#region 停用记录状态
/// <summary>
/// 信用记录状态
/// </summary>
/// <param name="service"></param>
/// <param name="entity">实体</param>
/// <param name="state">状态</param>
/// <param name="status">状态描述</param>
public void SetEntityState(IOrganizationService service, EntityReference entityMoniker, int state, int status)
{
SetStateRequest setRequest = new SetStateRequest()
{
EntityMoniker = entityMoniker,
State = new OptionSetValue(state),
Status = new OptionSetValue(status),
};
SetStateResponse setResponse = (SetStateResponse)service.Execute(setRequest);
}
#endregion
#region 共享记录
/// <summary>
/// 共享记录
/// </summary>
/// <param name="service"></param>
/// <param name="teamOrSystem">要共享给用户或者团队</param>
/// <param name="target">要共享的记录</param>
public void Grant(IOrganizationService service, EntityReference teamOrSystem, EntityReference target)
{
GrantAccessRequest grantAccessRequest = new GrantAccessRequest
{
PrincipalAccess = new PrincipalAccess
{
Principal = teamOrSystem,
AccessMask = AccessRights.ReadAccess | AccessRights.WriteAccess
},
Target = target,
};
service.Execute(grantAccessRequest);
}
#endregion
#region 分派记录
/// <summary>
/// 分派记录
/// </summary>
/// <param name="service"></param>
/// <param name="teamOrSystem">分派给用户或者团队</param>
/// <param name="target">要分派的记录</param>
public void Assing(IOrganizationService service, EntityReference teamOrSystem, EntityReference target)
{
AssignRequest assign = new AssignRequest()
{
Assignee = teamOrSystem,
Target = target,
};
service.Execute(assign);
}
#endregion