截屏

iOS中正确的截屏姿势

昨天写了个用到截屏功能的插件,结果问题不断,今天终于解决好了,把debug过程中所有尝试过的截屏方法都贴出来吧~

第一种

这是iOS 3时代开始就被使用的方法,它被废止于iOS 7。iOS的私有方法,效率很高。

#import
extern "C" CGImageRef UIGetScreenImage();
UIImage * screenshot(void) NS_DEPRECATED_IOS(3_0,7_0); UIImage * screenshot(){ UIImage *image = [UIImage imageWithCGImage:UIGetScreenImage()]; return image; }
第二种

这是在比较常见的截图方法,不过不支持Retina屏幕。

UIImage * screenshot(UIView *);
UIImage * screenshot(UIView *view){
  UIGraphicsBeginImageContext(view.frame.size);
  [view.layer renderInContext:UIGraphicsGetCurrentContext()];
  UIImage *image = UIGraphicsGetImageFromCurrentImageContext();  UIGraphicsEndImageContext();  return image; } 
第三种

从iPhone 4、iPod Touch 4开始,Apple逐渐采用Retina屏幕,于是在iOS 4的SDK中我们有了,上面的截图方法也自然变成了这样。

UIImage * screenshot(UIView *) NS_AVAILABLE_IOS(4_0);
UIImage * screenshot(UIView *view){
  if(UIGraphicsBeginImageContextWithOptions != NULL)
 {   UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0.0);  } else {   UIGraphicsBeginImageContext(view.frame.size);  }  [view.layer renderInContext:UIGraphicsGetCurrentContext()];  UIImage *image = UIGraphicsGetImageFromCurrentImageContext();  UIGraphicsEndImageContext();  return image; } 
第四种

或许你会说有时Hook的是一个按钮的方法,用第三个方法的话,根本找不到view来传值,不过还好,iOS 7又提供了一些UIScreen的API。

UIImage * screenshot(void) NS_AVAILABLE_IOS(7_0);
UIImage * screenshot(){
  UIView * view = [[UIScreen mainScreen] snapshotViewAfterScreenUpdates:YES];
  if(UIGraphicsBeginImageContextWithOptions != NULL)
 {   UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0.0);  } else {   UIGraphicsBeginImageContext(view.frame.size);  }  [view.layer renderInContext:UIGraphicsGetCurrentContext()];  UIImage *image = UIGraphicsGetImageFromCurrentImageContext();  UIGraphicsEndImageContext();  return image; } 
第五种
@interface SBScreenShotter : NSObject
+ (id)sharedInstance;
- (void)saveScreenshot:(_Bool)arg1;
@end

然后直接

[[SBScreenShotter sharedInstance] saveScreenshot:YES];

一道白光之后,咱们就模拟了用户截屏的动作,不过这个方法在只需要截屏时比较好,如果要对屏幕录像(其实就是不断截图)的话,那不得闪瞎了。。 而且我们也拿不到UIImage的实例去拼成一个视频呀。即使通过Hook别的类拿到UIImage的实例,这个私有API的效率大概也是达不到 30FPS的视频要求的。

那么现在我们有5种方法了,第一种是私有API,私有API通常效率和质量都比Documented API的好,可是它在iOS 7以后就被废除了啊,就没有别的了吗?

