缓存服务框架

我们经常会缓存一些对象,比如远程的,不能时时刻刻都去申请远程对象和操作非常繁琐的对象,这样对系统资源和服务器压力产生了极大的影响,所以我们会选择先把这些对象缓存起来,然后用的时候随时拿来用.但是缓存的时候会发现如果缓存的对象对了,层次就麻烦了,自己都不知道缓存对象的结构,这是不可见的.而且缓存的方式太多,可能团队里缓存的方式不一样操作起来也麻烦.  自己就写了这么一个小的框架来解决缓存的问题.

  

这是大概思路:通过继承一个基类来规定所有缓存的方法,把缓存结构保存到xml里,然后每个缓存类都在遵守这样的规定下扩展自己的功能.缓存基类莫过于,存取对象:

using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Xml;
using System.Security;
/*******************************
 * CWF.CachService 框架缓存服务
 * 开发者:欧阳寒玟
 * 开发时间:2010-04-27
 * 修改时间:2010-04-27
 * ****************************/

namespace CWF.CacheService
{
    /// <summary>
    /// 缓存基类
    /// 所有的缓存服务都必须继承于这里方便扩展
    /// </summary>
   public class ACache
    {
       /// <summary>
       /// 添加一个缓存对象
       /// </summary>
       /// <param name="Xpath">Xpath树节点</param>
       /// <param name="O">要缓存的对象</param>
       public virtual void AddCacheObj(string Xpath, object O)
       {
      
       }

       /// <summary>
       /// 获取一个已缓存的对象
       /// </summary>
       /// <param name="Xpath">Xpath树节点</param>
       /// <returns>objec</returns>
       public virtual object ReceveCacheobj(string Xpath)
       {
           return null;
       }


       /// <summary>
       /// 获取已缓存对象的数组
       /// </summary>
       /// <param name="Xpath">Xpath树节点</param>
       /// <returns>object[]</returns>
       public virtual object[] ReceveCacheobjlist(string Xpath)
       {
           return null;
       }

       /// <summary>
       /// 取消缓存
       /// </summary>
       /// <param name="Xpath">Xpath树节点</param>
       public virtual void RemoveCacheObj(string Xpath)
       {
      
       }
    }
}
定义了3个方法,存单个对象,取单个对象,取一个对象数组.

然后就是对缓存的整体操作:

通过这个缓存操作类我们可以方便的操作每一个自己扩展的基类,然后实现存取对象,这里我们定义的缓存对象保存在自己的框架配置文件里,这样可以把缓存类和实际的逻辑操作完全解耦合.而且可以任意更换缓存操作类而不需要修改一句代码.

using System;
using System.Collections.Generic;
using System.Text;
using CWF.ConfigManager;
using System.Configuration;
/*******************************
 * CWF.CachService 框架缓存服务
 * 开发者:欧阳寒玟
 * 开发时间:2010-04-27
 * 修改时间:2010-04-27
 * ****************************/
namespace CWF.CacheService
{
    /// <summary>
    /// 缓存服务类
    /// </summary>
   public class Cache
    {
       private static ACache cache;
       private static  object lockObj = new object();
       private Cache()
       {
           ConfigManager.ConfigManager configmanage = (ConfigManager.ConfigManager)ConfigurationManager.GetSection("Framework");
           CacheConfig ccfig = configmanage.getCacheConfig();
           cache = (ACache)ccfig.getCache("SampleCache");
       }
       private Cache(string CacheName)
       {
           ConfigManager.ConfigManager configmanage = (ConfigManager.ConfigManager)ConfigurationManager.GetSection("Framework");
           CacheConfig ccfig = configmanage.getCacheConfig();
           cache = (ACache)ccfig.getCache(CacheName);
       }
       /// <summary>
       /// 获取缓存对象
       /// </summary>
       /// <returns></returns>
       public static ACache GetCWFCaheService()
       {
           if (cache == null)
           {
               lock (lockObj)
               {
                   if (cache == null)
                   {
                      new  Cache();
                   }
               }
           }
           return cache;
       }
       /// <summary>
       /// 获取缓存对象
       /// </summary>
       /// <returns></returns>
       public static ACache GetCWFCaheService(string CacheName)
       {
           if (cache == null)
           {
               lock (lockObj)
               {
                   if (cache == null)
                   {
                       new Cache(CacheName);
                   }
               }
           }
           return cache;
       }
    }
}
下面是一个扩展的简单的缓存操作类,通过hashtable的静态变量来操作缓存,也可以自己扩展自己的操作类来实际操作缓存.

