和Keyle一起学StrangeIoc – Acknowledgements

本文介绍了在Unity项目中使用Strange IoC框架的实践,特别感谢开源框架Robotlegs的贡献者们,以及为构建Strange框架提供时间和许可的支持团队。文章包含对相关术语的解释和对团队成员的致谢。

StrangeIoC

Strange: the IoC framework for Unity

为了向开发者致敬及目录的完整性我还是保留了这一段话,任何一个项目的成功都离不开一群为之奋斗的人

It is hard to adequately credit the creators of the open source Actionscript framework Robotlegsfor their influence on the creation of StrangeIoC. While Strange is not a port of Robotlegs, the ensigns of that library are copiously reflected throughout this one. For their great service to my professional development, I offer that team my sincerest thanks. And a donut. Seriously, if you’re ever in town, let me buy you a donut.

Kudos to Will Corwin for contributing the awesome Signals implementation (and implicit bindings, now on the dev branch).

I also need to thank and congratulate the folks at ThirdMotion who inexplicably gave me time to build Strange and license to open source it.

Glossary

This document uses lots of words which have lots of meaning to engineers...but little to non-engineers...and sometimes not that much to engineers who come from different backgrounds. If you run across a word you don't understand never fear! Check out this glossary to see if we've explained it there.

转载于:https://www.cnblogs.com/Keyle/p/4292324.html

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