职责链(Chain of Responsibility)意图:
使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将这些对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止。
结构图:

适用性:
有多个的对象可以处理一个请求,哪个对象处理该请求运行时刻自动确定。
你想在不明确指定接收者的情况下,向多个对象中的一个提交一个请求。
可处理一个请求的对象集合应被动态指定。
代码:


using System;

namespace DoFactory.GangOfFour.Chain.Structural


{
// MainApp test application

class MainApp

{
static void Main()

{
// Setup Chain of Responsibility
Handler h1 = new ConcreteHandler1();
Handler h2 = new ConcreteHandler2();
Handler h3 = new ConcreteHandler3();
h1.SetSuccessor(h2);
h2.SetSuccessor(h3);

// Generate and process request

int[] requests =
{2, 5, 14, 22, 18, 3, 27, 20};

foreach (int request in requests)

{
h1.HandleRequest(request);
}

// Wait for user
Console.Read();
}
}

// "Handler"

abstract class Handler

{
protected Handler successor;

public void SetSuccessor(Handler successor)

{
this.successor = successor;
}

public abstract void HandleRequest(int request);
}

// "ConcreteHandler1"

class ConcreteHandler1 : Handler

{
public override void HandleRequest(int request)

{
if (request >= 0 && request < 10)

{
Console.WriteLine("{0} handled request {1}",
this.GetType().Name, request);
}
else if (successor != null)

{
successor.HandleRequest(request);
}
}
}

// "ConcreteHandler2"

class ConcreteHandler2 : Handler

{
public override void HandleRequest(int request)

{
if (request >= 10 && request < 20)

{
Console.WriteLine("{0} handled request {1}",
this.GetType().Name, request);
}
else if (successor != null)

{
successor.HandleRequest(request);
}
}
}

// "ConcreteHandler3"

class ConcreteHandler3 : Handler

{
public override void HandleRequest(int request)

{
if (request >= 20 && request < 30)

{
Console.WriteLine("{0} handled request {1}",
this.GetType().Name, request);
}
else if (successor != null)

{
successor.HandleRequest(request);
}
}
}
}
