

//点在多边形内 射线法
public static bool IsPointInPolygonRadial(Vertex vertexP, Polygon polygon)
{
bool pResult = false;
int pCountInOut = 0;
//射线
Point pt= new Point(100000,vertexP.CenterPoint.Y);
ShapeCollection pTempShapeCol = new ShapeCollection(new Shape[] {vertexP,new Vertex(pt)});
Segment pRadialY = new Segment(pTempShapeCol);
//多边形所有边
List<AlgorithmDataStructure.Segment> pSegmentsOfPolygon = AlgorithmDataStructure.ShapeUtility.GetSegmentsOfPolygon(polygon);
for (int i = 0; i < pSegmentsOfPolygon.Count; i++)
{
//水平边不参与相交测试
if (AlgorithmDataStructure.ShapeUtility.IsSegmentHorizontal(pSegmentsOfPolygon[i]))
{
continue;
}
//交点存在
Vertex pIntersectVertexRadialWithSegment = IsSegmentsIntersectWithPolynomial(pRadialY, pSegmentsOfPolygon[i]);
if (pIntersectVertexRadialWithSegment != null)
{
//射线与边的交点控制在边P点右边
if (vertexP.CenterPoint.X < pIntersectVertexRadialWithSegment.CenterPoint.X && vertexP.CenterPoint.Y == pIntersectVertexRadialWithSegment.CenterPoint.Y)
{
//方向向上的边
if (AlgorithmDataStructure.ShapeUtility.IsSegmentUpward(pSegmentsOfPolygon[i]))
{
//交点不能与终点相同
if (pIntersectVertexRadialWithSegment.CenterPoint.X != pSegmentsOfPolygon[i].Vertex2.CenterPoint.X
|| pIntersectVertexRadialWithSegment.CenterPoint.Y != pSegmentsOfPolygon[i].Vertex2.CenterPoint.Y)
{
pCountInOut++;
}
}
//方向向下的边
if (AlgorithmDataStructure.ShapeUtility.IsSegmentDownward(pSegmentsOfPolygon[i]))
{
//交点不能与起点相同
if (pIntersectVertexRadialWithSegment.CenterPoint.X != pSegmentsOfPolygon[i].Vertex1.CenterPoint.X
|| pIntersectVertexRadialWithSegment.CenterPoint.Y != pSegmentsOfPolygon[i].Vertex1.CenterPoint.Y)
{
pCountInOut++;
}
}
}
}
}
if ((pCountInOut == 1) || (pCountInOut % 2 != 0))
{
pResult = true;
}
return pResult;
}
public static bool IsPointInPolygonRadial(Vertex vertexP, Polygon polygon)
{
bool pResult = false;
int pCountInOut = 0;
//射线
Point pt= new Point(100000,vertexP.CenterPoint.Y);
ShapeCollection pTempShapeCol = new ShapeCollection(new Shape[] {vertexP,new Vertex(pt)});
Segment pRadialY = new Segment(pTempShapeCol);
//多边形所有边
List<AlgorithmDataStructure.Segment> pSegmentsOfPolygon = AlgorithmDataStructure.ShapeUtility.GetSegmentsOfPolygon(polygon);
for (int i = 0; i < pSegmentsOfPolygon.Count; i++)
{
//水平边不参与相交测试
if (AlgorithmDataStructure.ShapeUtility.IsSegmentHorizontal(pSegmentsOfPolygon[i]))
{
continue;
}
//交点存在
Vertex pIntersectVertexRadialWithSegment = IsSegmentsIntersectWithPolynomial(pRadialY, pSegmentsOfPolygon[i]);
if (pIntersectVertexRadialWithSegment != null)
{
//射线与边的交点控制在边P点右边
