(转)教你实现Winform窗体的四边阴影效果

本文介绍了一种使用两个窗体实现不规则透明阴影效果的方法。主要通过SkinMain主窗体和SkinForm阴影窗体来实现。SkinMain负责承载控件,而SkinForm用于绘制阴影,并随主窗体移动和拉伸。

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1.首先我们得有这样一张阴影图片。

 

2.然后分别有两个窗体去实现这个阴影效果。
  • SkinForm - 用于实现阴影的绘制,特性:鼠标可穿透,无法点击,跟随窗体。
  • SkinMain - 主窗体,也是承载控件的容器窗体, 特性:与普通窗体无一区别,移动和拉伸,阴影窗体都会跟随。
3.SkinMain主窗体的OnVisibleChanged事件中new出阴影窗体

 

  • //绘制层
  • private SkinForm skin;
  • skin = new SkinForm(this);
  • skin.Show(this);

4.阴影窗体中绘制不规则透明图片的代码:

 

public void SetBits() {
    //绘制绘图层背景
    Bitmap bitmap = new Bitmap(Main.Width + 10, Main.Height + 10);
    Rectangle _BacklightLTRB = new Rectangle(20, 20, 20, 20);//窗体光泽重绘边界
    Graphics g = Graphics.FromImage(bitmap);
    g.SmoothingMode = SmoothingMode.HighQuality; //高质量
    g.PixelOffsetMode = PixelOffsetMode.HighQuality; //高像素偏移质量
    ImageDrawRect.DrawRect(g, Properties.Resources.main_light_bkg_top123, ClientRectangle, Rectangle.FromLTRB(_BacklightLTRB.X, _BacklightLTRB.Y, _BacklightLTRB.Width, _BacklightLTRB.Height), 1, 1);
  
    if (!Bitmap.IsCanonicalPixelFormat(bitmap.PixelFormat) || !Bitmap.IsAlphaPixelFormat(bitmap.PixelFormat))
        throw new ApplicationException("图片必须是32位带Alhpa通道的图片。");
    IntPtr oldBits = IntPtr.Zero;
    IntPtr screenDC = Win32.GetDC(IntPtr.Zero);
    IntPtr hBitmap = IntPtr.Zero;
    IntPtr memDc = Win32.CreateCompatibleDC(screenDC);
  
    try {
        Win32.Point topLoc = new Win32.Point(Left, Top);
        Win32.Size bitMapSize = new Win32.Size(Width, Height);
        Win32.BLENDFUNCTION blendFunc = new Win32.BLENDFUNCTION();
        Win32.Point srcLoc = new Win32.Point(0, 0);
  
        hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
        oldBits = Win32.SelectObject(memDc, hBitmap);
  
        blendFunc.BlendOp = Win32.AC_SRC_OVER;
        blendFunc.SourceConstantAlpha = Byte.Parse("255");
        blendFunc.AlphaFormat = Win32.AC_SRC_ALPHA;
        blendFunc.BlendFlags = 0;
  
        Win32.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, Win32.ULW_ALPHA);
    } finally {
        if (hBitmap != IntPtr.Zero) {
            Win32.SelectObject(memDc, oldBits);
            Win32.DeleteObject(hBitmap);
        }
        Win32.ReleaseDC(IntPtr.Zero, screenDC);
        Win32.DeleteDC(memDc);
    }
}

 

转载于:https://www.cnblogs.com/candyzhmm/p/5692874.html

public void SetBits() { //绘制绘图层背景 Bitmap bitmap = new Bitmap(Main.Width + 10, Main.Height + 10); Rectangle _BacklightLTRB = new Rectangle(20, 20, 20, 20);//窗体光泽重绘边界 Graphics g = Graphics.FromImage(bitmap); g.SmoothingMode = SmoothingMode.HighQuality; //高质量 g.PixelOffsetMode = PixelOffsetMode.HighQuality; //高像素偏移质量 ImageDrawRect.DrawRect(g, Properties.Resources.main_light_bkg_top123, ClientRectangle, Rectangle.FromLTRB(_BacklightLTRB.X, _BacklightLTRB.Y, _BacklightLTRB.Width, _BacklightLTRB.Height), 1, 1); if (!Bitmap.IsCanonicalPixelFormat(bitmap.PixelFormat) || !Bitmap.IsAlphaPixelFormat(bitmap.PixelFormat)) throw new ApplicationException("图片必须是32位带Alhpa通道的图片。"); IntPtr oldBits = IntPtr.Zero; IntPtr screenDC = Win32.GetDC(IntPtr.Zero); IntPtr hBitmap = IntPtr.Zero; IntPtr memDc = Win32.CreateCompatibleDC(screenDC); try { Win32.Point topLoc = new Win32.Point(Left, Top); Win32.Size bitMapSize = new Win32.Size(Width, Height); Win32.BLENDFUNCTION blendFunc = new Win32.BLENDFUNCTION(); Win32.Point srcLoc = new Win32.Point(0, 0); hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); oldBits = Win32.SelectObject(memDc, hBitmap); blendFunc.BlendOp = Win32.AC_SRC_OVER; blendFunc.SourceConstantAlpha = Byte.Parse("255"); blendFunc.AlphaFormat = Win32.AC_SRC_ALPHA; blendFunc.BlendFlags = 0; Win32.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, Win32.ULW_ALPHA); } finally { if (hBitmap != IntPtr.Zero) { Win32.SelectObject(memDc, oldBits); Win32.DeleteObject(hBitmap); } Win32.ReleaseDC(IntPtr.Zero, screenDC); Win32.DeleteDC(memDc); } }
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