1.ArcGIS API for Flex实现GraphicsLayer上画点、线、面。
准备工作:
1.这次地图数据就用Esri提供的http://server.arcgisonline.com/ArcGIS/rest/services/NPS_Physical_World_2D/MapServer。
完成后的效果图:

开始:
1.启动Flex Builder3新建工程以及引入ArcGIS API for Flex library的开发包。
2.新建DrawTool.mxml页面,然后在页面上添加esri:Map控件设置esri:ArcGISTiledMapServiceLayer等。
3.和上一篇一样仍旧用mx:ToggleButtonBar来实现功能按钮,mx:ToggleButtonBar需要包含6个按钮分别实现6种不一样的操作,具体代码如下:
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<
mx:ToggleButtonBar
iconField
="icon"
horizontalCenter
="-47"
verticalCenter
="-151"
itemClick
="itemClickHandler(event)"
toggleOnClick
="true"
>
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<
mx:dataProvider
>
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<
mx:Array
>
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<
mx:Object
icon
="{point}"
/>
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<
mx:Object
icon
="{point2}"
/>
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<
mx:Object
icon
="{polyline3}"
/>
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<
mx:Object
icon
="{polyline}"
/>
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<
mx:Object
icon
="{polyline2}"
/>
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<
mx:Object
icon
="{polygon}"
/>
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<
mx:Object
icon
="{polygon2}"
/>
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<
mx:Object
icon
="{polygon3}"
/>
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</
mx:Array
>
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</
mx:dataProvider
>
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</
mx:ToggleButtonBar
>
4.上面的代码中icon对应的图标定义在mx:Script中如下:

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//
图标图片
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[Bindable]
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[Embed(source
=
"
assets/point.gif
"
)]
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public
var
point:Class;
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[Bindable]
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[Embed(source
=
"
assets/point2.gif
"
)]
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public
var
point2:Class;
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[Bindable]
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[Embed(source
=
"
assets/polyline.gif
"
)]
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public
var
polyline:Class;
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[Bindable]
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[Embed(source
=
"
assets/polyline3.gif
"
)]
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public
var
polyline3:Class;
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[Bindable]
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[Embed(source
=
"
assets/polyline2.gif
"
)]
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public
var
polyline2:Class;
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[Bindable]
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[Embed(source
=
"
assets/polygon.gif
"
)]
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public
var
polygon:Class;
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[Bindable]
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[Embed(source
=
"
assets/polygon2.gif
"
)]
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public
var
polygon2:Class;
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[Bindable]
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[Embed(source
=
"
assets/polygon3.gif
"
)]
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public
var
polygon3:Class;
5.现在要实现在地图上画点、线等就需要esri:GraphicsLayer 的功能,实际上点、线、面都是画在
GraphicsLayer的所以需要在Map控件中添加:
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1
<
esri:Map
id
="myMap"
extent
="{allMap}"
logoVisible
="false"
>
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<
esri:ArcGISTiledMapServiceLayer
url
="http://server.arcgisonline.com/ArcGIS/rest/services/NPS_Physical_World_2D/MapServer"
/>
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<
esri:GraphicsLayer
id
="myGraphicsLayer"
/>
4
</
esri:Map
>
6.要进行绘制功能esri已经提供了esri:Draw这个控件能很方便的实现基本图形的绘制,使用代码如下:

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1
<
esri:Draw
id
="drawToolbar"
map
="{myMap}"
graphicsLayer
="{myGraphicsLayer}"
/>
7.
esri:Draw有2个属性一个是要进行画图操作的地图控件,一个是画图的容器
GraphicsLayer 。

8.接下来定义一下画出来的点、线、面的显示样式,代码如下:
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<
esri:SimpleLineSymbol
id
="sls"
style
="solid"
color
="0xFF0000"
width
="2"
alpha
="1"
/>
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<
esri:SimpleMarkerSymbol
id
="sms"
style
="square"
color
="0xFF0000"
size
="10"
/>
3
<
esri:SimpleFillSymbol
id
="sfs"
style
="solid"
color
="0xFF0000"
alpha
="0.5"
/>
9.上面的sls为线的显示样式;sms为点的显示样式;sfs为面的显示样式,关于样式的定义可以查询一下帮助了有很多的样式等可以实现。

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10.最后就是编写功能代码在上面的ToggleButtonBar控件中已经给它添加了一个itemClick="itemClickHandler(event)",这里就是编写 itemClickHandler(event)这个方法的代码:
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import mx.events.ItemClickEvent;
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private
function
itemClickHandler(event:ItemClickEvent):
void
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{
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//设置点样式
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drawToolbar.markerSymbol=sms;
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//设置线样式
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drawToolbar.lineSymbol=sls;
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//设置面样式
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drawToolbar.fillSymbol=sfs;
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//更加按钮的index值设置不同的绘制操作
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switch(event.index)
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{
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case 0:
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{
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drawToolbar.activate(Draw.MAPPOINT);
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break;
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}
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case 1:
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{
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drawToolbar.activate(Draw.MULTIPOINT);
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break;
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}
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case 2:
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{
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drawToolbar.activate(Draw.LINE);
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break;
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}
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case 3:
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{
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drawToolbar.activate(Draw.POLYLINE);
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break;
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}
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case 4:
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{
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drawToolbar.activate(Draw.FREEHAND_POLYLINE);
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break;
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}
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case 5:
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{
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drawToolbar.activate(Draw.POLYGON);
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break;
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}
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case 6:
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{
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drawToolbar.activate(Draw.FREEHAND_POLYGON);
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break;
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}
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case 7:
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{
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drawToolbar.activate(Draw.EXTENT);
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break;
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}
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}
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}
11.很简单就完成了这些功能可以运行查看效果。

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