使用场景:通常由几个部分(方法)组成,需求变化,但是这几个方法是不变的。网友给出了一个很好的例子——造小人:共六个部分,头部、身体、左右手、左右脚。不管需求怎么变化(胖小人和瘦小人),造小人就是这几个部分。建造者就是控制这一步步构造出产品的。
class Builder
{
public:
virtual void BuildHead() {}
virtual void BuildBody() {}
virtual void BuildLeftArm(){}
virtual void BuildRightArm() {}
virtual void BuildLeftLeg() {}
virtual void BuildRightLeg() {}
};
//构造瘦人
class ThinBuilder : public Builder
{
public:
void BuildHead() { cout<<"build thin body"<<endl; }
void BuildBody() { cout<<"build thin head"<<endl; }
void BuildLeftArm() { cout<<"build thin leftarm"<<endl; }
void BuildRightArm() { cout<<"build thin rightarm"<<endl; }
void BuildLeftLeg() { cout<<"build thin leftleg"<<endl; }
void BuildRightLeg() { cout<<"build thin rightleg"<<endl; }
};
//构造胖人
class FatBuilder : public Builder
{
public:
void BuildHead() { cout<<"build fat body"<<endl; }
void BuildBody() { cout<<"build fat head"<<endl; }
void BuildLeftArm() { cout<<"build fat leftarm"<<endl; }
void BuildRightArm() { cout<<"build fat rightarm"<<endl; }
void BuildLeftLeg() { cout<<"build fat leftleg"<<endl; }
void BuildRightLeg() { cout<<"build fat rightleg"<<endl; }
};
//构造的指挥官
class Director
{
private:
Builder *m_pBuilder;
public:
Director(Builder *builder) { m_pBuilder = builder; }
void Create(){
m_pBuilder->BuildHead();
m_pBuilder->BuildBody();
m_pBuilder->BuildLeftArm();
m_pBuilder->BuildRightArm();
m_pBuilder->BuildLeftLeg();
m_pBuilder->BuildRightLeg();
}
};
客户端使用方式:
int main()
{
//造胖小人
FatBuilder fat;
Director director(&fat);
director.Create();
//造瘦小人
//ThinBuilder thin;
//Director director(&thin);
//director.Create();
return 0;
}