命令模式是对命令的封装.命令模式把发出命令的责任和执行命令的责任分割开,委派给不同的对象.该模式的示意类图如下:

下面是一个Command模式的例子(模仿<Java与模式>中的例子).
现有一个录音机(AudioPlayer),他有播放(Play),到带(Rewind)和停止(Stop)三个功能,利用Command模式实现中,录音机(AudioPlayer)则为Receiver对象,将录音机的键盘作为Invoker对象,因为客户是通过他去执行播放,倒带,停止的功能(命令).
首先:定义录音机对象

/**//// <summary>
/// 录音机对象,该对象充当Receiver角色
/// </summary>
public class AudioPlayer

{
public AudioPlayer()

{
}


/**//// <summary>
/// 播放
/// </summary>
public void Play()

{
Console.WriteLine("Playing
");
}


/**//// <summary>
/// 停止
/// </summary>
public void Stop()

{
Console.WriteLine("Stoping
");
}


/**//// <summary>
/// 倒带
/// </summary>
public void Rewind()

{
Console.WriteLine("Rewinding
");
}
} 接下来定义命令对象,在这里,我采用一个抽象类AbstractCommand(ICommand角色)做为所有具体命令类的父类,所有具体命令类都要继承自该抽象类:
public abstract class AbstractCommand

{
protected AudioPlayer _player;
public AbstractCommand(AudioPlayer player)

{
this._player = player;
}

public abstract void Execute();
} 具体命令对象如下:

/**//// <summary>
/// 播放命令
/// </summary>
public class PlayCommand : AbstractCommand

{
public PlayCommand(AudioPlayer player) : base(player)

{
}

ICommand 成员#region ICommand 成员

public override void Execute()

{
_player.Play();
}

#endregion
}


/**//// <summary>
/// 停止命令
/// </summary>
public class StopCommand : AbstractCommand

{
public StopCommand(AudioPlayer player) : base(player)

{
}

ICommand 成员#region ICommand 成员

public override void Execute()

{
_player.Stop();
}

#endregion
}


/**//// <summary>
/// 倒带命令
/// </summary>
public class RewindCommand : AbstractCommand

{
public RewindCommand(AudioPlayer player) : base(player)

{
}

ICommand 成员#region ICommand 成员

public override void Execute()

{
_player.Rewind();
}

#endregion
} 接下来定义键盘对象KeyPad(Invoker角色):

/**//// <summary>
/// 录音机键盘对象,该对象充当Invoker角色
/// </summary>
public class KeyPad

{
private AbstractCommand _playCmd;
private AbstractCommand _stopCmd;
private AbstractCommand _rewindCmd;

public KeyPad(AbstractCommand playCmd,AbstractCommand stopCmd,AbstractCommand rewindCmd)

{
this._playCmd = playCmd;
this._stopCmd = stopCmd;
this._rewindCmd = rewindCmd;
}

public void Play()

{
_playCmd.Execute();
}

public void Stop()

{
_stopCmd.Execute();
}

public void Rewind()

{
_rewindCmd.Execute();
}
} 现在,客户端就可以这样控制录音机了:
AudioPlayer player = new AudioPlayer(); //定义receiver对象


/**//*各个具体命令对象*/
AbstractCommand playCmd = new PlayCommand(player);
AbstractCommand stopCmd = new StopCommand(player);
AbstractCommand rewindCmd = new RewindCommand(player);

KeyPad pad = new KeyPad(playCmd,stopCmd,rewindCmd); //定义invoker对象

/**//*通过invoker进行命令的执行*/
pad.Play();
pad.Rewind();
pad.Stop();