html p5 绘制图片,javascript - Drawing p5.js canvas inside a html canvas using drawImage() - Stack Overfl...

本文介绍了如何将p5.js创建的画布复制到HTML的canvas元素上。通过示例代码展示了如何获取p5.js画布的实际HTML元素,并使用drawImage方法进行复制。虽然尺寸有些出入,但提供了调整的基础。这是一个关于前端开发中canvas操作的实用技巧。

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the p5.js canvas is a special p5.js object. if you console.log(yourp5canvas) you'll notice that it outputs a d.Renderer2D object, and does store the actual HTMLcanvas and HTMLcanvas context within the p5js object.

here's a jsfiddle of how to copy the p5 canvas onto a html canvas. the html canvas has a black border.

the dimensions are a little odd after moving it to the new canvas, but hopefully you can mess around with it and figure it out.

good luck! :)

function setup() {

var HTMLcanvas = document.getElementById("my-canvas");

var HTMLcontext = HTMLcanvas.getContext("2d");

var canvas1 = createCanvas(200, 200);

console.log(canvas1);

//gives you "d.Renderer2D" object

var real_canvas = canvas1.canvas;

background(200);

text("p5.js canvas", 10, 10);

HTMLcontext.drawImage(real_canvas, 0, 0);

}

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