答案当然是————有的!用Private Framework来完成这项任务!直接走底层拿屏幕的缓冲数据,然后生成UIImage的实例。

第六种

#import #import #import #import #import extern "C" IOReturn IOSurfaceLock(IOSurfaceRef buffer, uint32_t options, uint32_t *seed);
extern "C" IOReturn IOSurfaceUnlock(IOSurfaceRef buffer, uint32_t options, uint32_t *seed);
extern "C" size_t IOSurfaceGetWidth(IOSurfaceRef buffer);
extern "C" size_t IOSurfaceGetHeight(IOSurfaceRef buffer); extern "C" IOSurfaceRef IOSurfaceCreate(CFDictionaryRef properties); extern "C" void *IOSurfaceGetBaseAddress(IOSurfaceRef buffer); extern "C" size_t IOSurfaceGetBytesPerRow(IOSurfaceRef buffer); extern const CFStringRef kIOSurfaceAllocSize; extern const CFStringRef kIOSurfaceWidth; extern const CFStringRef kIOSurfaceHeight; extern const CFStringRef kIOSurfaceIsGlobal; extern const CFStringRef kIOSurfaceBytesPerRow; extern const CFStringRef kIOSurfaceBytesPerElement; extern const CFStringRef kIOSurfacePixelFormat; enum {  kIOSurfaceLockReadOnly =0x00000001,  kIOSurfaceLockAvoidSync =0x00000002 }; UIImage * screenshot(void); UIImage * screenshot(){  IOMobileFramebufferConnection connect;  kern_return_t result; CoreSurfaceBufferRef screenSurface = NULL;  io_service_t framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault,IOServiceMatching("AppleH1CLCD")); if(!framebufferService)   framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault,IOServiceMatching("AppleM2CLCD")); if(!framebufferService)   framebufferService = IOServiceGetMatchingService(kIOMasterPortDefault,IOServiceMatching("AppleCLCD")); result = IOMobileFramebufferOpen(framebufferService, mach_task_self(), 0, &connect); result = IOMobileFramebufferGetLayerDefaultSurface(connect, 0, &screenSurface);  uint32_t aseed;  IOSurfaceLock((IOSurfaceRef)screenSurface, 0x00000001, &aseed);  size_t width = IOSurfaceGetWidth((IOSurfaceRef)screenSurface);  size_t height = IOSurfaceGetHeight((IOSurfaceRef)screenSurface);  CFMutableDictionaryRef dict; size_t pitch = width*4, size = width*height*4;  int bPE=4;  char pixelFormat[4] = {'A','R','G','B'};  dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);  CFDictionarySetValue(dict, kIOSurfaceIsGlobal, kCFBooleanTrue);  CFDictionarySetValue(dict, kIOSurfaceBytesPerRow, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &pitch));  CFDictionarySetValue(dict, kIOSurfaceBytesPerElement, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &bPE));  CFDictionarySetValue(dict, kIOSurfaceWidth, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &width));  CFDictionarySetValue(dict, kIOSurfaceHeight, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &height));  CFDictionarySetValue(dict, kIOSurfacePixelFormat, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, pixelFormat));  CFDictionarySetValue(dict, kIOSurfaceAllocSize, CFNumberCreate(kCFAllocatorDefault,kCFNumberSInt32Type, &size));  IOSurfaceRef destSurf = IOSurfaceCreate(dict);  IOSurfaceAcceleratorRef outAcc;  IOSurfaceAcceleratorCreate(NULL, 0, &outAcc);  IOSurfaceAcceleratorTransferSurface(outAcc, (IOSurfaceRef)screenSurface, destSurf, dict,NULL);  IOSurfaceUnlock((IOSurfaceRef)screenSurface, kIOSurfaceLockReadOnly, &aseed); CFRelease(outAcc);  CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, IOSurfaceGetBaseAddress(destSurf), (width * height * 4), NULL);  CGImageRef cgImage = CGImageCreate(width, height, 8, 8*4, IOSurfaceGetBytesPerRow(destSurf), CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipFirst |kCGBitmapByteOrder32Little,provider, NULL, YES, kCGRenderingIntentDefault);  UIImage *image = [UIImage imageWithCGImage:cgImage];  return image; } 

需要注意的是,第五种方法需要修改一下IOMobileFramebuffer的头文件。

typedef void * IOMobileFramebufferConnection;

In the reversed header, IOMobileFramebufferConnection is typedef'd to io_connect_t, which is typedef'd to io_object_t, which is mach_port_t, which is __darwin_mach_port_t, which is __darwin_mach_port_name_t, which is __darwin_natural_t, which is unsigned int! Int just happens to be pointer-sized on 32-bit, but is not under 64-bit。

—— StackoverFlow

修改好的头文件 顺便也丢上来吧,解压后放在Project的根目录下。

如果你使用的是theos的话,记得在Makefile里写上,

YOUR_TWEAK_NAME_PRIVATE_FRAMEWORKS = IOSurface IOKit IOMobileFramebuffer

YOUR_TWEAK_NAME_CFLAGS = -I./headers/ -I./headers/IOSurface

如果是XCode上的Logos Tweak的话,在Build Settings -> Search Paths -> Header Search Paths里面添加一项:$(PROJECT_DIR)/YOUR_PROJECT_NAME/headers, 搜索方式为recursive. 最后在Build Phases里Link上IOSurface IOKit IOMobileFramebuffer这三个私有Framework。

转载于:https://www.cnblogs.com/bugismyalllife/p/4818313.html

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