cordova ajax remote,GitHub - markmarijnissen/cordova-app-loader: Remote update your Cordova app

THIS PROJECT IS NOT MAINTAINED ANYMORE - PLEASE USE CORDOVA HOT CODE PUSH AS A SUPERIOR ALTERNATIVE

cordova-app-loader

68747470733a2f2f6261646765732e6769747465722e696d2f4a6f696e253230436861742e737667

Remote update your Cordova App

Write a manifest.json to bootstrap.js your app.

Build and deploy your app.

A little later...

Upload an update to your server (manifest.json + files)

Use CordovaAppLoader to

check() for a new manifest

download() files

update() your app!

Demo time!

Check out Cordova App Loader in Chrome for a demo! (Chrome only!)

Or run on your own computer:

git clone git@github.com:markmarijnissen/cordova-app-loader.git

cd cordova-app-loader

cordova platform add ios@3.7.0

cordova plugin add cordova-plugin-file

cordova plugin add cordova-plugin-file-transfer

cordova run ios

All code is in the www directory. Modify serverRoot in www/app.js to run your own server.

Quick Start

Check out autoupdate.js - it automatically updates when you open or resume the app.

Automatic updates have a few downsides:

Downloading files in the background can slow down performance (sluggish UI).

Automatically updating can interrupt the user.

Step by step instructions:

Setup Cordova (see below)

Download to your www directory:

index.html (Cordova entry point)

bootstrap.js (Dynamically loads JS/CSS)

cordova-app-loader-complete.js (Complete CordovaAppLoader library with dependencies)

autoupdate.js (Example implementation)

Write a manifest.json (see below). Include autoupdate.js and cordova-app-loader-complete.js.

Set the correct server in index.html:

server="http://data.madebymark.nl/cordova-app-loader/"

manifest="manifest.json"

src="bootstrap.js">

Write window.BOOTSTRAP_OK = true in your code when your app succesfully launches.

Launch your app.

Now you can remote update your app:

Upload a new manifest.json (+ files) to your server.

Reopen your app to download and apply the update.

Installation

Set up Cordova

cordova platform add ios@3.7.0

cordova plugin add org.apache.cordova.file

cordova plugin add org.apache.cordova.file-transfer

cordova plugin add cordova-plugin-whitelist

IMPORTANT: For iOS, use Cordova 3.7.0 or higher (due to a bug that affects requestFileSystem).

For Android, the plugin cordova-plugin-whitelist is needed. You must also add the following to your config.xml file.

Download and include bootstrap.js

You need bootstrap.js (github, file) to read the manifest.json to launch your app.

Add bootstrap.js to your index.html.

Download and include CordovaAppLoader (and dependencies)

Option 1: Download all dependencies as a single pre-build file (easy)

Download cordova-app-loader-complete.js (github, download, minified). This build uses promiscuous (github,download) as Promise library.

Option 2: Download pre-build files for every module (customizable)

If you want to use your own Promise library, you have to load every module individually:

cordova-app-loader (github, download) - checks, downloads and updates using manifest.json

cordova-promise-fs (github, download) - deals with the Cordova File API

a Promise libary that follows the Promise/A+ spec, such as bluebird (github, download), promiscuous (github,file) or Angular's $q.

Option 3: Use Bower to fetch pre-build modules:

bower install cordova-app-loader

bower install cordova-promise-fs

bower install bluebird # or another library that follows the Promise/A+ spec.

Option 4: Use NPM to fetch CommonJS modules:

npm install cordova-app-loader

npm install cordova-promise-fs

npm install bluebird # or another library that follows the Promise/A+ spec.

The manifest

Before you start, you need to write a manifest.json to describe:

Which files to download,

Which JS/CSS to load during bootstrap.