if (vertexP.CenterPoint.X < pIntersectVertexRadialWithSegment.CenterPoint.X && vertexP.CenterPoint.Y == pIntersectVertexRadialWithSegment.CenterPoint.Y)
{
//方向向上的边
if (AlgorithmDataStructure.ShapeUtility.IsSegmentUpward(pSegmentsOfPolygon[i]))
{
//交点不能与终点相同
if (pIntersectVertexRadialWithSegment.CenterPoint.X != pSegmentsOfPolygon[i].Vertex2.CenterPoint.X
|| pIntersectVertexRadialWithSegment.CenterPoint.Y != pSegmentsOfPolygon[i].Vertex2.CenterPoint.Y)
{
pCountInOut++;
}
}
//方向向下的边
if (AlgorithmDataStructure.ShapeUtility.IsSegmentDownward(pSegmentsOfPolygon[i]))
{
//交点不能与起点相同
if (pIntersectVertexRadialWithSegment.CenterPoint.X != pSegmentsOfPolygon[i].Vertex1.CenterPoint.X
|| pIntersectVertexRadialWithSegment.CenterPoint.Y != pSegmentsOfPolygon[i].Vertex1.CenterPoint.Y)
{
pCountInOut++;
}
}
}
}
}
if ((pCountInOut == 1) || (pCountInOut % 2 != 0))
{
pResult = true;
}
return pResult;
}


//点在多边形内 转角法
public static bool IsPointInPolygonAngle(Vertex vertexP, Polygon polygon)
{
bool pResult = false;
int pCountWN = 0;
//射线
Point pt = new Point(100000, vertexP.CenterPoint.Y);
ShapeCollection pTempShapeCol = new ShapeCollection(new Shape[] { vertexP, new Vertex(pt) });
Segment pRadialY = new Segment(pTempShapeCol);
//多边形所有边
List<AlgorithmDataStructure.Segment> pSegmentsOfPolygon = AlgorithmDataStructure.ShapeUtility.GetSegmentsOfPolygon(polygon);
for (int i = 0; i < pSegmentsOfPolygon.Count; i++)
{
//水平边不参与相交测试
if (AlgorithmDataStructure.ShapeUtility.IsSegmentHorizontal(pSegmentsOfPolygon[i]))
{
continue;
}
if (ShapeUtility.IsSegmentUpward(pSegmentsOfPolygon[i]))
{
//P点严格在边的左边,矢量(v1,v2)前进方向左边
if (ShapeUtility.IsPointAtSegmentLeftSide(vertexP, pSegmentsOfPolygon[i]))
{
Vertex pIntersectVertexRadialWithSegment = IsSegmentsIntersectWithPolynomial(pRadialY, pSegmentsOfPolygon[i]);
if (pIntersectVertexRadialWithSegment != null)
{
//射线与边的交点控制在P点右边
if (vertexP.CenterPoint.X < pIntersectVertexRadialWithSegment.CenterPoint.X && vertexP.CenterPoint.Y == pIntersectVertexRadialWithSegment.CenterPoint.Y)
{
//交点不能与终点相同
if (pIntersectVertexRadialWithSegment.CenterPoint.X != pSegmentsOfPolygon[i].Vertex2.CenterPoint.X
|| pIntersectVertexRadialWithSegment.CenterPoint.Y != pSegmentsOfPolygon[i].Vertex2.CenterPoint.Y)
{
pCountWN++;
}
}
}
}
}
else if (ShapeUtility.IsSegmentDownward(pSegmentsOfPolygon[i]))
{
//P点严格在边的左边,矢量(v1,v2)前进方向左边
if (ShapeUtility.IsPointAtSegmentRightSide(vertexP, pSegmentsOfPolygon[i]))
{
Vertex pIntersectVertexRadialWithSegment = IsSegmentsIntersectWithPolynomial(pRadialY, pSegmentsOfPolygon[i]);
if (pIntersectVertexRadialWithSegment != null)
{
//射线与边的交点控制在P点右边
