//========================================================================
//TITLE:
// ScreenBase实现屏幕任意区域的截取
//AUTHOR:
// norains
//DATE:
// Tuesday 16-January -2007
//Environment:
// EVC4.0 + Standard SDK
//========================================================================
1.ScreenBase 源码
ScreenBase为自己写代码方便而封装的一个API类,该类的的主要功能是截取屏幕任意区域的图像,并将之保存为BMP文件.
源代码如下:


/**///////////////////////////////////////////////////////////////////////
// ScreenBase.h: interface for the CScreenBase class.

/**///////////////////////////////////////////////////////////////////////
#ifndef SCREENBASE_H
#define SCREENBASE_H
//-------------------------------------------------------------------

class CScreenBase

...{
public:
void CopyScreen();
void SaveFile(TCHAR *pszPath);
CScreenBase();
virtual ~CScreenBase();
void Initialize(const RECT *prcScr = NULL);

protected:
void Destroy();
typedef struct

...{
HDC hDC; //The DC save the screed DC
HGDIOBJ hOldSel; //The old object of save DC
HBITMAP hBmpSel; //The selected bitmap
}SAVEDCINFO,*LPSAVEDCINFO;
SAVEDCINFO m_SaveDCInfo;

typedef struct

...{
BYTE *lpBitmapBits; //Pointer to a variable that receives a pointer to the location of the device-independent bitmap's bit values
BITMAPINFO bitMapInfo; //The savebitmap info
}SAVEBITMAPINFO,*LPSAVEBITMAPINFO;
SAVEBITMAPINFO m_SaveBitmapInfo;

void SaveFile(LPSAVEBITMAPINFO lpSaveBitmapInfo,TCHAR *pszPath);
void InitializeSaveDC(LPSAVEDCINFO lpSaveDCInfo,LPSAVEBITMAPINFO lpSaveBitmapInfo,const RECT *prcSave);
void DestroySaveDC(LPSAVEDCINFO lpSaveDCInfo,LPSAVEBITMAPINFO lpSaveBitmapInfo);
void CopyScreenDC(HDC *pHdcDest,const LPSAVEBITMAPINFO lpSaveBitmapInfo,const RECT *prcSrc);

RECT m_rcSave; //The area for saving
HDC m_hScrDC; //The handle DC of screen
};


//--------------------------------------------------------------------------
#endif // !defined SCREENBASE_H




/**///////////////////////////////////////////////////////////////////////
// ScreenBase.cpp: implementation of the CScreenBase class.

/**///////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ScreenBase.h"


/**///////////////////////////////////////////////////////////////////////
// Construction/Destruction

/**///////////////////////////////////////////////////////////////////////
CScreenBase::CScreenBase()

...{
memset(&m_rcSave,0,sizeof(m_rcSave));
m_hScrDC = NULL;
}

CScreenBase::~CScreenBase()

...{
Destroy();
}

//----------------------------------------------------------------------
//Description:
// Destroy the save DC
//--------------------------------------------------------------------
void CScreenBase::DestroySaveDC(LPSAVEDCINFO lpSaveDCInfo, LPSAVEBITMAPINFO lpSaveBitmapInfo)

...{
if(lpSaveDCInfo->hDC != NULL && lpSaveDCInfo->hOldSel != NULL)

...{
SelectObject(lpSaveDCInfo->hDC, lpSaveDCInfo->hOldSel);
}

if(lpSaveDCInfo->hDC != NULL)

...{
DeleteDC(lpSaveDCInfo->hDC);
}

if(lpSaveDCInfo->hBmpSel != NULL)

...{
DeleteObject(lpSaveDCInfo->hBmpSel);
}

memset(lpSaveDCInfo,0,sizeof(SAVEDCINFO));
memset(lpSaveBitmapInfo,0,sizeof(SAVEBITMAPINFO));
}

//----------------------------------------------------------------------
//Description:
// Initialize the save DC
//--------------------------------------------------------------------
void CScreenBase::InitializeSaveDC(LPSAVEDCINFO lpSaveDCInfo, LPSAVEBITMAPINFO lpSaveBitmapInfo,const RECT *prcSave)