Writing manifest.json

{

"files": { // these files are downloaded

"cordova-app-loader-complete": {

"version": "76f1eecd3887e69d7b08c60be4f14f90069ca8b8",

"filename": "cordova-app-loader-complete.js"

},

"autoupdate": {

"version": "76f1eecd3887e69d7b08c60be4f14f90069ca8b8",

"filename": "autoupdate.js"

},

"template": {

"version": "3e70f2873de3d9c91e31271c1a59b32e8002ac23",

"filename": "template.html"

},

"app": {

"version": "8c99369a825644e68e21433d78ed8b396351cc7d",

"filename": "app.js"

},

"style": {

"version": "6e76f36f27bf29402a70c8adfee0f84b8a595973",

"filename": "style.css"

}

},

"load": [ // these files are loaded in your index.html

"cordova-app-loader-complete.js",

"autoupdate.js",

"app.js",

"style.css"

]

}

Updating manifest.json

You can update your existing manifest like this:

node node_modules/cordova-app-loader/bin/update-manifest www www/manifest.json

node node_modules/cordova-app-loader/bin/update-manifest [root-directory] [manifest.json]

It will update the version of only changed files (with a hash of the content).

There is also a Gruntfile available.

Usage / API

Overview

Bootstrap your app.

Instantiate a new CordovaAppLoader()

check() for updates

download() new files

update() to apply update

See autoupdate.js for an example of check(), download() and update().

Step 1: Bootstrap your app.

Add bootstrap.js to your index.html. This retrieves manifest.json and dynamically inserts JS/CSS to the current page.

On the second run, the manifest.json is retrieved from localStorage.

Set window.BOOTSTRAP_OK to true when your app has succesfully launched.

If your app is updated and window.BOOTSTRAP_OK is not true after timeout milliseconds, the corrupt manifest in localStorage is destroyed, and the page will reload. This will revert the app back to the original manifest.

You should always bundle a manifest.json (+ files) in your app to make sure your app has a "factory default" to revert back to. (And to make sure your app works offline).

Step 2: Intialize CordovaAppLoader.

// When using NPM, require these first.

// When using bower or when you downloaded the files these are already available as global variables.

var CordovaPromiseFS = require('cordova-promise-fs');

var CordovaAppLoader = require('cordova-app-loader');

var Promise = require('bluebird');

// Initialize a FileSystem

var fs = new CordovaPromiseFS({

Promise: Promise

});

// Initialize a CordovaAppLoader

var loader = new CordovaAppLoader({

fs: fs,

serverRoot: 'http://data.madebymark.nl/cordova-app-loader/',

localRoot: 'app',

cacheBuster: true, // make sure we're not downloading cached files.

checkTimeout: 10000 // timeout for the "check" function - when you loose internet connection

});

Step 3: Check for updates

// download manifest from: serverRoot+'manifest.json'

loader.check().then(function(updateAvailable) { ... })

// download from custom url

loader.check('http://yourserver.com/manifest.json').then( ... )

// or just check an actual Manifest object.

loader.check({ files: { ... } }).then( ... )

Implementation Note: Only file versions are compared! If you, for example, update manifest.load then the promise will return false!

Step 4: Download the updates

loader.download(onprogress)

.then(function(manifest){ ... },function(failedDownloadUrlArray){ ... });

Note: When downloading, invalid files are deleted first. This invalidates the current manifest. Therefore, the current manifest is removed from localStorage. The app is reverted to "factory settings" (the manifest.json that comes bundled with the app).

Step 5: Apply updates (reload page to bootstrap new files)

This writes the new manifest to localStorage and reloads the page to bootstrap the updated app.

// write manifest to localStorage and reload page:

loader.update() // returns `true` when update can be applied

// write manifest to localStorage, but DO NOT reload page:

loader.update(false)

Implementation Note: CordovaAppLoader changes the manifest.root to point to your file cache - otherwise the bootstrap script can't find the downloaded files!

Testing

With the demo app, you can test:

Check, with a new manfiest (resolve true)

Check, with no new manifest (resolve false)

Check, with no internet (reject timeout)

Download (resolve with manifest)

Download with no internet / while interrupting internet (resolve if withing retry attempts, reject with error otherwise)

Download without checking (null)

Update (true if update possible, false otherwise)

Reset to factory

Slow Download (progress bar)

Broken Link (reject download with broken link)

Broken App (resets back to factory)

There are also unit tests (Chrome only!).

Why "Cordova App Loader" is awesome!

