这里主要用的是#include <QPainter>里面的paintEvent
void Board::paintEvent(QPaintEvent*)
{
QPainter painter(this);
int d=40;
//画10条横线
for(int =1;i<=10;i++)//从1开始,就不会使得棋盘处在边界
{
painter.drawLine(QPoint(d,i*d),QPoint(9*d,i*d));
}
//画9条竖线
for(int i=1;i<=9;i++)
{
if(i==1||i==9)
{
painter.drawLine(QPoint(i*d,d),QPoint(i*d,10*d));
}
else
{
painter.drawLine(QPoint(i*d,d),QPoint(i*d,5*d));
painter.drawLine(QPoint(i*d,6d),QPoint(i*d,10*d));
}
}
//九宫格
painter.drawLine(QPoint(4*d,1*d),QPoint(6*d,3*d));
painter.drawLine(QPoint(6*d,1*d),QPoint(4*d,3*d));
painter.drawLine(QPoint(4*d,8*d),QPoint(6*d,10*d));
painter.drawLine(QPoint(6*d,8*d),QPoint(4*d,10*d));
}
效果图如下: