loadxml Data at the root level is invalid. Line 1, position 1.

本文讨论了LoadXml()函数的功能,它主要用于加载XML字符串而不是XML文件。文章详细解释了此函数的用途及其与直接从文件加载XML数据的区别。

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LoadXml() is for loading an XML string, not a file name.

转载于:https://www.cnblogs.com/javaleon/p/3953070.html

Building Library\Bee\artifacts\Android\Manifest\LauncherManifestDiag.txt failed with output: System.Xml.XmlException: Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 11, position 18. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args) at System.Xml.XmlTextReaderImpl.ParseQName(Boolean isQName, Int32 startOffset, Int32& colonPos) at System.Xml.XmlTextReaderImpl.ParseElement() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace) at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc) at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace) at System.Xml.XmlDocument.Load(XmlReader reader) at System.Xml.XmlDocument.LoadXml(String xml) at Unity.Android.Gradle.AndroidXmlDocument..ctor(String contents) at Unity.Android.Gradle.AndroidManifest..ctor(String contents) at AndroidPlayerBuildProgram.Actions.GenerateManifests..ctor(Arguments arguments) at AndroidPlayerBuildProgram.Actions.GenerateManifests.Run(CSharpActionContext context, Arguments arguments) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) TTSDK.Tool.StarkBuilder:StartBuild (string,UnityEditor.BuildOptions,bool&) TTSDK.Tool.StarkBuilder:Build (TTSDK.Tool.StarkBuilderSettings,bool&,string&,bool) TTSDK.Tool.StarkSDKToolWindow/<BuildApk>d__53:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<TTSDK.Tool.StarkSDKToolWindow/<BuildApk>d__53> (TTSDK.Tool.StarkSDKToolWindow/<BuildApk>d__53&) TTSDK.Tool.StarkSDKToolWindow:BuildApk (bool) TTSDK.Tool.StarkSDKToolWindow:DrawCommandButtons () TTSDK.Tool.StarkSDKToolWindow:OnGUI () UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
03-28
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