...{
//the pointer will save all pixel point's color value
lpSaveBitmapInfo->lpBitmapBits = NULL;

//creates a memory device context (DC) compatible with the screen device(hScrDC)
lpSaveDCInfo->hDC = CreateCompatibleDC(m_hScrDC);


//Initialise the struct BITMAPINFO for the bimap infomation,
//in order to use the function CreateDIBSection on wince os,
//each pixel stored by 24 bits(biBitCount=24) and no compressing(biCompression=0)
ZeroMemory(&m_SaveBitmapInfo.bitMapInfo, sizeof(BITMAPINFO));
lpSaveBitmapInfo->bitMapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
lpSaveBitmapInfo->bitMapInfo.bmiHeader.biWidth = prcSave->right - prcSave->left;
lpSaveBitmapInfo->bitMapInfo.bmiHeader.biHeight = prcSave->bottom - prcSave->top;
lpSaveBitmapInfo->bitMapInfo.bmiHeader.biPlanes = 1;
lpSaveBitmapInfo->bitMapInfo.bmiHeader.biBitCount = 24;
//use the function CreateDIBSection and SelectObject in order to get the bimap pointer : lpBitmapBits
lpSaveDCInfo->hBmpSel = CreateDIBSection(lpSaveDCInfo->hDC,
&lpSaveBitmapInfo->bitMapInfo,
DIB_RGB_COLORS,
(void **)&lpSaveBitmapInfo->lpBitmapBits,
NULL,
0);
lpSaveDCInfo->hOldSel = SelectObject(lpSaveDCInfo->hDC, lpSaveDCInfo->hBmpSel);


}

//----------------------------------------------------------------------
//Description:
// Save the bitmap of save dc to the file
//--------------------------------------------------------------------
void CScreenBase::SaveFile(LPSAVEBITMAPINFO lpSaveBitmapInfo, TCHAR *pszPath)

...{

int iWidth = lpSaveBitmapInfo->bitMapInfo.bmiHeader.biWidth;
int iHeight = lpSaveBitmapInfo->bitMapInfo.bmiHeader.biHeight;

//If you only want to get the every pixel color value,
//you can begin here and the following part of this function will be unuseful;
//the following part is in order to write file;

//Bimap file header in order to write bmp file
BITMAPFILEHEADER bmBITMAPFILEHEADER;
ZeroMemory(&bmBITMAPFILEHEADER, sizeof(BITMAPFILEHEADER));
bmBITMAPFILEHEADER.bfType = 0x4d42; //bmp
bmBITMAPFILEHEADER.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);

bmBITMAPFILEHEADER.bfSize = bmBITMAPFILEHEADER.bfOffBits + ((iWidth * iHeight) * 3); /**////norains:3=(24 / 8)

//write into file
FILE *mStream = NULL;
if((mStream = _tfopen(pszPath, TEXT("wb"))))

...{
//write bitmap file header
fwrite(&bmBITMAPFILEHEADER, sizeof(BITMAPFILEHEADER), 1, mStream);
//write bitmap info
fwrite(&(lpSaveBitmapInfo->bitMapInfo.bmiHeader), sizeof(BITMAPINFOHEADER), 1, mStream);
//write bitmap pixels data
fwrite(lpSaveBitmapInfo->lpBitmapBits, 3*iWidth*iHeight, 1, mStream);
//close file
fclose(mStream);
}
}


//----------------------------------------------------------------------
//Description:
// Copy the screen DC to the dest DC
//--------------------------------------------------------------------
void CScreenBase::CopyScreenDC(HDC *pHdcDest,const LPSAVEBITMAPINFO lpSaveBitmapInfo,const RECT *prcSrc)

...{
// copy the screen dc to the memory dc
BitBlt(*pHdcDest, 0, 0, lpSaveBitmapInfo->bitMapInfo.bmiHeader.biWidth, lpSaveBitmapInfo->bitMapInfo.bmiHeader.biHeight, m_hScrDC, prcSrc->left, prcSrc->top, SRCCOPY);
}