if (vertexP.CenterPoint.X < pIntersectVertexRadialWithSegment.CenterPoint.X && vertexP.CenterPoint.Y == pIntersectVertexRadialWithSegment.CenterPoint.Y)
{
//交点不能与终点相同
if (pIntersectVertexRadialWithSegment.CenterPoint.X != pSegmentsOfPolygon[i].Vertex2.CenterPoint.X
|| pIntersectVertexRadialWithSegment.CenterPoint.Y != pSegmentsOfPolygon[i].Vertex2.CenterPoint.Y)
{
pCountWN--;
}
}
}
}
}
}
if (pCountWN!=0)
{
pResult = true;
}
return pResult;
}
public static bool IsPointInPolygonAngle(Vertex vertexP, Polygon polygon)
{
bool pResult = false;
int pCountWN = 0;
//射线
Point pt = new Point(100000, vertexP.CenterPoint.Y);
ShapeCollection pTempShapeCol = new ShapeCollection(new Shape[] { vertexP, new Vertex(pt) });
Segment pRadialY = new Segment(pTempShapeCol);
//多边形所有边
List<AlgorithmDataStructure.Segment> pSegmentsOfPolygon = AlgorithmDataStructure.ShapeUtility.GetSegmentsOfPolygon(polygon);
for (int i = 0; i < pSegmentsOfPolygon.Count; i++)
{
//水平边不参与相交测试
if (AlgorithmDataStructure.ShapeUtility.IsSegmentHorizontal(pSegmentsOfPolygon[i]))
{
continue;
}
if (ShapeUtility.IsSegmentUpward(pSegmentsOfPolygon[i]))
{
//P点严格在边的左边,矢量(v1,v2)前进方向左边
if (ShapeUtility.IsPointAtSegmentLeftSide(vertexP, pSegmentsOfPolygon[i]))
{
Vertex pIntersectVertexRadialWithSegment = IsSegmentsIntersectWithPolynomial(pRadialY, pSegmentsOfPolygon[i]);
if (pIntersectVertexRadialWithSegment != null)
{
//射线与边的交点控制在P点右边
if (vertexP.CenterPoint.X < pIntersectVertexRadialWithSegment.CenterPoint.X && vertexP.CenterPoint.Y == pIntersectVertexRadialWithSegment.CenterPoint.Y)
{
//交点不能与终点相同
if (pIntersectVertexRadialWithSegment.CenterPoint.X != pSegmentsOfPolygon[i].Vertex2.CenterPoint.X
|| pIntersectVertexRadialWithSegment.CenterPoint.Y != pSegmentsOfPolygon[i].Vertex2.CenterPoint.Y)
{
pCountWN++;
}
}
}
}
}
else if (ShapeUtility.IsSegmentDownward(pSegmentsOfPolygon[i]))
{
//P点严格在边的左边,矢量(v1,v2)前进方向左边
if (ShapeUtility.IsPointAtSegmentRightSide(vertexP, pSegmentsOfPolygon[i]))
{
Vertex pIntersectVertexRadialWithSegment = IsSegmentsIntersectWithPolynomial(pRadialY, pSegmentsOfPolygon[i]);
if (pIntersectVertexRadialWithSegment != null)
{
//射线与边的交点控制在P点右边
if (vertexP.CenterPoint.X < pIntersectVertexRadialWithSegment.CenterPoint.X && vertexP.CenterPoint.Y == pIntersectVertexRadialWithSegment.CenterPoint.Y)
{
//交点不能与终点相同
if (pIntersectVertexRadialWithSegment.CenterPoint.X != pSegmentsOfPolygon[i].Vertex2.CenterPoint.X
|| pIntersectVertexRadialWithSegment.CenterPoint.Y != pSegmentsOfPolygon[i].Vertex2.CenterPoint.Y)
{
pCountWN--;
}
}
}
}
}
}
if (pCountWN!=0)
{
pResult = true;
}
return pResult;
}