为什么不更改project.json文件中的值。使用
CakeBuild可以做这样的事情(优化可能)
Task("Bump").Does(() => {
var files = GetFiles(config.SrcDir + "**/project.json");
foreach(var file in files)
{
Information("Processing: {0}", file);
var path = file.ToString();
var trg = new StringBuilder();
var regExVersion = new System.Text.RegularExpressions.Regex("\"version\":(\\s)?\"0.0.0-\\*\",");
using (var src = System.IO.File.OpenRead(path))
{
using (var reader = new StreamReader(src))
{
while (!reader.EndOfStream)
{
var line = reader.ReadLine();
if(line == null)
continue;
line = regExVersion.Replace(line, string.Format("\"version\": \"{0}\",", config.SemVer));
trg.AppendLine(line);
}
}
}
System.IO.File.WriteAllText(path, trg.ToString());
}
});
那么如果你有一个依赖项目的UnitTest项目,使用“*”进行依赖解析。
另外,做dotnet还原之前做碰撞。我的订单如下所示:
Task("Default")
.IsDependentOn("InitOutDir")
.IsDependentOn("Bump")
.IsDependentOn("Restore")
.IsDependentOn("Build")
.IsDependentOn("UnitTest");
Task("CI")
.IsDependentOn("Default")
.IsDependentOn("Pack");
实际值,例如该版本来自于在构建脚本中导入单独的build.config文件:
#load "./buildconfig.cake"
var config = BuildConfig.Create(Context, BuildSystem);
public class BuildConfig
{
private const string Version = "5.0.0";
public readonly string SrcDir = "./src/";
public readonly string OutDir = "./build/";
public string Target { get; private set; }
public string Branch { get; private set; }
public string SemVer { get; private set; }
public string BuildProfile { get; private set; }
public bool IsTeamCityBuild { get; private set; }
public static BuildConfig Create(
ICakeContext context,
BuildSystem buildSystem)
{
if (context == null)
throw new ArgumentNullException("context");
var target = context.Argument("target", "Default");
var branch = context.Argument("branch", string.Empty);
var branchIsRelease = branch.ToLower() == "release";
var buildRevision = context.Argument("buildrevision", "0");
return new BuildConfig
{
Target = target,
Branch = branch,
SemVer = Version + (branchIsRelease ? string.Empty : "-b" + buildRevision),
BuildProfile = context.Argument("configuration", "Release"),
IsTeamCityBuild = buildSystem.TeamCity.IsRunningOnTeamCity
};
}
}