//----------------------------------------------------------------------
//Description:
// Initialize the instance
//--------------------------------------------------------------------
void CScreenBase::Initialize(const RECT *prcScr)

...{
Destroy();
//creates a device context for the screen device
m_hScrDC = CreateDC(_T("DISPLAY"), NULL, NULL, NULL);
if(prcScr != NULL)

...{
m_rcSave = *prcScr;
}
else

...{
//Get the full window
int iWidth = GetDeviceCaps(m_hScrDC, HORZRES);
int iHeight = GetDeviceCaps(m_hScrDC, VERTRES);
m_rcSave.left = 0;
m_rcSave.top = 0;
m_rcSave.bottom = iHeight;
m_rcSave.right = iWidth;
}
InitializeSaveDC(&m_SaveDCInfo,&m_SaveBitmapInfo,&m_rcSave);
}


//----------------------------------------------------------------------
//Description:
// Destroy all the resource
//--------------------------------------------------------------------
void CScreenBase::Destroy()

...{
if(m_hScrDC != NULL)

...{
DeleteDC(m_hScrDC);
m_hScrDC = NULL;
}
DestroySaveDC(&m_SaveDCInfo,&m_SaveBitmapInfo);
}


//----------------------------------------------------------------------
//Description:
// Save the bitmap of screen to the file
//--------------------------------------------------------------------
void CScreenBase::SaveFile(TCHAR *pszPath)

...{
SaveFile(&m_SaveBitmapInfo,pszPath);
}

//----------------------------------------------------------------------
//Description:
// Copy the screen to the save DC
//--------------------------------------------------------------------
void CScreenBase::CopyScreen()

...{
CopyScreenDC(&m_SaveDCInfo.hDC,&m_SaveBitmapInfo,&m_rcSave);
}

2.如何截取屏幕
采用CScreenBase类截取全屏非常简单:
首先声明一个CScreenBase类对象:
CScreenBase scrBase;
接着便是初始化:
scrBase.Initialize();
拷贝屏幕图像:
scrBase.CopyScreen();
最后,把截屏保存到文件中:
scrBase.SaveFile(TEXT("Capture.bmp"));
如果是截取屏幕的某个区域,需要在初始化的时候确定区域.
例如,我们需要截取屏幕上以(20,20)为起点,对角为(50,60)的区域,只需更改初始化代码即可:

RECT rcWnd = ...{20,20,50,60};
scrBase.Initialize(&rcWnd);
3.进阶用法:将截取的区域直接显示到屏幕
因为CScreenBase类本意是作为一个截图的基本类,所以没有封装直接显示到屏幕的方法.不过,我们可以继承该类,然后返回保存区域图片的句柄,最后将其显示于屏幕即可.
派生一个ScreenPro类,用来返回所需的句柄.
class ScreenPro: public CScreenBase

...{
public:

HDC GetSaveDC()...{return m_SaveDCInfo.hDC;};

RECT GetSaveRect()...{return m_rcSave;};
};
最后我们只需在WM_PAINT消息相应函数将保存的区域像素绘制出来即可:
//----------------------------------------------------------------------
//Description:
// On message WM_PAINT
//--------------------------------------------------------------------
void OnPaint(HWND hWnd, UINT wMsg, WPARAM wParam, LPARAM lParam)

...{
if(m_bScrCapture == TRUE)

...{
//如果已经截屏,则将其显示于屏幕上
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd,&ps);
//获取截屏的区域
RECT rcWnd ;
rcWnd = m_ScrCapture.GetSaveRect();
//获取截屏数据保存的DC
HDC hSaveDC = NULL;
hSaveDC = m_ScrCapture.GetSaveDC();
//绘制到屏幕
BitBlt(hdc,rcWnd.left,rcWnd.top,rcWnd.right,rcWnd.bottom,hSaveDC,0,0,SRCCOPY);
EndPaint(hWnd,&ps);
}
else

...{
DefWindowProc(hWnd,wMsg,wParam,lParam);
}
}