JInternalFrame上.我有一个代码示例,它本身应该可以正常工作;至少它对我有用.要复制该问题,只需启动DragPanelTest类并在具有红色边框的组件上拖动鼠标 – 面板不会平滑拖动,而是始终来回跳转.
码:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.BorderFactory;
import javax.swing.JDesktopPane;
import javax.swing.JFrame;
import javax.swing.JInternalFrame;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class DragPanelTest extends JPanel implements MouseMotionListener, MouseListener {
Point oldDragPt;
boolean dragEnabled;
int newX;
int newY;
public static void main(String[] args) {
System.out.println("Launching Test.java ...");
JFrame frame = new JFrame("Title");
JInternalFrame intFrame = new JInternalFrame("title", true, true, true, true);
JDesktopPane deskPane = new JDesktopPane();
DragPanelTest dragPanel = new DragPanelTest();
frame.setSize(300, 300);;
frame.setLayout(null);
frame.setVisible(true);
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
int x = (d.width - frame.getWidth()) / 2;
int y = (d.height - frame.getHeight()) / 2;
frame.setLocation(x, y);
deskPane.setBounds(50, 50, 200, 200);
deskPane.setBorder(BorderFactory.createLineBorder(Color.BLACK));
frame.add(deskPane);
deskPane.add(intFrame);
intFrame.setSize(150, 150);
intFrame.add(dragPanel);
intFrame.setVisible(true);
}
public DragPanelTest() {
this.setSize(100,100);
this.setBorder(BorderFactory.createLineBorder(Color.RED));
this.addMouseListener(this);
this.addMouseMotionListener(this);
}
public void mousePressed(MouseEvent e) {
if (e.isMetaDown()) {
dragEnabled = true;
oldDragPt = new Point((int) this.getMousePosition().getX(), (int) this.getMousePosition().getY());
}
repaint();
}
public void mouseReleased(MouseEvent e) {
dragEnabled = false;
oldDragPt = null;
}
public void mouseDragged(MouseEvent e) {
if (e.isMetaDown() && this.getMousePosition() != null) {
if (oldDragPt != null) {
if (dragEnabled) {
int mouseX = (int) this.getMousePosition().getX();
int mouseY = (int) this.getMousePosition().getY();
int x = this.getX();
int y = this.getY();
int diffX = (mouseX - (int) oldDragPt.getX());
int diffY = (mouseY - (int) oldDragPt.getY());
newX = getX() + diffX;
newY = getY() + diffY;
this.setLocation(newX, newY);
this.repaint();
oldDragPt = new Point(mouseX, mouseY);
}
} else {
oldDragPt = new Point((int) this.getMousePosition().getX(), (int) this.getMousePosition().getY());
}
}
}
public void mouseClicked(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mouseMoved(MouseEvent e) {}
}
请注意,我遗漏了一些System.out.println()或@Override命令来缩短代码.
无论如何,如果有人知道我做错了什么/改进什么,我会非常感激!
本文介绍了一个Java小应用程序的开发过程,该程序允许用户在画布上绘图,并提供了放大和平滑拖拽的功能。作者正在尝试实现一个平滑拖拽JPanel子类的功能,但遇到了面板拖拽不平滑的问题。
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