using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Xml;
using System.Security;

namespace CWF.CacheService
{
    /// <summary>
    /// 简单缓存服务类
    /// 开发者:欧阳寒玟
    /// 开发时间:2010-04-20
    /// 修改时间:2010-04-28
    /// </summary>
    public class SampleCache:CWF.CacheService.ACache
    {
        /// <summary>
        /// 缓存数据库
        /// </summary>
        private Hashtable cachTable;
        /// <summary>
        /// 缓存层次表
        /// </summary>
        private XmlDocument  xmldoc;
        /// <summary>
        /// 实例化
        /// </summary>
        public SampleCache()
        {
            xmldoc=new XmlDocument() ;
            xmldoc.AppendChild(xmldoc.CreateElement("root"));
            cachTable = new Hashtable();
        }
        /// <summary>
        /// 添加一个缓存对象
        /// </summary>
        /// <param name="obj"></param>
        /// <param name="type"></param>
        public override void AddCacheObj(string Xpath, object type)
        {
          string Guid=  System.Guid.NewGuid().ToString ();
          string xmlTree = Xpath.Split('/')[Xpath.Split('/').Length - 1].ToString();
          PareparXpath(Xpath);
          XmlNode node = xmldoc.FirstChild.SelectSingleNode(Xpath.Remove(Xpath.LastIndexOf('/'), Xpath.Length - Xpath.LastIndexOf('/')));
          XmlNode child = xmldoc.CreateNode(XmlNodeType.Element, xmlTree, null);
          ((XmlElement)child).SetAttribute("Guid", Guid);
          node.AppendChild(child);
          cachTable.Add(Guid, type);
        }

        /// <summary>
        /// 获取一个已缓存的对象
        /// </summary>
        /// <param name="Xpath"></param>
        /// <returns></returns>
        public override object ReceveCacheobj(string Xpath)
        {
            XmlNode node = xmldoc.FirstChild.SelectSingleNode(Xpath);
            object obj = null;
            if (node != null)
            {
                string uid = node.Attributes["Guid"].Value;
                obj = cachTable[uid];
            }
            return obj;
        }

        /// <summary>
        /// 获取缓存对象数组
        /// </summary>
        /// <param name="Xpath"></param>
        /// <returns></returns>
        public override object[] ReceveCacheobjlist(string Xpath)
        {
            XmlNode node = xmldoc.FirstChild.SelectSingleNode(Xpath);
            XmlNodeList nodelist = node.ChildNodes;
            object[] objlist = new object[nodelist.Count];
            for (int i = 0; i < nodelist.Count; i++)
            {
                string Guid = nodelist[i].Attributes["Guid"].Value;
                objlist[i] = cachTable[Guid];
            }
            return objlist;
        }
        /// <summary>
        /// 移除一个已保存的对象
        /// </summary>
        /// <param name="Xpath"></param>
        public override void RemoveCacheObj(string Xpath)
        {
            XmlNode node = xmldoc.FirstChild.SelectSingleNode(Xpath);
            if (node.HasChildNodes)
            {
                foreach (XmlNode N in node)
                {
                    if (N.Attributes["Guid"].Value != null)
                    {
                        cachTable.Remove(N.Attributes["Guid"].Value);
                    }
                }
            }

            if (node.Attributes["Guid"].Value != null)
            {
                cachTable.Remove(node.Attributes["Guid"].Value);
            }
           
            xmldoc.FirstChild.RemoveChild(node);
        }

        /// <summary>
        /// 确认xml数的存在,不存在则创建
        /// </summary>
        /// <param name="Xpath"></param>
        private void PareparXpath(string Xpath)
        {
            string rootxml = "//root";
            XmlNode root = xmldoc.SelectSingleNode(rootxml+"/"+Xpath);
           if (root == null)
           {
               string[] nodes = Xpath.Split('/');
               for (int i = 0; i < nodes.Length-1;i++ )
               {
                   XmlNode child = xmldoc.CreateElement( nodes[i].ToString());
                   XmlNode node = xmldoc.SelectSingleNode(rootxml);
                   node.AppendChild(child);
                   rootxml =rootxml+"/"+ nodes[i].ToString();
               }
           }
        }

    }
}
缓存操作这里就完了,不管你是用cach还是static来操作缓存或者用其它第三方控件都没关系,这都可以满足你的要求,当然这也是个简单的案例,思路 是这样可以自己扩展,如果转贴请文明转贴,出处

转载于:https://www.cnblogs.com/ouyanghanwen/articles/1851340.html

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