I want CordovaAppLoader to be fast, responsive, flexible, reliable and safe. In order to do this, I've thought about everything that could destroy the app loader and fixed it.

Loading JS/CSS dynamically using bootstrap.js

First, I wanted to download 'index.html' to storage, then redirect the app to this new index.html.

This has a few problems:

cordova.js and plugin javascript cannot be found.

It is hard to include cordova.js in the manifest because it is platform specific.

It is hard to find all plugin javascript - it is buried in Cordova internals.

Reloading a page costs more time, CPU and memory because cordova plugins are reset.

Dynamically inserting CSS and JS allows you for almost the same freedom in updates, without all these problems.

Fast, reliable and performant downloads:

To save bandwidth and time, only files that have changed are downloaded.

CordovaPromiseFS limits concurrency (3) to avoid trashing your app.

CordovaFileCache will retry the download up to 3 times - each with an increasing timeout.

When executing loader.download() for the second time, old downloads are aborted.

"onprogress" event is called explicitly on every download.

Avoid downloading if you can copy files

When updating, copy files that are already bundled with the app. (Of course, only if the file version has not changed)

Responsive app: avoid never-resolving promises.

check and download return a promise. These promises should always resolve - i.e. don't wait forever for a "deviceready" or for a "manifest.json" AJAX call to return.

I am assuming the following promises resolve or reject:

requestFileSystem

CordovaPromiseFS methods:

fs.deviceready (Rejected after timeout of 5 seconds).

fs.file() (Relies on fs.root.getFile)

fs.dir() (Relies on fs.root.getDirectory)

fs.ensure() (Recursively relies on getDirectory)

fs.list() (Relies on fs.dir() and dirReader.readEntries)

fs.remove() (Relies on fileEntry.remove)

fs.download() (Implemented as a concurrency-limited queue, in which failed downloads can re-add themselves to the queue before rejecting the promise, this promise ultimately relies on Cordova's filetransfer.download() to resolve the promise)

XHR-request to fetch manifest.json (Rejected after timeout)

As you see, most methods rely on the succes/error callbacks of native/Cordova methods.

Only for deviceready and the XHR-request I've added timeouts to ensure a timely response.

Offline - what happens when you lose connection

When using check: The XHR will timeout.

When using download: I am assuming Cordova will invoke the error callback. The download has a few retry-attempts. If the connetion isn't restored before the last retry-attemt, the download will fail.

Crashes

The only critical moment is during a download. Old files are removed while new files aren't fully downloaded yet. This makes the current manifest point to missing or corrupt files. Therefore, before downloading, the current manifest is destroyed.

If the app crashes during a download, it will restart using the original manifest.

Bugs in the update

When BOOTSTRAP_OK is not set to true after a timeout, the app will destroy the current manifest and revert back to the original manifest.

Avoiding a never-ending update loop

If for some reason the downloaded files cannot be found in the cache on the next check(), CordovaAppLoader will indicate true, meaning there are still files to be downloaded.

This is correct and intended behavior, as we expect all files to be in the cache when check() returns false.

However, depending on how/when you call check(), this could result in a never-ending loop in which the app attempts to download files, but for some reason, the never end up in the cache.

To avoid this pitfall, the following safeguard is implemented:

Whenever you call update(), the manifest is written to localStorage twice:

manifest

update_attempt_manifest

When calling check(), it compares the new manifest with update_attempt_manifest. If they are the same, it means you've attempted this before, so check() will return false.

Normalize paths everywhere

All filenames and paths are normalized.

This avoids problems on android (when a path starts with a /, Android throws a NullPointerExpception)

The Manifest.json writer does not have to worry which path convention to use.

This avoids errors when comparing cache with old manifest with new manifest.

See CordovaPromiseFS for more details.

More to be considered?

Let me know if you find bugs. Report an issue!

TODO for VERSION 1.0.0

Write automated tests

FAQ

What happens if update the App in the App Store?

The version on your remote server is the single source of truth.

Here is a flow chart:

Did the app detect an earlier update the remote server?

Yes - Your App downloaded the update and is now running from the FileCache.

