c语言编程消灭星星参考文献,消灭星星的数组高效率算法(c++代码,控制台程序)...

这是一个C++实现的消除星星游戏关键算法,包括初始化、打印、检查游戏结束、列移动、消除相同星星和查找可消除星星等功能。游戏矩阵由Star_data结构体表示,包含数据、状态和访问标志。算法通过递归查找并标记可消除的星星,然后进行消除和列移动操作。

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#include

using namespace std;

#define ROW 12

#define COL 10

class Star

{

public:

enum Stat_star

{

willRemoved = -2,

hasRemoved,

normal

};

Star()

{

for (unsigned i = 0; i < ROW; i++)

{

for (unsigned j = 0; j < COL; j++)

{

m_arr[i][j].state = normal;

m_arr[i][j].visited = false;

}

}

}

~Star(){}

void print()

{

cout << "=====================" << endl;

for (unsigned i = 0; i < ROW; i++)

{

for (unsigned j = 0; j < COL; j++)

{cout << m_arr[i][j].data << "(" << m_arr[i][j].state << ")" << "\t";}

cout << endl;

}

}

void resetVisited()

{

for (unsigned i = 0; i < ROW; i++)

{

for (unsigned j = 0; j < COL; j++)

{

if(m_arr[i][j].state != hasRemoved)

{m_arr[i][j].visited = false;}

}

}

}

//检測是否游戏结束

bool checkGameOver()

{

for (unsigned i = 0; i < ROW; i++)

{

for (unsigned j = 0; j < COL; j++)

{

if(findWillRemove(i, j) > 1)

{return false;}

}

}

return true;

}

//检測是否要整列移动

void checkColMove()

{

int dt = 0;//列的增量

for (int i = 0; i < COL - dt; i++)

{

bool allRemoved = true;

//检測某列是否整列为空

for (int j = 0; j < ROW; j++)

{

if(m_arr[j][i].state != hasRemoved)

{

allRemoved = false;

break;

}

}

//開始移动列

if(allRemoved)

{

for (int x = i; x < COL; x++)

{

for (int y = 0; y < ROW; y++)

{

if(x + 1 < COL)

{

Star_data tempStar = m_arr[y][x];

m_arr[y][x] = m_arr[y][x + 1];

}

}

}

//最后一列置空

for (int y = 0; y < ROW; y++)

{m_arr[y][COL - 1].state = hasRemoved;}

i--;

dt++;

}

}

}

//找到同样的球后。删除同样的球

void removeSameStar()

{

//以列来找

for (int j = 0; j < COL; j++)

{

for (int i = ROW - 1; i >= 0; i--)

{

if(m_arr[i][j].state == willRemoved)

{

Star_data tempStar = m_arr[i][j];

//依次把星星下移。而且把空的星星放到最上面

for (int x = i; x >= 0; x--)

{

if(x - 1 >= 0)

{m_arr[x][j] = m_arr[x - 1][j];}

}

m_arr[0][j] = tempStar;

m_arr[0][j].state = hasRemoved;

i++;

}

}

}

}

//点击某个星星。找到将要被移除的星星

int findWillRemove(int i, int j)

{

int findCount = 0;

findWillRemove(i, j, findCount);

resetVisited();

return findCount;

}

//查找将要被移除的

void findWillRemove(int i, int j, int &findCount)

{

if(i >= ROW || i < 0 || j >= COL || j < 0 || m_arr[i][j].state == hasRemoved || m_arr[i][j].visited)

{return;}

m_arr[i][j].visited = true;

findCount++;

//左

if(i - 1 >= 0 && m_arr[i - 1][j].state != hasRemoved && m_arr[i - 1][j].data == m_arr[i][j].data)

{

m_arr[i][j].state = willRemoved;

m_arr[i - 1][j].state = willRemoved;

findWillRemove(i - 1, j, findCount);

}

//右

if(i + 1 < ROW && m_arr[i + 1][j].state != hasRemoved && m_arr[i + 1][j].data == m_arr[i][j].data)

{

m_arr[i][j].state = willRemoved;

m_arr[i + 1][j].state = willRemoved;

findWillRemove(i + 1, j, findCount);

}

//上

if(j + 1 < COL && m_arr[i][j + 1].state != hasRemoved && m_arr[i][j + 1].data == m_arr[i][j].data)

{

m_arr[i][j].state = willRemoved;

m_arr[i][j + 1].state = willRemoved;

findWillRemove(i, j + 1, findCount);

}

//下

if(j - 1 >= 0 && m_arr[i][j - 1].state != hasRemoved && m_arr[i][j - 1].data == m_arr[i][j].data)

{

m_arr[i][j].state = willRemoved;

m_arr[i][j - 1].state = willRemoved;

findWillRemove(i, j - 1, findCount);

}

}

struct Star_data

{

int data;//数据

Stat_star state;//状态

bool visited;//是否訪问

};

Star_data m_arr[ROW][COL];

};

int main()

{

Star star;

int arr[ROW][COL] =

{

2, 1, 3, 2, 1, 2, 1, 3, 2, 1,

2, 2, 5, 1, 2 ,2, 2, 5, 1, 2,

3, 2, 1, 3, 3, 3, 2, 1, 3, 3,

2, 5, 4, 1, 4, 2, 5, 4, 1, 4,

2, 2, 3, 2, 5,2, 2, 3, 2, 5,

2, 1, 3, 2, 1, 2, 1, 3, 2, 1,

2, 2, 5, 1, 2 ,2, 2, 5, 1, 2,

3, 2, 1, 3, 3, 3, 2, 1, 3, 3,

2, 5, 4, 1, 4, 2, 5, 4, 1, 4,

2, 2, 3, 2, 5,2, 2, 3, 2, 5,

2, 5, 4, 1, 4, 2, 5, 4, 1, 4,

2, 2, 3, 2, 5,2, 2, 3, 2, 5

};

for (unsigned i = 0; i < ROW; i++)

{

for (unsigned j = 0; j < COL; j++)

{star.m_arr[i][j].data = arr[i][j];}

}

star.print();

star.findWillRemove(0, 0);

star.removeSameStar();

star.checkColMove();

star.print();

star.checkGameOver() ?

cout <

system("pause");

return 0;

}

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