1.视点变换:gluLookAt
2.模型变换:glTranslate, glRotate, glScale
3.投影变换:
平行投影 glOrtho
透视投影 glFrustum
4.视口变换: glViewport
1.视点变换:gluLookAt
2.模型变换:glTranslate, glRotate, glScale
3.投影变换:
平行投影 glOrtho
透视投影 glFrustum
4.视口变换: glViewport
转载于:https://www.cnblogs.com/discboy/archive/2008/12/30/1365384.html