AudioSessionInitialize(NULL, NULL, NULL, NULL);
AudioSessionSetActive(true);
AudioSessionAddPropertyListener(kAudioSessionProperty_CurrentHardwareOutputVolume ,
volumeListenerCallback,
(__bridge void *)(self)
);
外加回调函数
void volumeListenerCallback (
void *inClientData,
AudioSessionPropertyID inID,
UInt32 inDataSize,
const void *inData
){
const float *volumePointer = inData;
float volume = *volumePointer;
NSLog(@"volumeListenerCallback %f", volume);
}
搞定。
方法二:较为简单实用
添加MediaPlayer.framework
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(volumeChanged:)
name:@"AVSystemController_SystemVolumeDidChangeNotification"
object:nil];
-(void)volumeChanged:(NSNotification *)noti
{
float volume =
[[[noti userInfo]
objectForKey:@"AVSystemController_AudioVolumeNotificationParameter"]
floatValue];
NSLog(@"volumn is %f", volume);
}
方法三:获取当前的volumefloat volume = 0.0;
UInt32 dataSize = sizeof(float);
OSStatus status = AudioSessionGetProperty (kAudioSessionProperty_CurrentHardwareOutputVolume,
&dataSize,
&volume);