* Did the app detect the remote update before the app store update?

* Yes - Your app will download files from remote - the app store update will only act as fallback.

* No - Your app will run the outdated version until it detects the remote update. When updating, it will copy files from bundle (instead of downloading from remote).

No - Your App never detected an update and is uses the bundled files.

* Did the app detect the remote update before the app store update?

* Yes - Your app will download files from remote - the app store update will only act as fallback.

* No - Your app will use the bundled files, as they are up to date with the remote.

Changelog

1.2.0 (12/05/2016)

Fix issue #99 (cache busting for manifest.json)

Fix issue #98 (silent error on iOS for _createFilemap when Manifest has no Files attribute)

Improve Auto Update Loop prevention:

If downloads get interrupted or fails, it will try again. (However, if a download is interrupted, it will launch the bundled app on next launch, not the latest app. See issue #21)

If there is more than 1 minute between updates, it will try again.

So, in effect, only when the exact same update is attempted within 1 minute, autoupdate loop prevention will kick in. This will include cases where BOOTSTRAP_OK is false, and exclude cases where the download was interrupted or failed.

1.1.0 (05/05/2016)

Fix issues #53 -- apploader.download() will return error when download failes

1.0.0 (23/01/2016)

Version bump for Cordova File Cache + Cordova Promise FS

Defaults to no progress events for file transfer (performance boost!)

Fix toInternalURL Sync for different fileSystems.

Minor bugfixes

0.18.0 (23/01/2016)

Version bump for Cordova File Cache + Pull Requests

0.17.0 (20/03/2015)

Fix: Another fix for update detection bug. (issue #18)

0.16.0 (17/03/2015)

Fix: Endless Update detection bug. (issue #18)

0.15.0 (17/03/2015)

Fix: Missing reject (issue #26) -- thanks very much @pheinicke!

Fix: Promise.resolve is not in A+ spec. (issue #23).

Updated cordova-file-cache dependency.

Fix: Improved Cordova detection (wait for deviceready) in bootstrap.js (issue #17)

0.14.0 (22/1/2014)

Fix: Copy files from bundle does not work if your app is not directly in /www/. For example when your entry point is /www/app/index.html.

0.13.0 (9/1/2014)

Fix issue 15: Copied files contain index.html on Android when location.href contains #/ while updating.

0.12.0 (21/12/2014)

Simplified copy implementation a lot.

Bugfix: Copy files from bundle on Android

Bugfix: Update dependencies

0.11.0 (21/12/2014)

You can now set serverRoot from Manifest.json (only if you set allowServerRootFromManifest to true).

AppLoader will copy files from bundle when possible.

0.10.0 (02/12/2014)

Improved loading time of scripts in bootstrap.js (parallel download instead of one-by-one). Thanks lylepratt!

0.9.0 (02/12/2014)

Added cache-buster to bootstrap.js (browser cache...)

Improved Safe-guard for checking corrupt manifests

0.8.0 (28/11/2014)

Normalized all paths.

Updated dependencies.

Added Safe-guard for never-ending update loop.

0.7.0 (27/11/2014)

Fixed a nasty path issue (remove prepending / when getting files to delete to match convention of file-cache - otherwise check will always return true!)

Added initial QUnit tests.

Updated dependencies.

0.6.1 (19/11/2014)

Updated file-cache dependency for android bugfix

0.6.0 (19/11/2014)

Created a dist folder to for all build files

Fixed a few errors

Updated readme

Changed the autoupdate.js implementation (it doesn't include bootstrap.js anymore)

0.5.0 (15/11/2014)

Reject XHR-request when checking.

0.4.0 (13/11/2014)

Changed manifest.json format.

0.3.0 (13/11/2014)

Chrome support!

0.2.0 (09/11/2014)

Improved app layout

Added test-cases to the app (slow, broken app, broken download)

Several bugfixes

0.1.0 (07/11/2014)

First release

Contribute

Convert CommonJS to a browser-version:

npm install webpack -g

npm run-script prepublish

Feel free to contribute to this project in any way. The easiest way to support this project is by giving it a star.

Contact

© 2014 - Mark Marijnissen

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值